I started this little sci fi project as a fun WIP intended for use as an art project and skills development. But it it's currently a low enough polygon count to import into Arma 3 so I thought I'd give it a try.
Currently only the helmet has been imported, I do plan to do a base body model and a vest, I just need to figure out how to set rigid weights for the segments and set the reflectivity of the glass areas (help is appreciated)
Project in 3ds Max 2014 (rendered with lights)
Ingame(helmet only) - shadows are disabled due to a current shadow LOD error.
All models and textures are a WIP, changes are likely. I've also concepted a spacecraft, and some form of alien, here's the basic foundation of the alien's head concept:
Not quite finished with the space craft yet, I did the concept for it in small pieces.
That's all for now! :)
Any comments, questions or anything in particular, shoot, I'd love to hear it!