combinedarms.de

  • Bohemia Interactive Forums wrote:


    This addon aims to fix the constant radio chatter when leading an AI squad in Arma3.

    Combat shouts are greatly reduced while leaving the rest of radio protocols intact;
    odd/annoying behaviours such as soldiers constantly saying "Cover me!" in stealth mode or repeating "Target in sight!" are fixed : enjoy your quiet and sneaky patrols just like you did in Arma2!:cool:

    All variations of "Cover me!", "Covering, go!" etc. have been disabled in both stealth and combat mode;
    constant shouts such as "Ready to fire!" and "Contact!" have been completely disabled.
    Note that AI units still report spotted target, acknowledge orders and report in as usual, only useless and repetitive behaviours have been edited.

    Each side has its own config/file, allowing you to tailor your SP experience.:cool:
    Have fun!

    License : APL-SA: Arma Public License Share Alike (APL-SA)
    Download : @HAL_protocol




    Quelle: forums.bistudio.com/showthread…-chatter&goto=newpost
  • Bohemia Interactive Forums wrote:


    There is allot going on in syria and neighbouring areas at the moment and allot of footage being captured, So it would be really nice to get some nice maps of aleppo and Jobar were big battles have been fought these few years to allow the Arma community to re-enact these battles or create awesome missions on.

    I have absolutely 0 skills in island making and lord knows I've tried 100 times. But I would be willing to help out by any means possible, I am even currently working on the Syrian Army which you can find HERE

    Here are some screen shots to encourage or even challenge you Island Makers.

    Allepo:



    http://www.aaas.org/sites/default/fi...e_23_small.jpg (603 kB)


    Jobar:



    http://img-fotki.yandex.ru/get/5634/...5ef26e_XXL.png (573 kB)




    Quelle: forums.bistudio.com/showthread…War-quot&goto=newpost
  • Bohemia Interactive Forums wrote:


    How about implementing advanced woman=1; config parameter possibility into Arma 3 ?

    Basically, if e.g. B_W_Soldier_F has that parameter included in config, then she (a female soldier) will be restricted to uniforms with that woman=1; parameter, while she will not be in able to wear uniforms for men (woman which would not be restricted to female uniform models would have ugly visual problems such as body transforming into a man after she takes a male uniform - it includes a whole body and face model - A BIG problems). Or even better: you can create a full female integration which would be the best, and the community would have no need to create it's own (buggy) mods with hard times doing so.

    I mean, you can just use Arma2 female heads and do something with it. On example: you could just enable us to switch between head models (not only faces/textures) on all the uniforms, making it not depend on what is defined in a model itself (default proxy is: A3\Character_F\Heads\Bysta.p3d). Or: if B_W_Soldier_F has defined woman=1; in her config, then default Arma3 uniforms will switch from default head proxy to female head proxy as woman is wearing it ... she kills a man, takes his uniform, and that uniform's head proxy will be replaced with female one immideately when it shows up on her. It is simple and it would work.

    Any better ideas ? And are you, in the name of God, going to give us the better military authenticy with integration of women or not ? There are some who does not support that integration, but these obviously are pretending to be a gentleman or whatever (these are just 3D models with textures and animations, not a real women ...) ... It is a fact that there are many women serving in the military worldwide and there is no discussion about it.




    Quelle: forums.bistudio.com/showthread…arameter&goto=newpost
  • Bohemia Interactive Forums wrote:


    Here are a few screen shots I have done showing a few units I am working on.

















    The model Textures are being darkened a tad as they are a bit too bright

    I am Currently looking for someone that could provide me with some working models of the AK47, AKS47, PKM and RPK, if you have some that I could add to these units please PM me I will be very greatfull.

    I will eventually be adding the FSA and possibly some ISIS units (tho Leights has already done a great job of some ISIS units already.) to make this pack cover an Entire conflict before moving on to the Ukraine war.

    This mod will require RHS Russian federation Mod.

    Armaholic Forum Link: HERE




    Quelle: forums.bistudio.com/showthread…nits-WIP&goto=newpost
  • Bohemia Interactive Forums wrote:


    I'm trying to create a custom faction by retexturing the vanilla independent models, I've figured out the retexture part, the problem I'm having is getting it to show up in the editor with the correct helmet and vest. This is what I have so far, but the faction does not show up in the editor.
    Code:

    enum {
    // = 2, // Error parsing: Empty enum name
    DESTRUCTENGINE = 2,
    DESTRUCTDEFAULT = 6,
    DESTRUCTWRECK = 7,
    DESTRUCTTREE = 3,
    DESTRUCTTENT = 4,
    STABILIZEDINAXISX = 1,
    STABILIZEDINAXESXYZ = 4,
    STABILIZEDINAXISY = 2,
    STABILIZEDINAXESBOTH = 3,
    DESTRUCTNO = 0,
    STABILIZEDINAXESNONE = 0,
    DESTRUCTMAN = 5,
    DESTRUCTBUILDING = 1,
    };

    class CfgPatches {
    class ANA_Hyper_Camo {
    units[] = {};
    weapons[] = {};
    requiredVersion = 0.1;
    requiredAddons[] = {"A3_Characters_F_BLUFOR"};
    };
    };

    class CfgVehicleClasses {
    class ANA {
    displayName = "ANA";
    };
    };

    class CfgVehicles {

    class B_Soldier_base_F;

    class Example_Soldier_F : B_Soldier_base_F {
    _generalMacro = "B_Soldier_F";
    side = 3;
    scope = 2;
    displayName = "Uniform Test Soldier";
    nakedUniform = "U_BasicBody";
    uniformClass = "Example_CombatUniform_mcam";
    hiddenSelections[] = {"Camo"};
    hiddenSelectionsTextures[] = {"Ix2_ANA\data\ANA_Hyper_Camo.paa"};

    linkedItems[] = {"example_PlateCarrier1_rgr", "example_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    respawnLinkedItems[] = {"example_PlateCarrier1_rgr", "example_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    };

    };

    class cfgWeapons {
    class Uniform_Base;
    class UniformItem;

    class Example_CombatUniform_mcam : Uniform_Base {
    scope = 2;
    displayName = "Example Mcam uniform";
    picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
    model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

    class ItemInfo : UniformItem {
    uniformModel = "-";
    uniformClass = "Example_Soldier_F";
    containerClass = "Supply20";
    mass = 80;
    };
    };

    class ItemCore;
    class HeadgearItem;

    class example_HelmetB : ItemCore {
    scope = 2;
    weaponPoolAvailable = 1;
    displayName = "Example helmet";
    picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa";
    model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
    hiddenSelections[] = {"camo"};
    hiddenSelectionsTextures[] = {"Ix2_ANA\data\headgear_helmet_canvas_co_ana.paa"};

    class ItemInfo : HeadgearItem {
    mass = 100;
    uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
    modelSides[] = {3, 1};
    armor = 3*0.5;
    passThrough = 0.8;
    hiddenSelections[] = {"camo"};
    };
    };

    class Vest_Base;
    class VestItem;

    class example_PlateCarrier1_rgr : Vest_Base {
    scope = 2;
    displayName = "Example Platecarrier";
    picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa";
    model = "\A3\Characters_F\BLUFOR\equip_b_vest02";
    hiddenSelections[] = {"camo"};
    hiddenSelectionsTextures[] = {"Ix2_ANA\data\tacticalvest_camo_co.paa"};

    class ItemInfo : VestItem {
    uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02";
    containerClass = "Supply100";
    mass = 50;
    armor = 5*0.5;
    passThrough = 0.7;
    hiddenSelections[] = {"camo"};
    };
    };
    };

    Any help would be greatly appreciated, thanks in advance.




    Quelle: forums.bistudio.com/showthread…n-config&goto=newpost
  • Bohemia Interactive Forums wrote:


    When I join a server with BattlEye enabled, I receive the message:

    “BattlEye Client: BE service not running - closing game to start installation”

    I get this error only when I am using mods (Play withSIX), when I am using vanilla OA I am fine. This problem only started recently, when I allowed more ports through my firewall to attempt a listen server. I had ACE/ACRE working for 3-4 days, then this all started when I screwed it up with the ports. I have obviously changed the ports back, but to no avail. I have reinstalled ArmA 2 and Operation Arrowhead countless times, manually reinstalled BattlEye through the website, you name it. I am open to any help, I appreciate anything.
    Windows7 - 64 bit




    Quelle: forums.bistudio.com/showthread…allation&goto=newpost
  • Bohemia Interactive Forums wrote:


    After a couple of months of hard work, i want to show some of my upcoming terrain: Serifos Island


    There is still quite a bit work to do, but i expect to release the terrain at late December or early 2015.


    So, here we go:












    ToDo List:

    - Roads on Sat Image
    - Some object placement tuning
    - Final surface mask
    - Airfield (still undecided between a mini-island with the runway or modifying the island itself)




    I hope you like it.

    Special Thanks to the Terrain Edition subforum, i could not do this without them.




    Quelle: forums.bistudio.com/showthread…(Greece)&goto=newpost
  • Bohemia Interactive Forums wrote:




    Just Another Day

    Theater of Battle: Stratis

    [SP, MP up to 2 players]

    Lead your sniper team to assist U.S.-based NATO infantry in defending a Forward Operating Base from a CSAT assault. Then clear and hold the local CSAT base of operations and be ready to assist intelligence-gathering efforts that will help clear the way for NATO reinforcements.

    Required mods: None
    Recommended mods: VTS Simple weapon resting

    Steam Workshop page
    Mission DOWNLOAD




    Quelle: forums.bistudio.com/showthread…ther-Day&goto=newpost
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