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  • Armaholic wrote:



    Goliath86 released an updated version of his CorePatch, a config patch for Arma 2 OA, on the BI forums.

      Quote :
      I want to inform the community that I'm working on a simple config patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the command line -showScriptErrors.

      This is still WIP cause first I have to find these errors and then try to correct the

      Read the full article on Armaholic




    Quelle: armaholic.com/page.php?id=27055
  • Bohemia Interactive Forums wrote:


    Example, using this light:

    HTML Code:

    asd = "#lightpoint" createVehicle position player;
    asd setLightBrightness 0.3;
    asd setLightAmbient[ 1.0, 1.0, 1.0];
    asd setLightColor [1.0, 1.0, 1.0];
    asd lightAttachObject [player, [0, 0, 0]];

    How I can make this light to iluminate the way I'm facing instead sticking to me?




    Quelle: forums.bistudio.com/showthread…ashlight&goto=newpost
  • Armaholic wrote:



    AusSnipe73 submitted his USS Iowa BB-61 addon.

      Quote :
      This is my MANW entry the mighty USS Iowa BB-61. The USS Iowa was a US Navy battleship which saw service during WW2, Korea and the Gulf war. This addon features the ship as it was after its 1984 refit and recommissioning. At 270 metres long and weighing 45,000 tons the Iowa is one of the largest moving objects to be seen in Arma 3.

      F

      Read the full article on Armaholic




    Quelle: armaholic.com/page.php?id=27019
  • Bohemia Interactive Forums wrote:


    I've never had problems with arma 2 online, but suddenly I can't play it anymore.
    I have internet connection and Arma 3 for example goes on the net fine, but in A2, there is a long loading screen and no servers appear at all.

    A search on the internet gave me folowing suggestions.
    *run as adminidtrator==>always do
    *check windows firewall==> no problem
    *a problem with norton antivirus that was badly uninstalled==> never had norton
    *reset router==> done that, no solution

    So, I'm pretty clueless as to what's causing the problem...

    (OFP also has the same problem.)




    Quelle: forums.bistudio.com/showthread…y-online&goto=newpost
  • Armaholic wrote:



    Dead Kennedy informed us he released some first in-game screenshots of the PVeteran mod (VTN) for Arma 3 on the
    BI forums.
    The infographics can be found by clicking "read more..".

      Quote :
      We proudly present to you an announcement of Veteran mod for Arma III, the participant of MakeArmaNotWar competition in “Total modification” nomination.

      Veteran mod (or VTN) is a modern

      Read the full article on Armaholic




    Quelle: armaholic.com/page.php?id=27110
  • Bohemia Interactive Forums wrote:


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    Welcome to the USS Iowa thread, this is the place for all discussion and feedback regarding my USS Iowa entry for the Make Arma Not War competition.

    The USS Iowa (BB-61) was a US Navy battleship which saw service during WW2, Korea and the Gulf war. This addon features the ship as it was after its 1984 refit and recommissioning. At 270 metres long and weighing 45,000 tons the Iowa is one of the largest moving objects to be seen in Arma 3.

    Features:
    - Fully drivable with PhysX simulation
    - 3x Working main turrets each armed with three 16 inch guns
    - 6x Working secondary turrets each armed with two 5 inch guns
    - 4x Working Phalanx CIWS turrets for protection from the air
    - Can be used for artillery support
    - Highly detailed bridge interior with working gauges
    - Animated Propellers, Rudder and Radar
    - Lights and Collision lights
    - Custom Particle FX for main guns
    - Detailed modelling throughout
    - Listed under NATO > > Ships > > USS Iowa

    Known Issues:
    - Passenger Positions are in the wrong place
    - Internal views can see through the ship
    - Characters standing on the ship stay in the same place in the world when the ship moves this is an Engine issue
    - Behaviour in multiplayer is untested and collisions will probably be unreliable this is largely due to the ship being larger than what can be comfortably handled by the Engine
    - Bullet collisions (Fire Geometry) may not work properly on some parts of the hull
    - Characters can become a bit stuck on some of the stairs
    - Detection for the entry points on the ladders is unreliable
    - Setting an initial azimuth (turning the ship) when placing it in the editor will cause parts of the ship to become misaligned

    Credits:
    Modelling, Texturing and Configuration – AusSnipe73
    Additional Texturing – Ori Wortley and Daniel Galbraith
    Huge amount of advice on configuring the ship – Hatchet
    Scripting and Configuration Advice - Bad Benson

    Download:
    Coming Soon! (Like 1hr tops)

    MANW Page:
    http://makearmanotwar.com/entry/4RLRY5Tm9x#.VEjZlWccRaQ

    Screenshots:
    USS Iowa Gallery




    Quelle: forums.bistudio.com/showthread…USS-Iowa&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hello,

    I would like to buy some pc accessories to enjoy a more immersive flying/driving experience in Arma3.

    Being relatively new to the franchise, I am kind of lost.

    I am keeping an eye on these products:

    - saitek x52pro http://www.saitek.com/uk/prod/x52pro.html
    - saitek rudder pedals http://www.saitek.com/uk/prod/pedals.html
    - logitech G driving force GT http://gaming.logitech.com/it-it/pro...t-gaming-wheel

    This is my rig (not sure if necessary, but anyway):

    GPU: Geforce GTX670
    CPU: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
    Memory: 16gb RAM
    OS: Microsoft Windows 7 Home Premium

    These are my questions:

    - any compatibility issues i should be aware of?

    - can I use the saitek pedals for flying AND driving or I'll be forced to switch to the logitech pedals when it comes to driving? and also..

    - Is it worth to buy saitek pedals? Or I will be just fine using the logitech driving pedals for both driving and flying?

    - Do i need some kind of IR device to be able to use the free-look feature while using the stick or the steering wheel? if yes, what do you recommend?


    Any advice will be greatly appreciated.

    thanks for listening!




    Quelle: forums.bistudio.com/showthread…r-Arma-3&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hi, I have been watching videos of people using your radio in ArmA 3 and me and some friends used 0.9.2 a couple of weeks ago.
    We have updated to 0.9.6 yesterday but since then we could not connect to our dedicated server.
    We can see the server but when we try to connect we just get a picture of Altis or Stratis but then stops loading.
    If I run the server without the radio it works fine, so I assume I did something wrong.

    I setup the server like I setup my client. I put the ArmA addon folder (@task_force_radio) and the userconfig folder in the root of ArmA. I checked the launch options and @task_force_radio is listed in the list of mods.

    I didn't do anything with the keys as I didn't do anything with the keys on the older version.
    I have looked at forums but can't find anything that specifically talks about server setup.
    Is there something else I need to do on the server.

    Thanks for any help.

    Chris




    Quelle: forums.bistudio.com/showthread…d-Server&goto=newpost
  • Bohemia Interactive Forums wrote:


    I don't know if this is in the right place, it's about Takistan life so I don't know if that is a mod or addon or if I am in the wrong place completely but I'll try here. I can't get TLR keys to work no matter how many times I press Tab. Someone also mentioned F5 which did nothing. I tried relogging the server and the game itself. It happened in two servers, I've only played two servers so far, haven't played Arma in around a year or so. I also had some battleye issues where it kicked me straight away saying the client isn't responding but I fixed that by putting the new Battleye files in. Now the problem is TLR keys not activating.




    Quelle: forums.bistudio.com/showthread…-working&goto=newpost
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