combinedarms.de

  • Bohemia Interactive Forums - ARMA 3 - ADDONS & MODS: COMPLETE wrote:



    Features : This addon imports slaughter assets from ArmA 2 to ArmA 3. Hanged corpses have hiddenselections textures so you can re-texture them and fit to you scenarios !
    Assets are zeus compatible and can be found in Objects > Slaughter [BG21]

    • Hanged prisonner
    • Hanged Doctor in 3 variants (white, dark blue, light blue)
    • Mass grave
    • Flies sound


    Classnames :
    Spoiler:
    BG21_Hanged ; BG21_Hanged_Doctor ; BG21_Hanged_Doctor2 ; BG21_Hanged_Doctor3 ; BG21_Massgrave ; Sound_Flies


    Credits : Bohemia Interactive Studio

    Direct download
    STEAM Workshop




    Quelle: forums.bistudio.com/showthread…2-Import&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - MULTIPLAYER wrote:


    Hello! I have set up a little operation group for me and some of my friends. We are currently looking to recruit more people. We aim to have a serious military experience, but we don't want to be a full-out milsim with applications etc. To join us, simple add me on steam (It's underneath my name.) and ask me to join, or head to our TS at 86.144.81.161 with your requested role.

    We currently have 10 (last updated 24/05/15 at 12:11 GMT+0) members out of our maximum of 50.

    MODS:
    @task_force_radio
    @CBA_A3
    @agm

    Some images from our ops:







    Quelle: forums.bistudio.com/showthread…-3-Group&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - MULTIPLAYER wrote:


    Hello! I have set up a little operation group for me and some of my friends. We are currently looking to recruit more people. We aim to have a serious military experience, but we don't want to be a full-out milsim with applications etc. To join us, simple add me on steam (It's underneath my name.) and ask me to join, or head to our TS at 86.144.81.161 with your requested role.

    We currently have 10 (last updated 24/05/15 at 12:11 GMT+0) members out of our maximum of 50.

    MODS:
    @task_force_radio
    @CBA_A3
    @agm

    Some images from our ops:







    Quelle: forums.bistudio.com/showthread…-3-Group&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - USER MISSIONS wrote:


    THE FORTRESS
    Kunduz - Afghanistan

    http://i.imgur.com/Z6A0sGD.jpg (228 kB)


    COOPERATIVE 14 SLOTS

    *SITREP*

    Kunduz province, Afghanistan. Inteligence located a compound with activity of insurgency. ISAF RC EAST deploy our US MARSOC team to secure this area.

    *PROCEDURE*

    Gold and Silver teams will be deployed at LZ by 2 Venom helicopters.
    Next waypoint is compound marked on map as objective. Clear compound and secure nearest area. be careful because we do not know if there are reinforcements in the area. Next, back to LZ call for pick up and extract to exfil marker.
    http://i.imgur.com/MoUBctr.png (832 kB)

    Features:

    -No Join in progress.
    -Premade loadouts
    -Random enemies
    -Highly detailed with xcam
    -Optional HC
    -Call to prayer

    ACE features:
    -Revive time 700 - unlimited lives
    -Medic settings basic
    -Only medics use ephinefrine


    Mods needed:

    @ace
    @ALiVE
    @CBA_A3
    @PRKZ
    @Leights_OPFOR
    @RHSAFRF
    @RHSUSAF
    @task_force_radio

    Optional:

    @ASR_AI3

    Download:
    mega.co.nz
    Steam Workshop
    Armaholic




    Quelle: forums.bistudio.com/showthread…s-Kunduz&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - GENERAL wrote:


    I was working with the NATO cargo net crate, considering to clear its contents and fill it with a custom loadout because it contains so many missiles. The unit receiving it can take out a bunch of tank platoons with these and the ones they already have.

    There are probably two type of constraint to the number of missiles a squad or platoon has in reality:
    - Cost: I read a Javelin costs about $75.000: it seems a bit much to give squads/platoons millions worth of missiles
    - Weight and size: I would think they are too heavy and too big to carry a whole bunch of them

    I did some research, but was unable to find many details on how many missiles is 'normal' for let's say a platoon or company. I found out that Javelins are carried by a team of two and they seem to carry a missile each besides the launcher and guidance unit.

    I'm looking for some rules of thumb on which to base loadouts, a meaningful balance between gameplay and realism.




    Quelle: forums.bistudio.com/showthread…ry-units&goto=newpost
  • News-Feed wrote:




    Chinook Pack von Deltagamer (v1.7.5.5 Hotfix)

    ***** Update *****


    Deltagamer veröffentlichte sein Chinook Pack Addon in den Bi-Foren. Das Addon enthält verschiedene CH47F Transporthubschrauber.

    Zitat

    Hey everyone! This is my first mod release for ArmA 3 so lets get going the chinook pack will aim to release a large variant of chinooks and give you the option to play with logistical, troop transport and attack versions. Fractions that will get these helicopters will be NATO and civilian for now. I will include a "whats planned" section below to show you what I aim to add to the game and what type of chinook I will be releasing.

    Features
    - Walk-able interior
    - Co-pilot for all versions
    - Working ramp
    - Collision lights
    - Different Camos

    Fractions
    - NATO
    1- US CH47F (With fixed ramp gunner and side gunners)
    2- US CH47F (With working ramp, side gunners and walk-able interior)
    3- US CH47F (With working ramp, walk-able interior and unarmed)
    4- RAF CH47F (With fixed ramp gunner and side gunners)
    5- RAF CH47F (With working ramp, side gunners and walk-able interior)
    6- RAF CH47F (With working ramp, walk-able interior and unarmed)

    Changelog:
    v1.7.5.5
    - Removed Static Parachute Feature
    - Removed Parachute files and Config

    v1.7.5.2 Hotfix
    - Changed parachute inheritance to parachuteBase
    - Re-positioned bag when deployed

    v1.7.5.1
    - Fixed some rpt errors
    - Removed unnecessary files




    Download:
    Chinook Pack




    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=1813
  • Bohemia Interactive Forums - ARMA 3 - MULTIPLAYER wrote:


    *I hope this is in the right section*

    Hello,

    My name is Ghosttown(Horatio Caine) and I have embarked on a Life Project called ChernarusLife:RELOADED.
    I am a previous developer for 2 different LIFE community's, One Hardcore and one Light RP both ran completely different,
    So after playing and developing for both I decided I wanted to combine both these styles and go back to Chernarus, Chernarus is the map that I first ever started playing LIFE on and I have always wanted to revisit it in Arma3.
    We are trying to make this a Semi-Hardcore RP server that is built for the community by the community. We value all feedback suggestions and want to build a friendly and stable environment for our players.
    We are still brand new and is slowly making progress on the map and so fourth so we are in the Early Alpha stages that is coming together nicely.
    Our texture artist has already started working on the police skins for the Sheriffs Department - http://imgur.com/a/m9hP1 and creating a foundation for the Department - http://i.imgur.com/CdfQh5h.jpg.
    We welcome anyone to join us as we continue to work and build our project and community and create a fun and stable RP environment for our players.

    We are looking for:
    Alpha Testers,
    Developers,
    Media Team

    and just plain awesome people to join us as we embark in this project.
    Yes I know this is just another life server but we are hoping to have a little something for everyone and have a fun server to play on.
    We will be enforcing Strict RP but also a relaxed and friendly environment that has a little something for everyone. We hope you are willing to join us on this adventure and help shape the future of ChernarusLife:RELOADED.

    Teamspeak 3 - 66.150.214.9:22260
    Website - http://chernaruslifereloaded.enjin.com/

    Again we are still new and still working on the project and we welcome anyone who is willing to help shape the project.
    Anyone with any development experience is highly welcome to join the team as well anyone with website creations/development.
    We are also looking for mature members that has administrative experience to help join the staff and help us create the foudation we are trying to build.

    Thank you for taking the time to read this and hope to see you join us!




    Quelle: forums.bistudio.com/showthread…RELOADED&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - MULTIPLAYER wrote:


    *I hope this is in the right section*

    Hello,

    My name is Ghosttown(Horatio Caine) and I have embarked on a Life Project called ChernarusLife:RELOADED.
    I am a previous developer for 2 different LIFE community's, One Hardcore and one Light RP both ran completely different,
    So after playing and developing for both I decided I wanted to combine both these styles and go back to Chernarus, Chernarus is the map that I first ever started playing LIFE on and I have always wanted to revisit it in Arma3.
    We are trying to make this a Semi-Hardcore RP server that is built for the community by the community. We value all feedback suggestions and want to build a friendly and stable environment for our players.
    We are still brand new and is slowly making progress on the map and so fourth so we are in the Early Alpha stages that is coming together nicely.
    Our texture artist has already started working on the police skins for the Sheriffs Department - http://imgur.com/a/m9hP1 and creating a foundation for the Department - http://i.imgur.com/CdfQh5h.jpg.
    We welcome anyone to join us as we continue to work and build our project and community and create a fun and stable RP environment for our players.

    We are looking for:
    Alpha Testers,
    Developers,
    Media Team

    and just plain awesome people to join us as we embark in this project.
    Yes I know this is just another life server but we are hoping to have a little something for everyone and have a fun server to play on.
    We will be enforcing Strict RP but also a relaxed and friendly environment that has a little something for everyone. We hope you are willing to join us on this adventure and help shape the future of ChernarusLife:RELOADED.

    Teamspeak 3 - 66.150.214.9:22260
    Website - http://chernaruslifereloaded.enjin.com/

    Again we are still new and still working on the project and we welcome anyone who is willing to help shape the project.
    Anyone with any development experience is highly welcome to join the team as well anyone with website creations/development.
    We are also looking for mature members that has administrative experience to help join the staff and help us create the foudation we are trying to build.

    Thank you for taking the time to read this and hope to see you join us!




    Quelle: forums.bistudio.com/showthread…RELOADED&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - USER MISSIONS wrote:


    Latest News: Initial Post of Episode 1 (May 22, 2015)

    Synopsis
    A squad of infantry finds themselves stranded and cut off from the main force due to their isolated posting. Now they must fight to find out what is happening and figure out their escape.

    Download
    Episode 1: DropBox

    Media
    Episode 1: https://www.youtube.com/watch?v=Ru8CWRbwv_M

    Features:
    • Revive
    • Class based ammobox
    • Team focused player markers
    • Team focused name-tag
    • Dynamic team management



    Credits and Special Thanks:
    • Naong for code and inspiration from INS revive system
    • Farooq for code and inspiration from FAR revive system
    • mons00n for code and inspiration from SRS revive system
    • aeroson for team management script and for code and inspiration from his map marker script
    • |TG|Toptonic-Butler for nametag script
    • Tonic for view distance script
    • Varanon for task tracker script




    Quelle: forums.bistudio.com/showthread…-Trilogy&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - USER MISSIONS wrote:


    I am working on combining the ACE3, ACRE2, and A3Wasteland mods/Missions together. The current ideal map is Esseker or Bornholm but the map being developed on as a proof of concept and working out the bugs is Altis.

    I want to get the right mix of realism and arcade in the mission. It will most likely be locked 1st person. I am thinking about enabling BlueForceTracker. I am also looking for people who would be willing to help make this happen.

    Adding ACRE2 is a secondary thing unless it is determined that it has to be added now rather than later.

    I am adding the Real_Date extension to sync the Real Life Server Date and Time to the In-game Date and Time so that when it is night IRL, it is night in-game. etc. This would allow for a 24hour time cycle through restarts. The medical system would be toned down unless otherwise requested.




    Quelle: forums.bistudio.com/showthread…asteland&goto=newpost
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