• Bohemia Interactive Forums wrote:

    Just recently, not sure why but after the last game update, my steerable parachute no longer steers. I can turn while falling without shute deployed but once the shute deploys, I'm at it's mercy. It's not steerable. I can speed the fall with the W key, slow the fall and keep it steady with the S key, but can not steer right or left. Any suggestions? Yes I've verified the game files, several times and tried turning off and on various mods, to no avail.

  • Bohemia Interactive Forums wrote:

    Operation Rising Son
    by: Monsoon

    The death of Hamid Nassim has left the Taliban in a state of disarray. However, recent communications have suggested that Hamid's son Alif Nassim will be taking his place. Intelligence indicates that a meeting is currently being held between Alif and the local militia in the Zargabad region. Infiltrate the compound where the meeting is being held and assassinate Alif Nassim before he can rise to power.

    The local militia is working in close collaboration with the Taliban in recent weeks; expect heavy resistance. The war-torn town of Zargabad is in ruins and is likely to have numerous IEDs left over from the previous conflict; it is advised you bring an explosive specialists along for the ride. Your landing zone is extremely hot, once on the ground you will want to setup immediate security. The enemy compound is likely heavily guarded by top fighters from both factions.

    • Simple assasination mission
    • SRS revive script (optional)
    • EPD IEDs (optional)
    • TPWCAS supression system
    • Random AI via DAC
    • Squad respawn
    • Users can play as a JTAC operator with recon drone
    • Tested in SP/MP/Dedicated environments

    Required Mods:
    * @AllInArmaTerrainPack
    * @MEC (@cup; @asdg_jr; @cha_mi24; @rds; @rds_tank)
    * @mas_usa_devg (@NATO_Russian_SF_Weapons; @mas_nato_rus_sf_veh;)
    (PW6 Collection)

    Steam Workshop

    Have fun! Feedback is greatly appreciated.

  • Bohemia Interactive Forums wrote:

    Operation Party Hardy
    by: Monsoon

    Hardy has gone and gotten himself into some trouble. He was captured by AAF forces when his patrol was ambushed in Kavala on Altis. Current intel suggests that he is being held at a construction site just south of Aggelochori. The Ghosthawk is prepped to insert you on the roof of the facility. Rescue Hardy and return him to base.

    • Vanilla mission (no mods required!)
    • AI Helicopter insertion/extraction
    • Virtual Arsenal gear selection
    • SRS Revive script (optional)
    • TPWCAS supression
    • Re-insertion points on respawn
    • multi-phase mission

    * I have had occasional issues with the helicopter being locked for some players, if this happens there should be a radio command available to execute manual insert/extraction.

    Steam Workshop

    Enjoy! Feedback is appreciated.

  • Bohemia Interactive Forums wrote:

    So I use team switching alot when I play (singleplayer, have no friends, bear with me).
    When I switch from beeing group leader to some other group or roll in the same group, the AI group leader (taking over the unit I was just playing) starts messing things up and order my group to board vehicles 10km away, removes my team organization and just acting random.

    My question is if there is any way to make him just shut up and stay still when I team switch?

    Thankful for any input.


  • Bohemia Interactive Forums wrote:

    1st Battalion Coldstream Guards – An ArmA III Realism unit

    Welcome to the 1st Battalion Coldstream Guards ArmA III Realism Unit Recruitment Page! This unique ArmA III unit strives to represent the 1st Battalion Coldstream Guards (British Infantry Regiment) as good as possible. Regarding the 'Unique' part, we make use of OPFOR being played by our members. In our eyes, online players can contribute to a much more realistic environment then AI does.
    No, we do not play those regular TvT events, where we just try to kill the opposing forces. We strive to play in a very Military like way with actual real life tactics etc. For OPFOR, guerilla warfare is one of the main styles. Roleplay plays a Key Role in our operations and we strive to make our operations as dynamic as possible. No members will be assigned to the OPFOR side. We make use of a rotation program, where the player is assigned to one of the sections of 1st Battalion, but is sometimes needed to play on the Opposing Forces.
    We normally play 1 Operation/Excersise during the working days and 1 during the weekend. We use 7PM GMT 0 (London) as our standard operation/excersise starting time.

    . Must be atleast 16 years of age (no exceptions)
    . Must remain active
    . Must be a Teamplayer
    . Must respect our Rules and Guidelines
    . Must have a working microphone
    . Must have a working copy of ArmA III

    What can I expect when joining the unit?
    The player is to make an application on our website. Within 24 hours he or she will receive a response regarding the following steps. These include a small interview and information regarding ITC (Infantry Training Centre). Our ITC covers alot of training and military scenarios with a final excersise during the last stages of ITC. Infantry Training Centre will last about 5 days (Each lasting around 30-45 min). During these days, the player will be assigned to a Recruit Platoon/Class. After succesfully completing the ITC, the player will be assigned to one of the Sections of our unit (enables operations and excersises). Every player starts of as a Rifleman and will work his way up. Roles as Medic, Signaller could be available after you have had some experience as a basic rifleman.



    The website is still a W.I.P.

    Steam: pwnyou2012 (Chief), gersh619

    Teamspeak 3:

    Our dedicated server is a work in progress, but will probarly be finished this weekend!

    ‘Second To None’

  • Bohemia Interactive Forums wrote:

    The Greek ArmA Community is a group by experienced Greek players for Greek players. The managers of the Community are in the ArmAverse series since Arma: Cold War Assault. We have strong bondings forged by a long friendship since we play together since Arma: Armed Assault. Our group currently has about 30 members and we play large scale Coop missions or Player versus player sessions.

    We also hold the famous hardcore ASC Tournament and other joint-events (PvP or Coop) with other friendly communities. On our page there are various media to check on.

    We await you to join our company! @


  • Bohemia Interactive Forums wrote:

    While I can recognize that the hard work put into these addons by the content creators is far beyond my own ability, I find myself pretty disappointed at the variety of finalist mods. where is the logic in having a mod with one unit to show (Reign of Jurassic) in a finalist spot for a 500,000 euro prize? Correct me if i'm wrong but all these mods can't be more than a few hundred hours worth of work give or take a few? I wonder if UI scripts that add extra things to game play or ported models from earlier ArmA games is what Bohemia envisioned what would take that half mil for the "total modification" prize.

    And with 2 months to go almost half of the finalists have little to no more progress to show than they did when they first entered the competition (looking at you lost dragons and Reign of Jurassic) and while I appreciate the humor behind LOsounds2, do you truly believe that is 500,000 euro's worth of work? I am most likely tarnishing whatever reputation I have on here by sharing my thoughts on this but I think it was a bit of an error on BI's part for not gauging the interest correctly, the money from this contest could have gone towards better modding documentation and tools to use.

    Some of the mods are very impressive I do not want to take sides by naming favorites, but mods such as those were a penny a pound in ArmA 2, releasing often and not generating a huge amount of interest. I think Bohemia would do well to ask the community why the people who made full conversion mods like I44, HiP, Unsung and VTE for ArmA 2 did not jump at the chance to win this massive prize by coming to ArmA 3. I have not done much modding for ArmA 3 because it does not perform so well on my computer, I recognize that the multiplayer for ArmA 2 total conversion mods died within a few weeks therefore when I joined a total conversion team I worked so I could be able to play the game with my own content, not for anyone else but because ArmA 3 performs like it does on my computer I have no incentive to do so. There is another thing this competition funds could have been spent on - addressing performance issues.

    Reading through this again it seems like I am jealous that someone is going to win 500,000 grand I am truly not, I wish them all the best, I just wonder why more people didn't jump at the chance that's all.

  • News-Feed wrote:

    Tactical Battlefield - A PvP Modification vom TacBF Team (v3.10.0)

    ***** Update *****

    Dr_Eyeball veröffentlichte seine Tactical Battlefield - A PvP Modification (TacBF) in den Bi-Foren. Der Mod enthält u.a. neue Team-vs-Team Spiel-Modi.


    Today I am proud to announce the release of Tactical Battlefield (TacBF). This mod introduces new Team vs Team (aka Player vs Player) game play features to Arma 3 with gritty new game modes, missions within a standardised environment and consistent rules. Tactical Battlefield takes teamwork and tactics to a new level. TacBF has been under development on different versions of the ARMA engine for around 7 years and is brought to you by me (Dr Eyeball) and Wormeaten, with the support of and the Regiment of the Grenadier Guards [RGG] Arma communities.

    Visit for more information and to join the discussion.

    1. Community
    Tactical Battlefield already has an established community of players who regularly play, communicate, and coordinate together in teams, sharing tactics, support, and resources and doing everything they can to shoot, kill, and blow each other up in nail-biting, edge-of-your-seat, gritty combat!

    2. Missions
    around 20x Team vs Team multiplayer missions ranging in size from Tiny to Huge, with specially-designed main bases and in-built mission voting feature.

    3. Game modes
    - Advance and Secure (A&S) - Both sides fight tooth-and-nail to dominate objectives in this dynamic and challenging game mode, or until the enemy is worn down to the nub and their 'tickets' run out.
    - Attack and Defend (A&D) - Like A&S, but one side is on the Defensive and occupies key positions while the other side Attacks. Lost objectives can never be re-captured. Failure to capture a single objective by the attacking team will result in defeat.
    - Search and Destroy (S&D) - Gather intel (documents & maps) by searching bodies, seek out and destroy Resistance weapons caches amidst suicide-bombers and Vehicle Borne Improvised Explosive Devices (VBIED).

    4. Roles
    Teamwork-focused gear restrictions with pre-configured but customisable loadouts, including Squad Leader, Medic, Engineer, Light Anti-Tank, Heavy Anti-Tank, Marksman, Sniper, Crewman, Pilot etc. Say goodbye to AT Sniper Pilots!

    5. Weapon resting
    Reduced muzzle climb and deploy bi-pods via our customized TMR code.

    6. Suppression effect
    By suppressing your enemy with accurate fire, he will temporarily experience gradual shake and vision blur, enabling realistic infantry tactics for suppression fire and assault elements. This code is exclusive, has been developed specifically for Tactical Battlefield, and has been tested, tweaked, and approved by about 40 testers.

    7. Wind effects on ballistics
    Marksmanship is now a real skill with support for the server-side VTS ballistics addon.

    8. Squad Management and map features
    Join or create a Squad with a customised call-sign, and recruit new members. Toggle player name-tags. Designate fire teams and leaders and coordinate with other Squads. With special map features, assign orders, report enemy, request support.

    9. Logistics
    Transporting assets using the cargo system, eg. loading containers into towed trailers.

    0. Outposts and respawns
    Deploy a respawn point or build your own fortified Forward Outposts with Hesco barriers, barbed wire and mounted weapons.

    11. Advanced Medical
    Includes diagnosis, CPR, Adrenaline auto-injectors, morphine and bandages.

    12. Vehicle Maintenance System
    Rearm, repair and refuel APCs, tanks, helicopters, and planes.

    - No change log available yet. We will hopefully provide one in the coming days/week.

    Quelle: Bi-Foren

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