combinedarms.de

  • Bohemia Interactive Forums - ARMA 3 - MULTIPLAYER wrote:


    My vision is to have a small and tight squad based action multiplayer on Stratis Map. Now some people are like awww shit its a small map but actually it's not, its just as challenging and you get to the action quicker.

    Come Join at 107.170.254.9:2302

    I will be giving out moderator statuses to people who help out earlier and maybe grow.

    Cheers!




    Quelle: forums.bistudio.com/showthread…x-Server&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - MULTIPLAYER wrote:


    My vision is to have a small and tight squad based action multiplayer on Stratis Map. Now some people are like awww shit its a small map but actually it's not, its just as challenging and you get to the action quicker.

    Come Join at 107.170.254.9:2302

    I will be giving out moderator statuses to people who help out earlier and maybe grow.

    Cheers!




    Quelle: forums.bistudio.com/showthread…x-Server&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - ADDONS & MODS: COMPLETE wrote:



    Screens :
    - http://arma3.fr/files/media/user/1_28d35c66eba031ff.png
    - http://arma3.fr/files/media/user/1_c6cefb62e78b0c21.png
    - http://arma3.fr/files/media/user/1_7cae721be7f7ec0e.png
    - http://arma3.fr/files/media/user/1_e5a07b8e72384f4d.png
    - http://arma3.fr/files/media/user/1_13ec264e65e81007.png
    - http://arma3.fr/files/media/user/1_1c09a0fbbd399e30.jpg
    - http://arma3.fr/files/media/user/1_590436b51fa65ff7.jpg
    - http://arma3.fr/files/media/user/1_e36521a5f3754c15.jpg

    Description:
    The "Japan Units" mod ( by Goticwar) aims to add japan contents on BLUFOR side of Arma 3. More precisely, the mod add new units and vehicles.
    From a technical standpoint, units and vehicles that use 3D models of the game Vanilla with new HD textures.
    You must keep in mind that it is only re- texturing , so that some units will use clothes and gear that are not used IRL .

    Links :
    Japan Units V0.1


    Dev-Team
    - Goticwar (Code / Textures)For ARC Team

    Changelog:
    v0.1
    - HD icons for all unifomrs and Vests
    - Uniforms camo Types:

    - (JGSDF) Jeitai
    - (JGSDF) Jeitai Desert
    - (JGSDF) Jeitai Desert 2012 (Iraq)
    - (JASDF) Pattern Digital
    - (JMSDF) Pattern Navy

    - Vests camo Types:

    - (Japan) Kaki
    - (Japan) Tan
    - (Japan) Grey
    - (JGSDF) Jeitai
    - (JGSDF) Jeitai Desert
    - (JGSDF) Jeitai Desert 2012 (Iraq)
    - (JASDF) Pattern Digital
    - (JMSDF) Pattern Navy

    - Vehicules Types

    - GhostHawks Camo & Blue
    - Commanche Rh 66 Camo
    - MATV Camo & OD
    - L39 Albatross Blue




    Quelle: forums.bistudio.com/showthread…oticwar)&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - ADDONS & MODS: COMPLETE wrote:


    Hey guys,

    I wrote a little addon/script that gives you the possibility to keep teams in an advance/flank/stay back capability with their own formation.

    Dependency: CBA
    Download : https://dl.dropboxusercontent.com/u/...tionSystem.zip

    Let me explain more detailed what I want to achieve:
    Situation:
    You have many AI members (for example 20) and are a teamleader.
    You want some members (for example 2, 8, 15) flank right.

    How it is in vanilla:
    You order them through the advanced movement menu.

    what happens?
    They will get an offset from you, but they will keep the formation. The more units you have and the more distance they have between each other, the more the effect is visible.
    The AI that still follows you, won't stick together.

    For me it was especially distracting when I made the AI capable to treat each other medically with AGM.
    They had the capability to help each other when they were closer then 5meters, without me interventing. More then 5m distance and I had to give them the order to move there to help.
    When I used the flank and advance options, and they got under fire, they weren't able to help eachother, even when I wanted to see them as one subtroop.

    How it is with this addon:
    You order them to moveTo where you want them to be, and keep the middleMouseButton pressed for more then 0.4sec.

    what happens?
    Normally they would hold that position. If you kept the middleMouseButton pressed for more then 0.4sec. they will move if you move.
    The selected team will stick together (Attention, I noticed also that higher squadnumbers will still have larger distances to each other, but not as large as without this script).
    The soldiers that follow you, will stick together, closing the gaps.


    Problems I had:
    Sometimes, if you give the orders, they won't move or only the formation leader moves to the expectedPosition until you move a little bit. This seems to be a timing problem I don't fully understand yet.
    Like Igitur, also in this example the units will have the waiting status. The units need this state, otherwhise they won't react to the doMove commands and the whole system won't work :(.

    Problems that will come:
    Other systems that order AIs to do something, might be affected.
    If ACE adds AI Treatments, there will be some priority problems with the doMove/doStop orders which the system will use (that's how it was done in AGM and I won't know any other possibility).
    If nobody works on it, I will try to do it and in that case, I would try to make also some kind of priority management for future mods.

    It's similar to Igiturs Custom Formation script. But it doesn't change AI Behavior regarding safemode!
    Other differences are, that you can order multiple units at the same time and the AI will stay also in relation to the formationDirection.
    Also I used more appends/deleteAt and no eval, which should harm less performance (at least on my old machine I didn't notice anything even with Igiturs script)
    I'd like to thank Igitur for his script, I found his work when I had trouble with my system at the first steps and saved me a lot of time! ( http://forums.bistudio.com/showthrea...stom+Formation )



    Also if someone is capable to work with FSMs, I'd have some questions:
    Would it be possible to achieve what I did, with an FSM?
    I guess yes, but would it be possible to inherit from the base FSM?
    Or would I have to rebuild all the functionality of the AI and then add my conditions and commands in order to have something useful?

    Please let me know how you like the idea, realisation and what other features regarding AI you'd like.
    I'd really appreciate your feedback and support!
    I am no way experienced and always enjoy to see how others would solve the problems.
    Will I resolve reported problems?
    Maybe, but because of lack of talent/intelligence/experience I might not be able to do it.
    Also because of my old systems I can't do any multiplayer tests but there should be no locality problems as the script is only used on your group and only if you are the teamleader (in which case they are local to you - exclusive ai which sits in vehicles with drivers of external localities, but then they even won't be needed).




    Quelle: forums.bistudio.com/showthread…n-System&goto=newpost
  • News-Feed wrote:




    Slaughter Asset A2 Import von ElTyranos (v1.0)



    ElTyranos veröffentlichte sein Slaughter Asset A2 Import Addon in den Bi-Foren. Das Addon enthält verschiedene "Massaker" Inhalte aus ArmA2: verschiedene Ge­häng­te Personen (Gefangener), Massengrab, Fliegen-Sound.

    Zitat

    Features :
    This addon imports slaughter assets from ArmA 2 to ArmA 3. Hanged corpses have hiddenselections textures so you can re-texture them and fit to you scenarios !
    Assets are zeus compatible and can be found in Objects > Slaughter [BG21]
    - Hanged prisonner
    - Hanged Doctor in 3 variants (white, dark blue, light blue)
    - Mass grave
    - Flies sound

    Credits : Bohemia Interactive Studio



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3426
  • News-Feed wrote:




    C-130J Port (ArmA2 Port) von Chairborne (v0.2)

    ***** Update *****


    Chairborne veröffentlichte sein C-130J Port (ArmA2 Port) Addon in den Bi-Foren. Das Addon enthält verschiedene C-130J Hercules Transportflugzeuge aus ArmA2.

    Zitat

    Changelog:
    v0.2
    - Added compatibility with Deltagamer's static line parachute
    - Added user actions for side doors
    - Fixed animations error

    Hello, i present you yet another port from A2. This time it's the C-130J. It doesn't do much (for now), you can use it to transport or airdrop a total of 25 troops.
    - The ramp has three settings: closed, leveled and open. Cargo passengers embark and disembark/eject from the rear ramp.
    - The vehicle features A3 landing and collision lights.

    There are also several new textures divided by nationality that go along my other mods or standard A1/A2/A3 factions:
    - USMC (standard A2 and VMGR-352 Raiders liveries)
    - Australian Defense Forces
    - Israeli Defense Forces
    - British Armed Forces (green and camo liveries)
    - Royal Army Corps of Sahrani
    - UNO
    - Altis Armed Forces
    - Takistan
    There are still probably a couple bugs that i missed but it's otherwise ok.

    Credits
    A HUGE THANK YOU TO THE WHOLE BIS COMMUNITY
    Without you i would've never been able to do this.
    Also:
    BIS - Original Arma 2 sample model
    Chairborne - Port, config, etc...



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3401
  • Bohemia Interactive Forums - ARMA 3 - ADDONS & MODS: COMPLETE wrote:



    Features : This addon imports slaughter assets from ArmA 2 to ArmA 3. Hanged corpses have hiddenselections textures so you can re-texture them and fit to you scenarios !
    Assets are zeus compatible and can be found in Objects > Slaughter [BG21]

    • Hanged prisonner
    • Hanged Doctor in 3 variants (white, dark blue, light blue)
    • Mass grave
    • Flies sound


    Classnames :
    Spoiler:
    BG21_Hanged ; BG21_Hanged_Doctor ; BG21_Hanged_Doctor2 ; BG21_Hanged_Doctor3 ; BG21_Massgrave ; Sound_Flies


    Credits : Bohemia Interactive Studio

    Direct download
    STEAM Workshop




    Quelle: forums.bistudio.com/showthread…2-Import&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - MULTIPLAYER wrote:


    Hello! I have set up a little operation group for me and some of my friends. We are currently looking to recruit more people. We aim to have a serious military experience, but we don't want to be a full-out milsim with applications etc. To join us, simple add me on steam (It's underneath my name.) and ask me to join, or head to our TS at 86.144.81.161 with your requested role.

    We currently have 10 (last updated 24/05/15 at 12:11 GMT+0) members out of our maximum of 50.

    MODS:
    @task_force_radio
    @CBA_A3
    @agm

    Some images from our ops:







    Quelle: forums.bistudio.com/showthread…-3-Group&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - MULTIPLAYER wrote:


    Hello! I have set up a little operation group for me and some of my friends. We are currently looking to recruit more people. We aim to have a serious military experience, but we don't want to be a full-out milsim with applications etc. To join us, simple add me on steam (It's underneath my name.) and ask me to join, or head to our TS at 86.144.81.161 with your requested role.

    We currently have 10 (last updated 24/05/15 at 12:11 GMT+0) members out of our maximum of 50.

    MODS:
    @task_force_radio
    @CBA_A3
    @agm

    Some images from our ops:







    Quelle: forums.bistudio.com/showthread…-3-Group&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - USER MISSIONS wrote:


    THE FORTRESS
    Kunduz - Afghanistan

    http://i.imgur.com/Z6A0sGD.jpg (228 kB)


    COOPERATIVE 14 SLOTS

    *SITREP*

    Kunduz province, Afghanistan. Inteligence located a compound with activity of insurgency. ISAF RC EAST deploy our US MARSOC team to secure this area.

    *PROCEDURE*

    Gold and Silver teams will be deployed at LZ by 2 Venom helicopters.
    Next waypoint is compound marked on map as objective. Clear compound and secure nearest area. be careful because we do not know if there are reinforcements in the area. Next, back to LZ call for pick up and extract to exfil marker.
    http://i.imgur.com/MoUBctr.png (832 kB)

    Features:

    -No Join in progress.
    -Premade loadouts
    -Random enemies
    -Highly detailed with xcam
    -Optional HC
    -Call to prayer

    ACE features:
    -Revive time 700 - unlimited lives
    -Medic settings basic
    -Only medics use ephinefrine


    Mods needed:

    @ace
    @ALiVE
    @CBA_A3
    @PRKZ
    @Leights_OPFOR
    @RHSAFRF
    @RHSUSAF
    @task_force_radio

    Optional:

    @ASR_AI3

    Download:
    mega.co.nz
    Steam Workshop
    Armaholic




    Quelle: forums.bistudio.com/showthread…s-Kunduz&goto=newpost
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