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  • Bohemia Interactive Forums wrote:


    Hello.

    First off, I am using Vilayer.com to host my server. Basically when adding certain mods to the startup parameters, the server will become unresponsive. This is only with some of the mods in my modpack.

    Here are the mods that I am using on the server. The mods with a star will stop the server from working.

    -@ABM***
    -@ares
    -@asdg_jm
    -@asdg_jr
    -@asr_ai3
    -@Blastcore-A3-Phoenix***
    -@cba_a3
    -@fhq_accessories
    -@hlc_ar15
    -@hlc_wp_mp5
    -@hlcmods_ak
    -@hlcmods_core
    -@hlcmods_fal
    -@hlcmods_g3
    -@hlcmods_m14
    -@hlcmods_m60e4
    -@imrali
    -@jsrs2***
    -@k_mnp
    -@L_ES***
    -@mcc_sandbox_a3
    -@PG_Services
    -@rh_pistol
    -@rhs_afrf3
    -@rhs_afrusaf
    -@rhs_usf3
    -@st_nametags***
    -@st_stamina_bar***
    -@sthud_a3***
    -@Task_Force_Radio***
    -@vts_weaponresting***
    -@wake
    -@usaf

    Has anyone seen anything like this or know how to fix it?




    Quelle: forums.bistudio.com/showthread…e-loaded&goto=newpost
  • Bohemia Interactive Forums wrote:



    by massi

    CHERNARUS CONFLICT for ARMA3


    Hi all,

    I’m releasing this new pack that includes several factions to represent a fictional Chernarus conflict.

    The pack uses my NATO SF\Spetsnaz weapons and vehicles and is meant to give to each side BLU/IND/OPF a regular army with a wide set of vehicles and also Irregular fighters, so every side will have his own Guerrilla forces. , and that’s one of the main reason I’m releasing this addon.

    There’re also several other features that you can read in the description, or discover in the editor.

    Hope you’ll enjoy it !

    Description
    This addon is a retexture of A3 units which includes several custom vehicles, It adds several camouflage uniforms plus custom headgear and gear in order to represent fictional Chernarus factions for each side as follow:
    Quote:

    BLUFOR >> UN SECURITY FORCES CHERNARUS:

    - UN PACEKEEPERS: UN soldiers with UN headgear

    - UN SF ADVISORS: UN Special forces units advising the government forces

    - UN SECURITY CONTRACTORS: UN hired PSD elements from PMC

    - UN VEHICLES: UN retextured vehicles: P-30 orca (armed and unarmed), offroads(armed and unarmed), trucks, static weapons, boats, quad, plus vehicles from my vehicles pack : ZSU, BMP2, Land Rovers, Mi8s, Static Weapons, BTR60, BRDM2

    - BLUEFOR SIDE CIVILIANS


    BLUFOR >> CHERNARUS FIA:

    - FIA FIGHTERS: Bluefor side guerrilla units equipped with g3, fal, m14 and launchers

    - FIA VEHICLES: FIA vehicles from my vehicles pack : BRDM2, Land Rovers, Static Weapons, BTR60, Hilux armed and unarmed pick ups.


    INDEPENDENT >> CHERNARUS GOVERNMENT FORCES:

    - GOVERNATIVE ARMY: Government regular army

    - GOVERNATIVE SF : Government army Special forces

    - GOVERNATIVE VEHICLES: GOVERNATIVE retextured vehicles: offroads(armed and unarmed), trucks, static weapons, light boats, quad, plus vehicles from my vehicles pack : ZSU, BMP2, UAZs, Mi8s, Static Weapons, BTR60, BRDM2,BMP1, T55, T72, Mi24, Hilux armed and unarmed


    INDEPENDENT >> CHERNARUS NAPA:

    - NAPA GUERRILLA: Indipendent side guerrilla units equipped with ak, rpk,rpg and launchers

    - NAPA VEHICLES: vehicles from my vehicles pack : Static Weapons, BTR60, BRDM2, Hilux armed and unarmed.



    OPFOR >> CHERNARUS SEPARATIST FORCES:

    - SEPARATIST ARMY: Separatist army equipped with aks and ex-soviet gear

    - SEPARATIST SPETSNAZ: Elite Separatist forces equipped with aks and ex-soviet gear

    - RUSSIAN ADVISORS: Spetsnaz advising the separatist forces

    - SEPARATIST VEHICLES: retextured vehicles: offroads(armed and unarmed), trucks, static weapons, light boats, quad, plus vehicles from my vehicles pack : ZSU, BMP2, UAZs, Mi8s, Static Weapons, BTR60, BRDM2,BMP1, T55, T72, Mi24, Hilux armed and unarmed

    - INSURGENTS : Opfor side guerrilla units equipped with zastavas, ak, rpk,rpg and launchers

    - INSURGENTS VEHICLES: Insurgent vehicles pack : ZSU, UAZs, Static Weapons, BTR60, BRDM2,BMP1, T55, Hilux armed and unarmed


    CIVILLIANS >> CHERNARUS CIVILIANS : with custom civilian clothes and shirts and civilian trucks and offroads (available also in Bluefor slot)

    I used what I found on web as reference sources.

    Features:

    Quote:

    - Units are equipped with Ak74, AKM, AKMS, Zastava’s rifles, AKS74, G3s, FALs, M14 from my NATO SF\Spetsnaz weapons pack.

    - Units are equipped with custom helmets and headgear.

    - UN forces have blue UN helmets, berets and patches, plus there's UN Observer unit.

    - Units have several uniforms in different camos for each sides.

    - Units have their own uniforms and gear items in all camos to make them interchangeable.

    - UN retextured vehicles that include: P-30 Orca helicopters (armed and unarmed), trucks, Striders, offroads, boats, marshall, all static weapons.

    - Governatives, Separatist, NAPA Guerrilla, FIA and Insurgent retextured vehicles that include: trucks, offroads, boats and all static weapons.

    - Chernarus Civilian vehicles that include: trucks and offroads

    - Vehicles from my vehicle pack : T72,T55, ZSU, BMP2, BMP1, Mi8, Mi24, BTR60, BRDM2, UAZs(Dshk,AGS,SPG9,M2), Land Rovers, Hilux armed pickups (Dshk,AGS,SPG9,M2) and unarmed, static weapons with firing from vehicles, sling load and advanced flight model features available for all the factions (UN included).

    - There are 2 weapon boxes for each side, one contain all weapons ammo and items, the other contains all the uniforms, gears, and helmet stuff, you can place them in missions to quick configure your loadout.

    - Wide variety of groups in the editor.

    - Each side has his own IRREGULAR GUERRILLA force.

    - Classlist included in folder.

    Installation.
    Put the addon in "mod folder" of your preference and load it trough steam app properties:
    BLUFOR >> UN SECURITY FORCES - UN SF ADVISORS - UN SECURITY CONTRACTORS - UN VEHICLES - CHERNARUS BLUE CIVILIANS

    BLUFOR >> CHERNARUS FIA: FIA FIGHTERS, FIA VEHICLES

    INDEPENDENT >> CHERNARUS GOVERNMENT FORCES: GOVERNMENT ARMY, GOVERNMENT SF

    INDEPENDENT >> NAPA GUERRILLA: NAPA GUERRILLA, NAPA VEHICLES

    OPFOR >> CHERNARUS SEPARATIST FORCES: CHERNARUS SEPARATIST ARMY, SEPARATIST SPETSNAZ, SEPARATIST VEHICLES, RUSSIAN ADVISORS, INSURGENTS, INSURGENTS VEHICLES

    CIVILLIANS >> CHERNARUS CIVILIANS

    Same for groups:
    Same as above
    Quote:

    For ALIVE mod users here’re config faction\groups name:
    mas_cer_onu = "Chernarus UN Forces";
    class mas_cer_part = "Chernarus FIA";
    class mas_cer_ind = "Chernarus Governatives Forces";
    class mas_cer_napa = "Chernarus NAPA Guerrilla";
    class mas_cer_opf = "Chernarus Separatist Forces"; (includes the Insurgents)
    class mas_cer_civ = "Chernarus Civilians";
    You’ll find all classnames in the classname file included in the folder.
    Requirements.
    LATEST VERSION of My NATO SF\Spetsnaz weapons pack Here
    My NATO SF\Spetsnaz Vehicles pack Here
    Arma3

    Changelog.
    Quote:

    v 1.0 date 21/DEC/2014
    - first release
    Bugs.
    No problems found so far.

    CREDITS !!!

    For the Units:

    Johannes: most part of the headgears has been taken, modified and adapted from Jonny's US Army Special Forces template by Johannes , thanks a lot for releasing them to the pubblic, without them I wouldn't have been able to add this headgear to the units !

    Kiory: thank you very much for letting me use and modify your great balaclavas and berets models for the units!

    Voodoo: thanks a lot for your awesome OPS CORE helmets, Peltors and watchcap, that made possible to update MICH hemets too!

    Thanks a lot to BI for their great Arma!

    Thanks to all Arma community for great support !

    Download Links:
    http://www.mediafire.com/download/9j...t_A3_v1.0b.zip

    BI forum thread:

    Few pics:
    UN Forces



    FIA Fighters



    Governatives Forces



    NAPA Guerrilla



    Separatist Army



    Insurgents



    Hope you'll enjoy these units!

    Best Regards
    Massi




    Quelle: forums.bistudio.com/showthread…or-ARMA3&goto=newpost
  • Bohemia Interactive Forums wrote:


    So I was watching through the games at the Steam sale and have found this:

    http://store.steampowered.com/app/248610/
    http://inthekillhouse.com/doorkickers/

    At first I was kind of not impressed until I have watched the videos.
    And here came the understanding: it is SWAT2 mixed with Ranbow Six and a bit of Ghost Recon.

    You control a team of SWAT officers and the objectives are typical for the setting: neutralize the bad guys, hostage rescue, bomb defusal, high risk warrant...
    You can control it in real time, you can pre plan and just watch the action and you can pause at any time and change your plan on the fly (GR style).
    There are 78 missions and 4 campaigns at the moment, with more campaigns in the making.
    That being said the action usually takes 2-3 minutes, although if you hate losing your team members you will sometimes replay your missions a couple of times.

    Oh and there is a lot of equipment to choose from (tactical shields hell yeah).

    The grafics, though simple, manage to deliver a great atmosphere. And the shootouts, especially when carried over long distances (like parking lot) and thefore taking some time (like 3 seconds instead of 1 if CQB :D), look quite impressive.

    And here we come to the not so good part of the game: you are SWAT, you are supposed to save lives, not go in guns blazing (like in R6).
    Taking a bad guy alive is quite an achievement, you have a tazer and flashbangs, but as soon as there are more than one suspect in sight, you can forget about taking anyone alive and nt getting killed.

    Thankfully there are mods on Steam workshop that fix it a bit by delivering lots of less then lethal weaponry like CS grenades which have a longer lasting effect than flashbangs (and a lot more lethal stuff too).
    So you have to give your assault team less then lethal weapons and CS while the covering team have lethal guns.
    Still when there are a lot of well armed suspects the mission turns into a mass killing, but this was the case with the SWAT games too.


    Oh and it has got a built in mission editor and a mission generator.




    Quelle: forums.bistudio.com/showthread…-Kickers&goto=newpost
  • Bohemia Interactive Forums wrote:


    I've been trying to create a cash system on my Arma 2 server for about 2 days now, and I've run into one initial issue. I've added a function which the player can activate to view how much money they have and it prints the value out as a silent hint. Instead of printing "You have: $100" or something like that, it prints out 'You have: $any". Please help me find the error in my code.

    Init.sqf:
    money = 0;

    Player Init:
    this addAction ["Check Money","moneycheck.sqf"];

    moneycheck.sqf:
    hint format ["You have: $%1",money];

    When I select the action in game, the hint pops up but displays: "You have: $any". Please help me fix this problem. Thank you in advance. :)




    Quelle: forums.bistudio.com/showthread…ng-help!&goto=newpost
  • Bohemia Interactive Forums wrote:


    The UK Gaming Zone Team are now Hosting Epoch

    Epoch Chernarus





    Looking for a new home ? somewhere with fair active admins ? then read on :)



    Server Spec :

    Intel Xeon E5-1650 @ 3.4 GHz
    32 GB EEC Ram
    2 x 120 GB SSD
    1 Gbit port
    DDOS Protection
    Hosted in Europe - Low ping for UK & EU Netizens


    Server Features :

    Low death tax - we've reduced the cost of dying from 100 to 10 Krypto
    Extra vehicles - we've increased the vehicle spawns to 300, nobody like walking
    Less maintaining more playing - we've doubled the decay time, maintain your base every 14 days not 7 days
    VAC Bans - Nobody likes cheats, anyone with a VAC ban won't be welcome to play with us
    Active Admins - Need some help ? we're here for you via TS3 or our forum
    4 hr scheduled restarts with plenty of notice
    Start time is 9am until 9pm with time acceleration
    Scheduled database backups every 30 minutes, In the event of anything malicious happening we can simply roll back

    Server Rules :

    No Cheating
    No Scripting/Hacking
    No Exploiting Bugs
    No Abusing Players, banter is fine, trolling isn't
    No Racist or Homophobic Comments
    PvP Is Allowed - Shooting fresh spawns is pointless, they have nothing and you gain nothing rolleyes.gif
    English only in side chat, any language in other channels

    Server IP 195.154.194.59
    Server Port 2302
    or filter UKGZ


    * Update *

    Server now updated to 0.2.5.2 and we're now using AiA to host Chernarus :D

    In order to play Chernarus on ArmA 3 you need the All In Arma Terrain pack, it can be downloaded from ftp://epoch:epoch@81.169.215.236/AiA...2014_10_18.zip
    To join also requires the latest Epoch files, they can be found at ftp://epoch:epoch@81.169.215.236/Epoch_0.2.5.2_RC1.zip

    Once downloaded you need to extract them to your ArmA directory, remember to delete the previous version of Epoch, just delete the entire @Epoch folder.
    Your ArmA folder is generally "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\"

    Then in Steam click on ArmA 3 and select properties, click 'Set Launch Options...' and inside the box paste the following :
    Code:

    -mod=@Epoch;@allinarmaterrainpack
    Then simply start ArmA 3 and filter for UKGZ or join remotely using the IP 195.154.194.59 & Port 2302
    Alternatively you can use ArmA 3 launcher




    Quelle: forums.bistudio.com/showthread…U-Server&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hi, its me again asking old modeling problem.

    So every time I make a texture with alpha channel and apply it to my model the transparency is not quite right. it always end up like this.
    http://prntscr.com/5jdtn0

    the way I make the texture is by photoshop. alpha channel is pure black and white, no fancy transparency then save it as paa using nvidia plugin. I already tried DXT1, ARGB4444 and ARGB1555 format but it all looks the same. I check other models that people made but transparency is fine until I open the paa in photoshop and save it without editing then transparency problem shows up.

    Anyone know what I'm doing wrong in making the textures?




    Quelle: forums.bistudio.com/showthread…-Channel&goto=newpost
  • Bohemia Interactive Forums wrote:


    Bis Binarise crashes when packing terrain using pboProject.

    Binarise rpt:

    Code:

    Exception code: C0000005 ACCESS_VIOLATION at 018502C6
    Version 0.00.0
    Fault time: 2014/12/22 19:30:31
    Fault address: 018502C6 01:00A8F2C6 C:\Steam\steamapps\common\Arma 3 Tools\Binarize\binarize.exe
    Prev. code bytes: CC CC CC CC CC CC CC CC CC CC 55 8B EC 56 8B F1
    Fault code bytes: 8B 4E 04 8B 86 10 01 00 00 3B C8 7C 18 D1 F8 83

    Registers:
    EAX:00000000 EBX:00000000
    ECX:00000034 EDX:0988FCD4
    ESI:00000034 EDI:00000000
    CS:EIP:0023:018502C6
    SS:ESP:002B:002DCE0C EBP:002DCE10
    DS:002B ES:002B FS:0053 GS:002B
    Flags:00010202
    ===================



    Anyone have a idea whats wrong?

    Edit: Aww shit posted to wrong section, meant to post to troubleshooting. Sorry.




    Quelle: forums.bistudio.com/showthread…on-error&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hello, I have a quick question regarding hidden selections, I have made a model configed and working in-game now and I am using a hidden texture selection to place the texture, how now would I call forward that texture onto the model ingame without using this setObjectTexture ect?

    Code:

    class CfgPatches {
    class NRPG_Money {
    units[] = {"NRPG_Money"};
    weapons[] = {};
    requiredVersion = 1.0;
    };
    };

    class CfgVehicleClasses {
    class NRPG_Bank {
    displayName = "Nerds RPG Bank";
    };
    };

    class CfgVehicles {
    class All {};

    class Static : All {};

    class Building : Static {};

    class NRPG_Bank : Building {
    model = "\NRPG_Money\NRPG_Bank_Money_Pile";
    scope = public;
    displayName = "NRPG Bank Money Pile";
    vehicleclass = "NRPG_Bank";
    hiddenSelections[] = {"bank_money_pile"};
    hiddenSelectionsTextures[] = {"\NRPG_Money\default"};
    };
    };





    Quelle: forums.bistudio.com/showthread…lections&goto=newpost
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