Wolffy.au veröffentlichte sein ALiVE - Advanced Light Infantry Virtual Environment Addon in den Bi-Foren. Das The Advanced Light Infantry Virtual Environment (ALiVE) soll ein Modulares Mission Framework enthalten, für realistische militärische Operationen in fast jedem Szenario.
ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have an overall mission and a prioritised list of objectives that they will work through autonomously. Players can choose to tag along with the AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold.
Mission makers may wish to experiment by synchronizing different modules to each other, or using standalone ALiVE modules as a backdrop for dynamic missions and campaigns, enhancing scenarios created with traditional editing techniques. ALiVE can significantly reduce the effort required to make a complex mission by adding ambience, support and persistence at the drop of a module.
The next generation dynamic persistent campaign for ArmA3
We are happy to release the latest and greatest version of ALiVE - 0.6.8!
We have made significant improvements to Load and Save times and a number of bug fixes to Player Stats. Combat Support has also received a lot of love, in particular to the Close Air Support and Artillery modules! You can now run several instances of CQB and define the TAORs with different settings in a highly detailed way! We also have updated our ALiVE Plugin, so it is very important that server admins download and update the plugin!
Our web platform continues to improve and grow! We have over 3000 players registered and over 450 groups, with some 650,000 events captured.
Please register with us now and start taking advantage of ALiVE Mission Persistence and WarRoom Battlefield Data.
Join up now! http://alivemod.com/#ALiVEWarRoom
- Complete Player and AI Persistence (for Profiles and CQB), vastly improved save & load time.
- Updates to Combat Support.
- Several instances of CQB are now possible
- Important improvements in spawning of vehicles
- Performance improvements on loading times
- Support for current stable version of A3.
- Major bug fixes, see all the tickets we resolved
[aliveserver] rebranded arma2net component as @aliveserver, removed unneeded components. scott_nz has agreed to inclusion of code and license.
[aliveserver] updated logging folder to avoid clash with plugin checks
[all] added field manual entries for modules with in game user elements
[all] couple more fixed for field manual
[all] editor module consolidation
[all] fixed field manual entries
[c2istar] added sabotage task
[c2istar] changed only un-destroyed buildings are selected for sabotage task
[c2istar] improved sabotage building task, with autodetection of enemy opcom objectives by distance/setting chosen and better selection of buildings to destroy
[civ_population] fix for https://dev.withsix.com/issues/75143
[clusters] chernarus summer added for aiatp
[clusters] indexed bornholm http://forums.bistudio.com/showthrea...enmark-terrain
[clusters] indexes for everon2014 http://www.armaholic.com/page.php?id=24569
[clusters] re-indexed bornholm for 1.1 version
[demo] added sabotage to demos. added ui calls and c2istar generation settings to mission
[demo] sabotage mp demo! fixes! and persisted hideouts!
[demo] updated sabotage mp demo with awesomeness!
[fnc_analysis] refactored get closest land!
[images] added manw dir in images to store submission assets. added manw alive header jpg and template.
[init] minor fixes to init
[main | placements] fixed: group-blacklist was not taken into account for guards leading to boats/sdvs beeing spawned around clusters
[main] added cqb to loading screen
[main] added staticdata for c2istar sabotage task
[main] changed default variables of gc to strings to make existing missions not break
[main] descoped mil_insurgency and combatsupport2 for 0.9
[main] descoped quick start and revive for 0.9
[main] fixed issue with saving when logging off and back in as admin did not complete save properly
[main] static data fixes for rhs
[main] updated alive to support arma 3 stable 1.32
[main] updated init order
[main] updated init process and function priority
[manw] added special manw plugin and alive.cfg - not for general/public use
[mil opcom | mil command | sys profile] opcom orders air vehicles to rtb land after attack mission, fixes helicopters hovering in air!
[mil opcom] fix for recon waypoints were placed over water on some occasions
[mil opcom] fixed hashget script error on waypointcreation.
[mil_c2istar] added options to enable auto gen tasks on module. added autogen tasks to static data to allow possiblity to override at mission level.
[mil_c2istar] fix for allowed item to use c2
[mil_c2istar] possible fix for missing parent task on client task creation
[mil_convoy] updated deprecated module
[mil_opcom] moved showcase mission
[missions] added mission pbo that includes all showcase and mp missions
[missions] added mp overview pic and text for mp scenarios
[missions] added pic to sabotage
[missions] alive | divide & rule finalized
[missions] alive | sabotage finalised
[missions] config updates and removed foursome
[missions] fixed scripting issue with quick start and updated configs
[missions] small fix to tour
[missions] tidy up, removed vas from divide and rule. added standardised to init.sqf's for all missions. added briefings. added new alive logo image after removal of foursome. turned off debug on all modules in all missions.
[missions] updated descriptions for quick start mission
[missions] updated divide and rule mission name, quick start briefing
[missions} updated configs and missions. initial addition of divide and rule (needs updating).
[placement] added specops to guard groups. added ambient movement for cmp
[playeroptions] module clean up
[readme] updated readme
[root] cleaned up root directory. added readme.txt
[root] moved qc notes
[root] updated readme, added mod logo for mod.cpp
[sup multispawn] added possibility to use every vehicle as insertion vehicle (boats, trucks, etc.)
[sup multispawn] fixed getgear/setgear script error if no "player options"-module was placed! gear didnt persist on respawn for all new types (insertion, building, etc.)...
[sup_combatsupport] added radio message for sad mission
[sup_player_resupply] added module options to disable certain delivery types
[sup_player_resupply] added option to module to restrict supply selections to player faction or player side. also added options to static data for more fine grain options for mission makers to enable or disable categories, also caters to 3rd party factions.
[sup_player_resupply] some hacks to support rhs in resupply
[sys logistics] fine tweaking of available weight function since some cars couldn't load a single box (as an example: an ammo box has an average weight of 500kg, but max. additional weight for a hatchback was 484kg)
[sys playertags] fixed rpt spam
[sys profile] fix for script error with profiled civilians
[sys viewdistance] fixed vd wasnt initialising properly since autoinit. fixed issue with instantiating mutliple logics! ensured this is covered
[sys_aar] minor fixes
[sys_aar] updated sys_aar to report every minute
[sys_data] handle null value in array
[sys_data] stop aar collecting data on civs
[sys_data_couchdb] catch error if records are missing from db
[sys_markers] fixed jip issue with markers and reports
[sys_player] fixed init, to avoid network ping pong
[sys_playeroptions] fix module parameter issue
[sys_playeroptions] init sys_player earlier
[sys_profile] added extra checks for null ranks on profile export
[sys_profile] couple of fixes to ensure release works on helicopters dlc
[sys_profile] fix for change to driver case change in assignedvehiclerole - thanks bis!
[sys_profile] fixed a couple of outstanding bugs
[sys_tour] added cs tutorial, added advanced marker tutorial
[sys_tour] added player tutorial section to the tour. more clean up. adjusted tour mission in the showcases for new options.
[sys_tour] couple of updates and fixes
[sys_tour] made copy adjustments per gdoc. stuck an initial tour mission in the game showcases menu
[sys_tour] made first action selection option, join random group
[sys_tour] made the mil logistics module part only display text.
[sys_tour] more camera fixes, more copy added.
[sys_tour] more tidy up and updates to the tour. couple of other bug fixes
[sys_tour] more ui improvements
[sys_tour] more ui improvements
[sys_tour] moved showcase mission
[sys_tour] some cleaning up
[sys_tour] updated mission overview text
[sys_tour] some bugfixes
[ui] fixed error with ui when pressing esc in mp play and trying to configure settings
[ui] more fixes for saving when admin locality can change (thanks bis!)
[ui] updated alive server save/exit ui functionality to follow bis approach to executing certain admin commands.
[various] added mil_placement_custom to waiters list in main init.
[various] module consolidation naming and usability
[various] private var cleaning
[various] some sanity checks and preperations for rhs support
[various] some spelling fixes
[various] switched debug mode to default false on all modules
[x_lib] couple of tweaks to allow rhs groups to work
[x_lib] fix for b_heli_light turrets
[x_lib] isserveradmin fix for single player
[x_lib] removed debug output
[x_lib] fixed c2istar error on taskcreation if player was civilian (or captive)
[_xlib] funny workaround for admin-detection broken http://feedback.arma3.com/view.php?id=21137! remove when in stable!