combinedarms.de

  • Armaholic wrote:



    Angel released in the BI forums a massively expanded Great Altis Highway Race version, including up to 10 separate epic courses for you to race along as well as other improvements and additions.

      Quote Angel :
      Welcome to The Great Altis Race! Based on the original Great Altis Highway Race mission I released last year, this is a massively expanded

      Read the full article on Armaholic




    Quelle: armaholic.com/page.php?id=26822
  • Armaholic wrote:



    BlackPixxel released an updated version of his UTS-15 Tactical Shotgun addon on the BI forums.

      Quote :
      The real UTS-15 is a very unique weapon made by Utas. It is basically a pump-action shotgun with two seperate ammunition chambers. Both can be filled with up to 7 12G-rounds. With an additional one in the chamber the gun can carry 15 rounds. The two magazine system allows the rifleman to switch quickly between to different kinds of ammunition, which makes the weapon very versa

      Read the full article on Armaholic




    Quelle: armaholic.com/page.php?id=26790
  • Bohemia Interactive Forums wrote:


    Hi. Today I just bought a new graphic card. I still only manage to get up to 30 FPS (down to 15 FPS in towns).
    My specs are:
    Graphic card - AMD Radeon R9 290
    CPU - AMD Phenom II X6 1090T
    RAM - 8GB DDR3

    And the startup paremeters I use are :
    -cpuCount=6 -exThreads=7 -maxMem=7168 -maxVram=4095 -noPause -noSplash -world=empty -high -malloc=tbbmalloc




    Quelle: forums.bistudio.com/showthread…ng-my-PC&goto=newpost
  • Bohemia Interactive Forums wrote:


    Well this is an intresting feature that can be used in order to make quick loadout for custom units (terrorists, pmcs, special forces, maniaks, anti-zombie teams you name it! imagination has no limits. :yay:)

    I would like to see some features though.

    For example I want to make some terrorists with custom gear. I want them to have random faces, as in my scenario for example they have a global backround, including blacks, whites whatever. I would like a feature that would make them have a random face.

    This would be nice to be applied with the guns, or to be able to choose from a variety and tha game to randomize them. I think it would make the Arsenal far more intresting.


    Thank you




    Quelle: forums.bistudio.com/showthread…Features&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hi guys and Girls,

    I have combed this forum for a few days looking and trying new things to no avail. I am looking to make some single/multi-compatible player missions, I am a complete and utter newb at scripting, as well as triggers and code.

    I have been able to do elaborate missions, with waypoints, radio operated triggers, and some basic level of sync, but i am pretty limited.

    What i want to do is simple in thought, but really complex (im assuming) in code;

    I have two large groups (30 men) on east and west, with big forts on each side of a small island. I want them to try to make it inside a circle in the center of the base. to end the game. sounds simple, right? But once they die, i would like them to respawn, but i would like an added AI unit to respawn every 30 seconds. adding a bit more difficulty to the game the longer its played.

    I have also seen MP games with cash from kills which allows you to spawn vehicles and MG's. i would love this feature.

    I have no experience with Arma, and i have no idea what i'm doing as soon as you go past the basics of way-points and scripting, so please be friendly and BASIC.

    I would like to learn a few cool things in regards to:
    How to get weapons to spawn on the ground.
    How to get people to say things and have their lips move.
    how to get people to sit down or use items like fires.
    any other cool tricks you know that may spice up my mission-making.

    Kindest regards,
    Sledge.




    Quelle: forums.bistudio.com/showthread…dwar-res&goto=newpost
  • News-Feed wrote:




    TFA - Naval Special Warfare Gear von SpectreRSG (v3.95)

    ***** Update *****


    SpectreRSG veröffentlichte sein TFA - Naval Special Warfare Gear Addon in den Bi-Foren. Das Retexture Pack enthält eine vielzahl von Naval Special Warfare Uniformen und Ausrüstungen.

    Zitat

    Hi everyone, this is a mod retexture pack (I have two, exclusive, new models in it, and one donated model of a PVS-14 MNVG) that has been in the works since ArmA 2. This is my first public release after years of internal stuff and I wanted to release this publically as a thank you to the community and BIS. This is a mod pack made for my unit, TASK FORCE APACHE , and works beautifully so far in A3; it provides functionality and customization for each individual. I hope you all enjoy it as much as we do.

    TASK FORCE APACHE
    Naval Special Warfare Uniforms

    Features:
    • 10 US Camouflages:
    - M81 Woodland (BDU)
    - Desert Combat Uniform (DCU)
    - Multicam (OCP)
    - Navy Work Uniform Type 2 (NWU2) (Arid)
    - Navy Work Uniform Type 3 (NWU3) (Temperate)
    - Disruptive Overwhite Uniform (DOU, USMC Snow Pattern)
    - ATAC Arid Urban (macro blotch)
    - ATAC Foliage (macro blotch)
    - MARPAT Arid
    - MARPAT Foliage

    • Four Solid Color Uniforms:
    - Ranger Green (GRN)
    - Black (BLK)
    - Sand (SND)
    - White (WTE)

    • Each camo and solid color has a mixture between the two.
    • Each mixture has a rolled sleeve (RS) variant.
    • A total of a possible 148 different uniform pattern/style combos.
    • Nine custom hat retextures.

    • Eight heavy plate carriers that are stronger, lighter and have greater capacity:
    - Black (BLK)
    - Tan (TAN)
    - Green (GRN)
    - Multicam (OCP)
    - NWU2 (Arid)
    - Khaki (KHK)
    - Ranger Green (RGR) – there are two versions of this with vanilla texture.

    • 7 Boonie Caps that are lighter than vanilla:
    - M81 Woodland (BDU)
    - Desert Combat Uniform (DCU)
    - NWU2 (Arid)
    - NWU3 (Temperate)
    - Multicam (OCP)
    - Distruptive Overwhite Uniform (DOU)
    White (WTE)

    • Six light plate carriers that are stronger, lighter and have greater capacity:
    - Black (BLK)
    - Tan (TAN)
    - Green (GRN)
    - Multicam (OCP)
    - NWU2 (Arid)
    - Winter (WNT)

    • 11 light and regular ECH helmets that are stronger and lighter. (22 in total):
    - Black (BLK)
    - Black 2 (BLK)
    - Tan (TAN)
    - Foliage Green (FOL)
    - Multicam (OCP)
    - NWU2 (Arid)
    - NWU3 (Temperate)
    - Sand (SND)
    - Snakeskin (SNK)
    - Desert (DES)
    - Grass (GRS)

    • Four kitbags with enhanced capacity, weight.
    - Green (GRN)
    - Tan (TAN)
    - Black (BLK)
    - Multicam (OCP)

    • Four Utility Covers (8-Point Hats):
    - M81 Woodland (BDU)
    - Desert Combat Uniform (DCU)
    - NWU2 (Arid)
    - NWU3 (Temperate)

    • Training gear, uniforms and vest:
    - Four instructor uniforms (Inst.)
    - Three new training MICH helmets.
    - One recruit/candidate testing survival uniform
    - One candidate high visibility safety vest

    • One blacked out NVG texture (AN/PVS-15; placeholder for new model)
    • One AN/PVS-14 model thanks to StalkerGB.

    Changelog:
    v3.95
    Added:
    - New patches
    - New Heavy vest (White)

    Changed:
    - 8 point utility cap, backpack and lite vest textures.
    - Config of 8 point utility cap
    - All previous patches sizing has been increased appropriately



    Quelle: Bi-Foren




    Quelle: beta.arma3.de/include.php?path=news&contentid=753
  • Users Online 1

    1 Guest - Record: 3,901 Users ()

    Legend:

    •  COA
    •  Administratoren
    •  Registrierte Benutzer
  • Statistic

    2058 News in 2 Categories (21.66 News Per Day)