Ineptifex is a script (or a collection of scripts - but not an addon) designed to function as an AI director or governor or something. It will assign waypoints to instruct groups as well as manage some of their particulars, including stance, RoE, formation, and speed, based on known hostile contacts and Areas of Interest created by the user in the editor or programmatically through the API.
It's not done yet, there are a few important features that still need to be implemented and it has not been subject to very much testing. But, at this point, infantry combat seems to work fairly well.
I'm making it public because I hope some people can benefit from it at this stage, or at least see if it's the sort of thing that might serve them in the future. It could also use some testing. And I am interested in hearing any feedback or suggestions.
The source code is available here: https://bitbucket.org/sqwishy/ineptifex. (At the moment, the project directory structure is in the format of Arma mission - note the mission.sqm file at the root. Eventually, this will be changed, but at this point it's kind of handy to name the clone Something.Altis.)
The only dependency is Arma 3 minimum version 1.32.
A very simple 12 man casual co-op mission (with respawning) that uses ineptifex is available at: https://bitbucket.org/sqwishy/inepti...6_06.Altis.pbo.