combinedarms.de

  • Bohemia Interactive Forums wrote:


    Figured I'd put out a quick video and text tutorial for how to install the RC candidates since it strays a bit from the Dev Branch switching outlined in Dwarden's Sticky:
    http://forums.bistudio.com/showthrea...s-STEAM-client



    For anyone not familiar with the process, dwarden blasts out details for a Release Candidate build and test server details.

    He does this on the skype channels

    and on his Twitter

    In order to switch to the RC Branch, follow these steps:

    Step 1. Right click on Arma 3 in your steam library
    Step 2. Select Properties
    Step 3. Go to Betas tab
    Step 4. Enter the password provided by Dwarden in the "Enter beta access code to unlock private betas" text entry area
    Step 5. Click "Check Code" button
    Step 6. Select the relevant RC from the dropdown list
    Step 7. Wait for update files to DL and patch
    Step 8. Launch Arma 3 and select "Play" and then "Multiplayer"
    Step 9. In the Multiplayer server browser select "Remote"
    Step 10. Enter the IP address provided then enter the port number provided
    Step 11. Return to the server browser and you will see the test server double click on it or select it and click "connect"





    Quelle: forums.bistudio.com/showthread…-Servers&goto=newpost
  • Bohemia Interactive Forums wrote:





    Important note:

    This thread is for releases only. For WIP reports, visit our discussion forum on this link.




    Welcome to the FFAA Mod release thread.

    With Spanish Army Mod 6.0 you will discover a completely new focus on the FFAA saga. Including HD textures, AO techniques, brand new models, rework of old assets from previous versions and a bunch of new features you will discover that this version is the best for sure on our more than 10 years.

    Take a seat and take a quick look to our last release video:





    Here you have some thumbnails for our assets. If you want to see more, visit our portfolio following this link.




    FFAA Mod provide the game with a big amount of units of the Spanish army force including ground, air and maritime units at high quality.

    CURRENT ASSETS (VERSION 6.0.2)

    Units pack, featuring BRILAT, MOE and FAMET.

    Weapon pack, with more than 50 models, featuring a bunch of G36 Variants, the MG4, the Ameli and much more.

    MRAPs: RG-31 Nyala

    Troop transport vehicles: VAMTAC series (M2, Cardom, Crows, Mistral, TOW, LAG40 and UME versions) & Santana Anibal

    Armored vehicles: VCI Pizarro

    Helicopters: CH-47 Chinook





    More content to come...


    Armada Pack: BAM Meteoro (P41), LHD L61 Juan Carlos I, LPD Galicia, Supercat, LCM1E..

    Tanks, featuring the Leopard 2E and the B1 Centauro.

    Air vehicles, as the classic C130 Hercules, the brand new Airbus Military A400M, the Eurofighter Typhoon, EF18M, AV8B Harrier jets and the common helicopters as the EC665 Tiger, Cougar..

    EOD Pack, featuring BMR M1 EDEX, Packbot and tEODor robots, robotic arm and rollers for RG-31, the Husky 2G detection vehicle and more custom assets.

    Custom Map, called Fortis Ventu.

    For more info about units coming out, please, checkout our roadmap by clicking here.




    Like what you see? Visit our website (http://ffaamod.es) for the download or look for us at PlayWithSix & Armaholic.

    Feel free to comment and give your feedback here or on our social networks, like Twitter and Facebook

    If you find any bugs, report them on our feedback tracker.


    Enjoy the Spanish Army.




    Quelle: forums.bistudio.com/showthread…t-v6-0-2&goto=newpost
  • News-Feed wrote:




    UnderSiege Patches & Insignias von Siege-A (v1.1)

    ***** Update *****

    Siege-A veröffentlichte sein UnderSiege Patches & Insignias Addon in den Bi-Foren. Das Addon enthält 110 UnderSiege Aufnäher & Abzeichen, insgesamt 410.

    Zitat

    Details:
    UNS Patches - 530 Unit Patches & Insignias

    For this version I mainly focused on adding in some more US patches that didn't make the first release, as well as some actual OPFOR insignias.
    Also, a new collection of combo samples have been added, in order to show the vast array of possibilities that can be made, if requested.
    And finally, I have introduced some new patches which may be quite useful for certain online communities, unit MOS patches. Only a select few have
    been added for this release, but expect to see many more in the next.

    Changelog:
    v1.2
    - Added: 120 New Unit Patches & Insignias



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2167
  • Armaholic wrote:



    Dj Otacon released in the Armaholic forums this addon that increases the replayability of the singleplayer games.

      Quote Dj Otacon :
      This modification increases the replayability of the single player games. Make a series of functions that allow you to adjust parameters of the game while it is playing.

      It is aimed at players who want to replay your favourite missions but changing weapons, weather, time of day or any other parameter.

    Read the full article on Armaholic




    Quelle: armaholic.com/page.php?id=26855
  • Bohemia Interactive Forums wrote:


    Hi there, please use this place to discuss the "Firing from vehicles" feature, available on dev-branch since today (rev. 127272)

    Quote:

    Added: Firing from Vehicles for HEMTT, Zamak, Tempest, Offroad, Hellcat, Humming Bird and Assault Boats
    OPREP with details: http://dev.arma3.com/post/oprep-firing-from-vehicles




    Quelle: forums.bistudio.com/showthread…feedback&goto=newpost
  • Bohemia Interactive Forums wrote:


    [4RCN]
    4th Reconnaissance Community Network
    North American Gaming Community with Members Worldwide
    Timezones: Eastern-Pacific US
    Teamspeak 3: ts30.gameservers.com:9357
    Website: http://www.4th-recon.com
    Server: N/A
    Short brief: Altis Lifers, Casual Wasteland PvP, Light military role-playing, Breaking Point, King of the Hill
    Language: English only


    Members of the battalion are a tight-knit community of gamers that use military tactics and voice procedure as part of our role-playing-strategy in massive multiplayer online PC games like ArmA 3. This is an elite group of players that expect mature and professional conduct from other members. Real life comes first for every member and we only play casually for fun.


    There are no member dues or fees and you will receive free access to the website, teamspeak, and private server as a member of our community! Members of the 4TH will be demoted or discharged for cheating, using excessive vulgarity, or disrespecting other players. We adhere by a strict policy of no griefing, exploiting, hacking, or cheating.


    Apply @ WWW.4TH-RECON.COM/apply and Join our teamspeak.


    Drop in teamspeak today




    Quelle: forums.bistudio.com/showthread…O-MURICA&goto=newpost
  • News-Feed wrote:




    Vdebug (Mod) von Dj Otacon (v1.0)

    Dj Otacon veröffentlichte sein Vdebug (Mod) Tool in den Bi-Foren. Ein Debugging Tool für ArmA3 Missioen. Das Tool fügt für die Missions-Entwicklung Debug-Aktionen dem Spieler-Menü hinzu.

    Zitat

    This is a tool for debugging missions in Arma 3.

    This script add actions to the player menu to help develop missions..

    VDEBUG: Enable the vdebug functions
    - Teleport: make a teleport of the vehicle using the map.
    - Captive: Makes the player and the vehicle "captive" to the enemy.
    - Damage: Disable damage for the vehicle and player
    - Repair: Repair the vehicle
    - skiptime : Add 12h to the actual time
    - grass_on: Add grass
    - grass_off: Remove grass
    - Destructor: Destroy every object added by the user/map-editor pointed by him.
    - Arsenal: Gives acces to virtual arsenal
    - Camera: Activate the splendid camera
    - Position: Copy player's positon into clipboard

    Spawn Vehicles West side only
    - Spawnquad: Spawn a quad near to the player.
    - Spawnheli: Spawn a heli near to the player.
    - Spawntank: Spawn a tank near to the player.
    - Spawnboat: Spawn a armored boat near to the player
    - Spawncrate: Spawn a supply crate with explosives

    Supports only SP/EDITOR/MP-COOP modes





    Download:
    Vdebug (Mod)



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2393
  • News-Feed wrote:




    LAV-25 ArmA2 Port von Chairborne (v0.3b)

    ***** Update *****

    Chairborne veröffentlichte sein LAV-25 Addon in den Bi-Foren. Das Addon enthält eine Portierung des LAV-25 aus ArmA2.

    Zitat

    This is the first release of my LAV-25.
    As of now it's just a port of the Arma 2 Sample Vehicles from BIS with minor tweaks. I plan however to make some more modifications to make these vehicles actually enjoyable.

    Another small hotfix.
    This fix should make the LAV compatible with AGM.
    I was told the LAV-25 couldn't use both ammunition types with AGM, now it should be correct.
    Plus, now it also has FCS enabled.

    Changelog:
    v0.3ab
    - AGM autocannon compatibility
    - AGM FCS introduced

    v0.3a
    - Added Winter camo
    - Fixed deadstate animations

    v0.3
    - added pintle mounted M240 on new variant (LAV-25A2)
    - front panel should not raise when the vehicle gets damaged or destroyed anymore
    - wheels should finally touch the ground now
    - added desert skin
    - added menu icon in factions
    - added bikey and bisign



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=1939
  • News-Feed wrote:




    Easy Hostage Script (E.H.S) von djotacon (v1.2)

    ***** Update *****

    djotacon veröffentlichte sein Easy Hostage Script in den Bi-Foren. Das Skript verwandeln eine Einheit in eine Geisel.

    Zitat

    Description:
    This script transform one unit in a hostage.

    Changelog:
    v1.1
    - Removed all actions from hostage when is free.
    - Changed captive to true when the hostage is secured.

    v1.1
    -Remove error divide by zero.
    -Code redone to avoid potential errors.
    - Tested on COOP/SP (Not tested under MP dedicated servers)
    - Code tweaks.
    - Update script path
    - Remove switchmove



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=1201
  • News-Feed wrote:




    Hunter Six: Special Operations Unit von Lato1982 (21.09.14)

    ***** Update *****

    Lato1982 veröffentlichte seine Kampagne Hunter Six: Special Operations Unit Addon in den Bi-Foren. Die Kampagne besteht aus zwei Hauptzielen: Geiseln finden und retten, Rebellenanführer lokalisieren und eleminieren.

    Zitat

    Hunter Six: Special Operation Unit is a Single Player open map Campaign set in 2016 on Altis.

    The main idea is not to copy a linear Call of Duty campaign style, but instead to focus on the best features that ArmA series offers. The campaign offers a fully randomized open map campaign with two main objectives: locate and rescue the hostages and locate and eliminate the leader of the rebels. The decisions how to reach the goals are fully up to the player. Each playthrough will also offer a different objectives path to collect the intel on the main targets locations. The content is packed within one dynamic SP mission.

    Overview:
    On the eve of civil war in Greece, a Navy Special Unit - HUNTER SIX is sent to Altis to locate and rescue two missing CIA agents, who were tracking the rebel separatist leader, that calls himself the Messiah.

    escription:
    Hunter Six: Special Operation Unit is a Single Player open map Campaign set in 2016 on Altis. The main idea is not to copy a linear Call of Duty campaign style, but instead to focus on the best features that ArmA series offers.

    The campaign offers a fully randomized open map campaign with two main objectives: locate and rescue the hostages and locate and eliminate the leader of the rebels. The decisions how to reach the goals are fully up to the player. Each playthrough will also offer a different objectives path to collect the intel on the main targets locations. The content is packed within one dynamic SP mission.

    Key Features
    - open world, fully randomized mini campaign (each playthrough is a different scenario)
    - teammates level up system increases their combat skill
    - teammates individual perks have an actual influence on your team
    - teammates fatigue system (operators need to get back to the base and rest)
    - talk to your teammates to learn facts from their personal life
    teammates permadeath
    - squad selection, medal & ribbon awards and a squad statistics screen
    -- a reputation system that verifies if the locals are going to help you or join the rebels
    - dynamic day/night cycle with sleeping (skip time) option
    - new Transport and Close Air Support system via radio
    -- interview the locals, gather intel and plan your next move against the rebels
    - search bodies to collect intel

    Inspired by:
    Tom Clancy's Ghost Recon (2001)
    ArmA 2 - Manhattan mission
    Books by Howard E. Wasdin, Marcus Luttrell, Chris Kyle, Mark Owen and Brandon Webb.

    Changelog:
    21.09.14
    FIXED:
    - disappearing gear after clicking rearm

    20.09.14
    FIXED:
    - rearming caused regroup issue
    - correct Priest task notification

    v1.0
    ADDED:
    - climatic mission ending
    - mission debrief with the Joint Special Operations Commander
    - flashlights for the squad, with an option to order on/off (before you can use the NVGs)
    - some rebels also use flashlights now
    - ambient life at Olympus Air Base
    - rare ambient civilian vehicles
    - enemy pickups patrols
    - new handy rearm system, under squad selection menu
    - complete biographies and background stories for all operators
    - new perk ‘Brothers Bond’ for the Wallace brothers
    - Frost can now repair broken vehicles
    - Messiah characteristic look
    - in game SAVE GAME feature for unlimited saves
    - notification that you cannot call a chopper, if it’s out of service

    FIXED:
    - NVGs are now equipped properly after 3rd June
    - helicopters now rearm, refuel and repair each time at base
    - helicopters wait longer after a drop off to not hurt the operators
    - EOD specialists spots the IEDs earlier
    - all operators start with proper gear



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2385
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