combinedarms.de

  • News-Feed wrote:




    PG Services (PMC) von BadHabitz (22JUN15)

    ***** Update *****


    BadHabitz veröffentlichte sein PG Services (PMC) Addon in den Bi-Foren. Das Pack enthält eine überarbeitete Version des PMC Addons von Pomigit. Das ursprüngliche Addon von Pomigit enthält Soldaten in 48 Uniform-Varianten, 8 verschiedene Westen, 10 verschiedene Kopfbedeckungen, Metallic Black Edition MX Gewehre in Standard und GL Variante, PMC Version des MH-9 Hubschrauber etc.

    Zitat

    Pomigit has granted me permission to take over development of the PG Services PMC mod from this point forward. I've made some minor changes, and have other additions and changes planned for the future. Before handing this mod over, Pomigit added new Tactical Goggles (a custom model, with three textures) and also made the necessary changes for Zeus compatibility.

    Introduction
    PG Services is a global provider of security and resource protection services. We offer professional services to support government agencies and multinational corporations in high risk and complex environments across the globe. Our personnel bring a dynamic combination of management, expertise and execution to each challenge–delivering long-term, cost-effective programs that are specifically tailored to meet customer needs.

    Built on a foundation of legal, moral and ethical values, our company is committed to the highest standards of accountability, compliance and quality. Since our inception, we aim to set the standard throughout the industry with our stringent training and exacting code of ethics. We are fully compliant with government regulations, industry protocols and international law and firmly believe that combining integrity and quality into all we do best serves our clients and the communities in which we serve

    Pomigit's Credits
    - Ziggy76 for providing me with useful reference material
    - GvsE for helping me test multiplayer compatibility of random uniforms, vests and headgear
    - Surpher for providing me with replacement normal and specular maps for the blufor uniform
    - PurePassion for answering my queries and supporting my work
    - DnA from BIS for being incredibly supportive by taking time out to consider my request and providing permission
    - Everyone who has provided respectful and encouraging feedback, particular those who have reported bugs

    BadHabitz's Credits
    - I'm honored to be taking over a truly awesome mod, and what I believe to be a cornerstone of the Arma3 modding community. Thanks to pomigit for letting me continue this awesome mod

    Changelog:
    02AUG15
    - Removed randomization script from a base class that was having an unintended effect.
    - Changed two class names inside of CfgGroups to comply with ALiVE rules.
    - Added new Marksman soldier (PMC_Marksman_M14) to better help with MX/M4 group distinction.
    - Including replacement pbo's in the main download for the first time.
    - Corrected replacement pbo's to overwrite MX units in groups.



    Quelle: BIS-Forum




    Quelle: arma3.de/include.php?path=news&contentid=2400
  • News-Feed wrote:




    Angel Island von Team Les Vétérans : [V]Xnam (v1.2)

    ***** Update *****


    Xnam veröffentlichte sein Angel Island Addon in den Bi-Foren. Das Addon enthält ein Terrain, dass San Fransico Bay darstellen soll - Eine kleine Insel einer hügeligen Landschaft und einer hohen Dichte an Vegetation.

    Zitat

    Changelog:
    v1.2
    - Fix day/night cycle
    - Fix Ayala Ground
    - Fix minor objet placement

    Angel Island, is my first terrain for Arma 3, it's based Angel Island, in San Fransico Bay. It's a small Island, with a high level of difficulty, due to the hilly lanscape, and the high density of vegetation.
    although small, Angel offers a large panel of environment : cliffs, towns, farms, forest, talweg, rocky ground,...

    Features:
    - Elevations come from USGS Map Database.
    - Real elevation model & roads & structure implantation
    - Terrain is 4 km²
    - Island is 2 km²
    - 2 small towns
    - 1 hotel Zone
    - Small farms and structures dispatched around the island.
    - Allows you to display shadows to 1000meters (in arma graphics settings )

    Multiplayer Mission Included !! : [Coop]Conquer And Destroy by [V]Tyrghen
    Random targets to destroy & Random Zone to Capture.
    VAS and =BTC= Revive included.







    Download:
    Angel Island




    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3558
  • News-Feed wrote:




    C2 -Command And Control (form. ASM) von Mad_Cheese (v1.2)

    ***** Update *****


    Mad_Cheese veröffentlichte sein C2 -Command And Control (form. ASM) Addon in den Bi-Foren. Das Addon soll die Kontrolle über die Ki-Gruppenmitglieder optimieren.

    Zitat

    Changelog:
    v1.2
    - Added: Smart Building Position-Selection in 3D Mode (detects targeted building-floor)
    - Added: GetTactical Grenades implemented for Player (3D- and Hud-Mode)
    -> Supported Addons: RHS-Escalation, ACE3, SuperFlash
    - Added: Supression feature added to both 3d- and Planning-Modes
    - Added: Quick-Formation-Selection (Numpad,optional) - get you to your desired formation result much faster.
    - Added: New 3D Menu [Functions: GTI Grenades, Rules of engagement, AI-AutoStance, AI-AutoWatch, refresh group, AI-fix-formation]
    - Added: AI-Helicopter Control page on tablet
    (options: 4 flying heights, 4 wp types: move/pickup/combat drop/full landing). Interface page tweaked accordingly.
    -> pages can be switched by pressing 1 and 2 in dialog
    - Added: New cancel-button for Tablet with 3 modes: cancel current orders (default), cancel planned (shift), cancel current WP only (ctrl)
    - Added: Useraction Keybinds replaced by CBA keybinds
    - Added: Disband to reserve / rejoin from reserve (Planning Mode -- disbands to HC if enabled)
    - Added: New custom markers types
    - Added: Tooltips added to all dialogs
    - Fixed: Plans could not be executed after "Stop" command was issued

    COMMAND AND CONTROL (C2) is an addon that will optimize your control over AI-squadmembers. Complex tactical orders can be issued in a matter of seconds.

    KEY FEATURES:
    - 2 DIFFERENT MODES COMPLIMENT YOUR DEFAULT 3 MOVEMENT COMMANDS
    - Fully MP compatible
    - HUD MODE: Visible indicators tell you exactly where your units will move with full flexibility and 5 formation options
    - PLANNING MODE: A self explanatory tablet interface lets you plan complex routes with MANY options
    - Dedicated helicopter page
    - Fully autonomous manouvers once executed
    - In-Game Menu with many overdue functions (ROE, AutoStance, AutoWatch, FixFormation etc)
    - Effective Supression
    - GetTactical Grenade System
    - Huge AI functionality bundled into accessible macros
    - CBA keybindings



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3292
  • News-Feed wrote:




    Australian Defence Force Uncut vom The ADF Uncut Team (v0.5.1)

    ***** Update *****


    Sbats veröffentlichte sein ADF UNCUT Addon in den Bi-Foren. Das Addon Australian Defense Force Uncut soll die australischen Streitkräfte darstellen.

    Zitat

    Australian Defense Force (ADF) Uncut is an ongoing project aimed at re-creating as authentically as possible the uniforms, vehicles and weapons pertinent to the ADF. We are directly supported by Day0, an Australian gaming community that provide us a home and host our official ADF Uncut Arma 3 servers.

    Changelog:
    v0.5.1
    - Fixed CBA Keybind
    - Added Optional Config (@asdg_jr support)



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=1279
  • News-Feed wrote:




    ShackTac Map Gestures von dslyecxi (v1.01)

    dslyecxi veröffentlichte sein ShackTac Map Gestures Addon in den Bi-Foren.

    Zitat

    ShackTac Map Gestures (STMG) is a mod created to solve a simple problem – in a virtual environment, it’s impossible to simply point at a map or trace a path for others to see. This tends to slow briefings and is a purely artificial limit, so… this fixes that!
    After adopting this mod, ShackTac saw a significant increase in briefing clarity and efficiency. It became significantly easier for a leader to talk through a plan and show exactly what the intent was via gestures, and anyone with questions could easily ask them and show exactly what they meant on the map via the gestures.



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3633
  • News-Feed wrote:




    Marine Expeditionary Force von Mattastic (v2.2)

    ***** Update *****


    Mattastic veröffentlichte sein Marine Expeditionary Force Addon. Das Addon enthält verschiedene Woodland, Desert und Winter MARPAT Einheiten (Soldaten, Fahrzeuge, Ausrüstung, Waffen).

    Zitat

    The Marine Expeditionary Force modification is a unit addon pack. It was developed to offer a professional solution for those wanting to portray the United States Marine Corps in ArmA III. Enjoy HD textures along with real "clean" looking uniforms. This modification has a long development road map and will grow to eventually include more uniform variants, proxy gear, weapons, and even vehicles.

    Changelog:
    v2.2
    - Added: Marine Raider Units/Groups
    - Added: Recon Groups
    - Added: ECH Lite (Coyote/Earth/Grey/OD)
    - Added: ECH (Coyote/Earth/Grey/OD)
    - Added: Plate Carrier Light (Black/Coyote)
    - Added: Plate Carrier Heavy (Black/Coyote)
    - Added: Boonie Cap (M81)
    - Added: Baseball Cap (WM/DM/M81)
    - Added: Grey Combat Tactical Uniforms
    - Added: Combat Utility Uniforms (M81)
    - Added: Combat Tactical Uniforms (M81)
    - Added: Assault Pack (Black/Coyote/M81/OD)
    - Added: Carryall Pack (Black/Coyote/M81/OD)
    - Added: Kitbag (Black/Coyote/M81/OD)
    - Added: Patches (Logo/Jack)
    - Added: F-37 Thunder
    - Added: US HMMWVs
    - Fixed: Uniform Shoulder Insignia displays now
    - Fixed: Pilot unit helmet
    - Updated: Unit/Gear Naming Format






    Quelle: arma3.de/include.php?path=news&contentid=2647
  • News-Feed wrote:




    TGP - Targeting Pod for Air Vehicles von Lala14 (v0.8.97262)

    ***** Update *****


    Lala14 veröffentlichte sein TGP - Targeting Pod for Air Vehicles Skript in den Bi-Foren.

    Zitat

    Hey guys so you may have noticed GeraldBolso1899's post on the fourm in the Addons & Mods Discussion about Making a targeting pod
    well I made a script which was very basic then but since that week I've created a much better version
    GeralBolso, 161st V-SOAR & some guys from the 39th Battalion tested it out and reported some feedback for me and ideas which I have implemented

    Features
    - On and Off ability
    - Designed for multi team use
    - Ability to use the Targeting Pod without the need of a UAV Terminal if are part of the crew of the vehicle
    - Ability to allow for someone else to use the Targeting Pod assuming TGP_Veh_Only is equal to 0
    - Optimized
    - Different positions for each vehicle
    - Mod supported vehicles Currently are HAFM Helis, Pearl A-10C, STI A-10A, SU-35, F/A 18E/F/X, CHO F-35, IVORY F-15C, IVORY MIG-29K, IVORY GR-4, HAFM Planes, RHS, FireWill F16C

    Changelog:
    v0.8.97262
    - Added in version checking of the script (and if the script contains an old version it will be overridden)
    - Added in clean up of TGP_config to remove duplicates (will use the latest ones added to TGP_config) (only gets executed at the beginning of the script) (TGP_fnc_checkTGPConfig)
    - Added in more parameters to TGP_config (Hide TGP, PiP selectionTexture, weapon/magazine conditions)
    - Changed the attachTo part of the script to also allow strings (mempoints) (via new function TGP_fnc_getAttachToStuff)
    - Redone a lot of the PiP functions to allow for 3D pip
    - All commands that used the lockCameraTo in the script now follow a function (TGP_fnc_setCameraDirection)
    - Added in new keybindings to allow movement of camera through these keys (TGP_fnc_cameraMoveDirection) (relative to the plane)
    - Added in a new addAction (set TGP grid lock) (TGP_fnc_lockCameraGridPos)
    - Added in a global kill TGP function (Lala_fnc_TGPKill)
    - Removed camera shake when controlling the TGP to allow for smoother controls (a lot smoother!) (will only work via keybinding or addAction)
    - Added in temporary CBA keybinding fix that should eliminate the problem about the keybinds for now until CBA fix this
    - And as you would expect these all will report via TGP_RPT_Debug



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3429
  • News-Feed wrote:




    Hindu Kush von CPL.Variable.A (v2.7)

    ***** Update *****

    CPL.Variable.A veröffentlichte seine Hindu Kush Landschaft. Das Addon enthält ein 20x20 km großes Gebirgsgelände mit mehreren Standorten und Möglichkeit für Kampfszenarien.

    Zitat

    Large 20x20km mountain terrain with multiple locations and possibility for combat scenarios.

    Locations to date :
    - Abandoned Airfield
    - Destroyed Airfield
    - 2 x Army Camp
    - 8 x FOB
    - 17 x Villages
    - 2 x Towns
    - Lumbermill
    - Stone Quarry
    - Beverage Factory
    - Tora Bora Cave Complex (3km of underground corridors and spaces)
    - 2 x other cave complex
    - 6 x Heroine Plantations
    -Multiple enemy camps, small local farms, and other unique locations

    Notes:
    More in the works...
    Map is playable but still in development thus please report all problems or suggestions.






    Download:
    Hindu Kush

    Benötigt:
    JBAD Buildings



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3498
  • News-Feed wrote:




    Atlantis Map von CPL.Variable.A (v1.7)


    CPL.Variable.A veröffentlichte seien Atlantis Map. Das Addon enthält ein 20x20km großes Terrain für große Luftangriff und Marineoperationen sowie Spec Ops-Szenarien.
    Features u.a.:
    • 1 Flugplatz
    • 2 Seehäfen
    • 2 Radaranlagen
    • 3 Armee-Lager
    • 4 Größere Städte
    • 3 Dörfer
    • 2 großen Brücken
    • und viel mehr
    Zitat

    A 20x20km Terrain offering potential for large air assault and naval operations as well Spec Ops scenarios.
    20 Large and smaller islands with unique locations:
    - 1 Airfield
    - 2 Sea Port
    - 2 x Radar installation
    - 3 x Army Camp
    - Large Open Mine
    - 4 Larger Towns
    - 3 Villages
    - 2 Large Bridges
    - Other smaller locations..

    Changelog:
    v1.7
    - New land mass connecting 2 largest islands.



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3555
  • News-Feed wrote:




    ADAM von Pwner Actual (v1.15.07.29.01)


    Pwner Actual veröffentlichte sein ADAM Tool. Das Addon enthält ein Tool für die Entwicklung von ArmA3 Mehrspieler-Missionen.

    Zitat

    Application for Developing ArmA 3 multiplayer Missions.

    Features:
    - Side by side with the ArmA 3 editor, create your own missions.
    - You do not need to tinker with any files. Everything is done through this application.
    - Build a complete mission in record time.
    - Get assistance from ADAM's efficient and user-friendly controls.
    - Write up a custom briefing and generate tasks like never before.
    - Make use of Pwner's PUGS patrol script and realistically populate your sandbox.



    Download:
    ADAM





    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3638
  • Users Online 2

    2 Guests - Record: 3,901 Users ()

    Legend:

    •  COA
    •  Administratoren
    •  Registrierte Benutzer
  • Statistic

    11237 News in 2 Categories (27.08 News Per Day)