combinedarms.de

  • Bohemia Interactive Forums wrote:


    ================================================== ===================
    == c:\games\xxxx\1202921\arma3\arma3server.exe
    == c:\games\xxxx\1202921\arma3\arma3server.exe -profiles=C:\games\xxxx\1202921\arma3\config -config=server.cfg -port=2302 -IP=xxxx -world=empty -gtqueryport=2304 -mod=@cba_a3;@agm;@alive;@aliveserver;@arp2;@bcomba t;@cha_mi24;@caf_ag;@cup;@asdg_jr;@isladuala_a3;@a llinarma;@allinarmaterrainpack;@panthera_a3;@task_ force_radio;@tao_foldmap_a3;@tilos;@prkz;@mec;@kae _sz;@mas_usa_devg;@mas_nato_rus_sf_veh;@mcc_sandbo x_a3;@nato_russian_sf_weapons;@rh_acc;@rh_m4_a3;@r h_pistol_a3;@rhs_afrf3;@rhs_usf3;@va;@cia_sad;@ios _objects;@ios_st_agnes;@mbg_killhouses_a3;@rds;@rd s_tank

    Original output filename: Arma3Retail_Server
    Exe timestamp: 2015/04/15 15:38:58
    Current time: 2015/04/27 01:48:21

    Type: Public
    Branch: Stable
    Version: 1.42.130340

    Allocator: c:\games\xxxx\1202921\arma3\dll\tbb4malloc_bi.dll
    ================================================== ===================

    1:48:21 ManagerConfig()
    1:48:21 String STR_MOD_LAUNCHER_ACTION not found
    1:48:21 Item STR_CONTROLS_TOOLTIPS_ACTION_IN_MAP listed twice
    1:48:21 Item str_usract_action_in_map listed twice
    1:48:21 Cannot register unknown string STR_USRACT_SWITCH_GUNS
    1:48:21 Cannot register unknown string STR_USRACT_SWITCH_ROCKETS
    1:48:21 Cannot register unknown string STR_USRACT_SWITCH_MISSILES
    1:48:21 Cannot register unknown string STR_USRACT_SWITCH_BOMBS
    1:48:21 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_GUNS
    1:48:21 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_ROCKETS
    1:48:21 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_MISSILES
    1:48:21 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_BOMBS
    1:49:21 Unsupported language English in stringtable
    1:49:21 Item STR_RHSUSF_INF_ARIFLEMAN listed twice
    1:49:21 Unsupported language English in stringtable
    1:49:21 Unsupported language English in stringtable
    1:49:21 Item str_dn_dshkm listed twice
    1:49:21 Item str_lib_dshkm listed twice
    1:49:21 Item str_dn_kord listed twice
    1:49:21 Item str_dn_kord_low listed twice
    1:49:21 Item str_lib_kord listed twice
    1:49:21 Item str_dn_ags30 listed twice
    1:49:21 Item str_lib_ags30 listed twice
    1:49:21 Item str_mn_at13 listed twice
    1:49:21 Item str_dn_at13 listed twice
    1:49:21 Item str_dn_at13launchersingle listed twice
    1:49:21 Item str_lib_at13 listed twice
    1:49:21 Item str_dn_spg9 listed twice
    1:49:21 Item str_lib_spg9 listed twice
    1:49:21 Item str_mn_og9 listed twice
    1:49:21 Item str_mn_pg9 listed twice
    1:49:21 Item str_mn_igla listed twice
    1:49:21 Item str_mn_9k32 listed twice
    1:49:21 Item str_dn_igla_twice listed twice
    1:49:21 Item str_dn_igla_aa_pod_east listed twice
    1:49:21 Item str_dn_2b14 listed twice
    1:49:21 Item str_lib_2b14 listed twice
    1:49:21 Item str_dn_d30 listed twice
    1:49:21 Item str_lib_d30 listed twice
    1:49:21 Item str_dn_m2_mg listed twice
    1:49:21 Item str_dn_m2hd_minitripod listed twice
    1:49:21 Item str_lib_m2_mg listed twice
    1:49:21 Item str_dn_m119 listed twice
    1:49:21 Item str_lib_m119 listed twice
    1:49:21 Item str_dn_m252 listed twice
    1:49:21 Item str_lib_m252 listed twice
    1:49:21 Item str_dn_tow_tripod listed twice
    1:49:21 Item str_dn_tow listed twice
    1:49:21 Item str_dn_mk19_tripod listed twice
    1:49:21 Unsupported language English in stringtable
    1:49:21 Unsupported language English in stringtable
    1:49:21 Unsupported language English in stringtable
    1:49:21 Item str_location_airfield listed twice
    1:49:21 Item str_dn_2b14 listed twice
    1:49:21 Item str_mn_pg9 listed twice
    1:49:21 Item str_mn_og9 listed twice
    1:49:21 Item str_mn_igla listed twice
    1:49:21 Item str_dn_ags30 listed twice
    1:49:21 Item str_mn_at13 listed twice
    1:49:21 Item str_mn_9k32 listed twice
    1:49:21 Item str_dn_at13 listed twice
    1:49:21 Item str_dn_at13launchersingle listed twice
    1:49:21 Item str_dn_d30 listed twice
    1:49:21 Item str_dn_dshkm listed twice
    1:49:21 Item str_lib_m2_mg listed twice
    1:49:21 Item str_lib_m119 listed twice
    1:49:21 Item str_lib_kord listed twice
    1:49:21 Item str_lib_dshkm listed twice
    1:49:21 Item str_lib_d30 listed twice
    1:49:21 Item str_lib_ags30 listed twice
    1:49:21 Item str_dn_igla_aa_pod_east listed twice
    1:49:21 Item str_dn_igla_twice listed twice
    1:49:21 Item str_dn_kord listed twice
    1:49:21 Item str_dn_kord_low listed twice
    1:49:21 Item str_dn_m119 listed twice
    1:49:21 Item str_dn_tow_tripod listed twice
    1:49:21 Item str_dn_tow listed twice
    1:49:21 Item str_dn_spg9 listed twice
    1:49:21 Item str_dn_m252 listed twice
    1:49:21 Item str_dn_m2hd_minitripod listed twice
    1:49:21 Item str_dn_m2_mg listed twice
    1:49:21 Item str_dn_mk19_tripod listed twice
    1:49:21 Item str_lib_2b14 listed twice
    1:49:21 Item str_lib_at13 listed twice
    1:49:21 Item str_lib_m252 listed twice
    1:49:21 Item str_lib_spg9 listed twice
    1:49:23 Item str_dn_igla_aa_pod_east listed twice
    1:49:23 Unsupported language English in stringtable
    1:49:23 Unsupported language English in stringtable
    1:49:23 Item str_a3_garage listed twice
    1:49:23 Item STR_A3_Showcase_FiringFromVehicles_SITREP_text listed twice
    1:49:23 Item STR_A3_DLC_PREMIUM_ITEM_NOTIFICATION_HELI_TEXT listed twice
    1:49:23 Item STR_A3_DLC_PREMIUM_ITEM_NOTIFICATION_KART_TEXT listed twice
    1:49:23 Item str_a3_flashlight1 listed twice
    1:49:25 Cannot evaluate 'ReadAndCreate' - no file
    ------------------------------------------------------------------------


    I have been beating my head against the wall for two days trying to get a server set up for my Arma 3 unit, first time doing it alone and I'm using https://my.gameservers.com - I'm just wondering if anyone can provide me some insight as to what is causing this hangup.

    As is stands right now, all mods are listed in the top - not sure if the order is messing with it, or if I'm just a big dumb dumb. Please help.




    Quelle: forums.bistudio.com/showthread…rver-cfg&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - ADDONS & MODS: COMPLETE wrote:


    Last week I purchased "Marksman DLC". I received the receipt and now I'm trying to install the mod itself but the problem is I can't locate it.
    I don't have extensive experience here but from what I understand, there should be an icon on the main screen or was it automatically installed into the game? If that is the case, how do I verify?

    Any help will be appreciated.

    Thank you.




    Quelle: forums.bistudio.com/showthread…ting-MOD&goto=newpost
  • News-Feed wrote:




    Kunduz, Afghanistan von Project Reality (v1.08)

    ***** Update *****


    James2464 veröffentlichte das Kunduz, Afghanistan Addon in den Bi-Foren. Das Addon enthält die Landschaft Afghanistan, speziell die Provinz Kunduz.

    Zitat

    History of Kunduz Province
    The War in Afghanistan and specifically within Kunduz Province saw US and German Forces fighting the Taliban for over 10 years, for more information see the links below.
    http://en.wikipedia.org/wiki/Kunduz_Province
    http://en.wikipedia.org/wiki/Kunduz

    Technical Details
    Grid size : 2048
    Cell size : 2.5
    Terrain size : 5120
    Texture layer : 20m
    Satellite image : 10240px
    5 Materials + Normal

    Credits
    Project Reality - Arma 3 Team www.realitymod.com
    Milkman & SmokeDog - JBAD www.makearmanotwar.com/entry/C2mTc8olQm
    Mikero - Mikero Tools www.makearmanotwar.com/entry/rJzIvsFkAf
    Fabiano Celentano - Lighting Configuration

    Special Thanks
    Ben Rampling - Advise on geographic data.

    Changelog:
    v1.07
    - Fixed popping corner wall lod.
    - Fixed popping tree lod.
    - Removed bush from FOB 2 area.
    - Fixed damage states for market objects.
    - Fixed compound foundations.



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2882
  • Bohemia Interactive Forums wrote:


    Hi guys,

    Is there a way to get the system/real life time of the server machine, in-game?

    Would require some sort of .bat perhaps?

    For instance, if I want to run a certain scenario or in-game event at a certain UTC, I currently cannot figure out how to do that.

    Speculation and thoughts appreciated.

    Regards,
    Quiksilver




    Quelle: forums.bistudio.com/showthread…ine-time&goto=newpost
  • Bohemia Interactive Forums wrote:


    Last week I purchased "Marksman DLC". I received the receipt and now I'm trying to install the mod itself but the problem is I can't locate it.
    I don't have extensive experience here but from what I understand, there should be an icon on the main screen or was it automatically installed into the game? If that is the case, how do I verify?

    Any help will be appreciated.

    Thank you.




    Quelle: forums.bistudio.com/showthread…ting-MOD&goto=newpost
  • Bohemia Interactive Forums wrote:


    I recently updated Arma 3 only to discover there is a new way to fly the helicopters. I can no longer use my mouse to fly but instead I now need to use my keyboard keys for everything. The mouse is only for viewing. Is there a way to revert back to using my mouse as a controller? The information I am looking for isn't in my documentation so I'm posting here.

    Thanks




    Quelle: forums.bistudio.com/showthread…n-Arma-3&goto=newpost
  • Bohemia Interactive Forums wrote:


    Why are there no sewage treatment plants on Altis or Stratis? Does everyone in 2035 go potty in a portaloo? It is a large island in 2035, not a building site? Why is there no sewage plant? Even Far Cry 3 had a sewage plant for petes sake. They should put on in the new terrain. This would make it more realistic. And there are no toilets inside the houses. Just a small thing, but this is really bothering me. I would hate to use a smelly claustrophobic portaloo every time I had to go. Better to dig a hole. Build a pit toilet.




    Quelle: forums.bistudio.com/showthread…e-plants&goto=newpost
  • Bohemia Interactive Forums wrote:


    So I've created my G.U.I and I want to know if there is any way to change the color of the text in the list box I selected?
    Should I handle this in the sqf file that handles the selection of the list box. I found lbSetColor. So my code is 1547 lbSetColor [0,[0,1,0,0.5]]; which does nothing.
    Code:

    /*
    * File: RangeSelectGUI.hpp
    * Author: [PN]Rex or RJ4706
    * Date: 2014 April 25
    * Purpose: This file is the GUI for the Range selection screen.
    */

    class PN_Range_Select
    {
    idd=0;
    movingenable=true;
    onLoad = "_startUp = [] spawn loadRangeGUI;";
    objects[] = {};
    class controls
    {
    ////////////////////////////////////////////////////////
    // GUI EDITOR OUTPUT START (by Rex, v1.063, #Luxale)
    ////////////////////////////////////////////////////////

    class PN_Frame: RscFrame
    {
    idc = 1800;
    text = "Range Select"; //--- ToDo: Localize;
    x = 0.298906 * safezoneW + safezoneX;
    y = 0.236 * safezoneH + safezoneY;
    w = 0.402187 * safezoneW;
    h = 0.528 * safezoneH;
    colorBackground[] = { 1, 1, 1, 1 };
    };
    class PN_ListBox_Ranges: RscListbox
    {
    idc = 1547;
    text = "Select Range"; //--- ToDo: Localize;
    x = 0.329844 * safezoneW + safezoneX;
    y = 0.324 * safezoneH + safezoneY;
    w = 0.345469 * safezoneW;
    h = 0.308 * safezoneH;
    };
    class PN_Picture_Logo: RscPicture
    {
    idc = 1200;
    text = "Images\logo.paa";
    x = 0.329844 * safezoneW + safezoneX;
    y = 0.258 * safezoneH + safezoneY;
    w = 0.04125 * safezoneW;
    h = 0.055 * safezoneH;
    tooltip = "Project Nova"; //--- ToDo: Localize;
    };
    class RscStructuredText_1100: RscStructuredText
    {
    idc = 1100;
    x = 0.386562 * safezoneW + safezoneX;
    y = 0.258 * safezoneH + safezoneY;
    w = 0.278437 * safezoneW;
    h = 0.055 * safezoneH;
    text = "Project Nova Range Selector";
    };
    class PN_Button_OK: RscButton
    {
    idc = 1600;
    text = "Select"; //--- ToDo: Localize;
    x = 0.396875 * safezoneW + safezoneX;
    y = 0.665 * safezoneH + safezoneY;
    w = 0.04125 * safezoneW;
    h = 0.055 * safezoneH;
    action = "null = execVM ""Range Scripts\RangeSelectResult.sqf"";";
    };
    class PN_Button_Cancel: RscButton
    {
    idc = 1601;
    text = "Cancel"; //--- ToDo: Localize;
    x = 0.567031 * safezoneW + safezoneX;
    y = 0.665 * safezoneH + safezoneY;
    w = 0.04125 * safezoneW;
    h = 0.055 * safezoneH;
    action = "closeDialog 0";
    };
    ////////////////////////////////////////////////////////
    // GUI EDITOR OUTPUT END
    ////////////////////////////////////////////////////////
    };
    };





    Quelle: forums.bistudio.com/showthread…ox-entry&goto=newpost
  • News-Feed wrote:




    A-164 Wipeout Skin Mod von EricJ (RC11)

    ***** Update *****


    EricJ veröffentlichte sein A-164 Wipeout Skin Mod Addon in den Bi-Foren. Das Addon enthält verschiedene A-164 Wipeout ReSkins auf Basis der BIS Modelle in Farben der aktuellen A-10.

    Zitat

    Aircraft:
    - Plane_CAS_USAF_01 (A-164 Wipeout [MDARNG])
    - Plane_CAS_USAF_02 (A-164 Wipeout [USAF])

    Original base texture from BIS, with edits to represent the actual colors of the A-10 (of which the Wipeout is obviously modeled on) and features one representing the 104th FS, Maryland Air National Guard, 2035, from Baltimore, Maryland. The [USAF] one is a more “generic” scheme in case you don’t like the MDARNG version.

    Changelog:
    RC10
    Small update to the Wipeout Pack, thanks to Mattastic you can now view the aircraft in the Garage now



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2501
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