combinedarms.de

  • Bohemia Interactive Forums wrote:


    Hello everybody.

    I want a civilian unit to turn hostile (after a conversation), so I create a new group on enemy side and let the unit joinSilent.

    _grp = createGroup WEST;
    [badguy] joinSilent _grp;

    Then add magazine and weapon to it.
    The problem is, when the unit looks in a southern direction it will turn itself to north (~340° or ~40°) / turn it's back on me and will be no real threat but rather easy prey.

    Otherwise, when the unit looks north it won't turn to south direction.

    How come the unit turns north after joining a group and how am I able to stop that behaviour?

    Thanks for help.




    Quelle: forums.bistudio.com/showthread…nSilent)&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hello All,

    I have an issue. I have 4 listboxes, and I want to be able to sort by any of them. But when you sort, the rows across all wont get sorted.

    I was wondering how do I go about getting the index order after the sort? (so i can sort the others by the index order)

    any help is greatly appreciated




    Quelle: forums.bistudio.com/showthread…t-sorted&goto=newpost
  • Bohemia Interactive Forums wrote:


    So recently the mod.cpp file got fixed and we can get these fancy main menu logos back with putting that stuff in our @Mod folder. Now I am just wondering... how do we handle that stuff with the Steam Workshop? I can only pick one *.pbo file with the Publisher as far as I can see. Which means it's not possible to get that mod.cpp stuff if you chose to put your mod on the workshop?

    Anyone did some testing with it?




    Quelle: forums.bistudio.com/showthread…Workshop&goto=newpost
  • Bohemia Interactive Forums wrote:


    I would like to create a unit on the server and then pass it to a specific client as the commands that need to be run against it need to be local to a specific players client instance.

    Is there a way to pass ai unit ownership to a client via SQF or is there an activity that automatically passes ownership (like getting in to a vehicle as a drive passes ownership of that vehicle to the drivers client).

    Thanks.




    Quelle: forums.bistudio.com/showthread…possible&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hi,

    I am trying to find a primer on agents.

    My limited understanding is that they are AI units without set behaviours (ie. they will do noting unless scripted to do so).

    Having a quick play with them, it seems like a number of commands (via sqf) do not appear to work with them (or I was just not applying them correctly).

    Is there any guide with a brief overview of what an agent is, how it differs from a normal AI unit and how to control them (any commands that don't work or do work, sqf or FSM only etc).

    The plan is to use them for creatures / monsters rather than AI units to save available groups and allow the 4 sides to be used for other things. This wont work if I cannot do some heavy scripting for them though (pack behaviour etc).

    Thanks




    Quelle: forums.bistudio.com/showthread…ut-there&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hello everyone:

    I need a script for a mission I'm working on, I did it in A2 but now I don't have that mission and cannot remember for the life of me what I need to do.

    And yes, for something so seemingly simple I searched the forums, but everyone is making threads about spectate upon death. I had no idea that was so big.

    Anyways, I just want to enter a spectate mode through addaction on a static object. I cannot figure out how to do it anymore, I tried Keygets modified script but it doesn't seem to work for my purposes.

    Anyone help me here, would be appreciated.

    Cheers




    Quelle: forums.bistudio.com/showthread…n-object&goto=newpost
  • Bohemia Interactive Forums wrote:


    So, one of my favorite things still missing from this game is the ability to gear up at the briefing screen. Anyone have a mod or are there any future plans to bring that back? I like to give my players the freedom to gear up how they want before the mission. Makes it easier to keep a good flowing story that way.




    Quelle: forums.bistudio.com/showthread…breifing&goto=newpost
  • Bohemia Interactive Forums wrote:


    Well this is my situation:

    I log in a start a game it shows 28-32 fps it doesn't matter what my previous settings. (left at "default high" from before)

    I go to settings Display, and recheck the default "high" graphic settings. All of a sudden i have 56-60 fps? :j: no changes in graphics or anything, just serious pump in FPS????


    I'm not sure why this is happening, it could have something to do with AMD raptr software interfering but I believe I have that disabled or uninstalled. Also it could be loading some old setting from before or part of a setting that is lagging the whole display.

    If you are struggling with unusually low fps and have a decent rig, it's worth it or the 3 seconds it takes to try.


    My system:

    3770K @ 4.4
    Dual 6870 Crossfire
    16gig RAM 1333 7-7-7-21
    Normal 7200 sata HDD


    T




    Quelle: forums.bistudio.com/showthread…icks-!!!&goto=newpost
  • Bohemia Interactive Forums wrote:


    by Serg Sapper

    It has been over 13 years since OFP was published and over 3 years since ARMA:CWA release. CWA's release on Steam was a good start for something better that could be accomplished. Unfortunately, the creators did not have it in mind.

    OFP, the legendary game with enormous modbase and fanbase, was simply abandoned for further editions. That is absolutely understandable and natural for every game and company behind it. However, releasing the game in 2011 without introducing the most basic fixes is not what many hardcore fans would expect. The new version itself introduced new problems/bugs and scattered already tiny community. Not to mention the mess with patches and hotfixes for non-steam edition. It is not clear which is which even now. Steam platform allows to introduce fixes way easier than it used to be. However, this possibility has not been used. The chance for a great revival of this game was lost.

    What is more, the latest months showed that permanent things - like GameSpy - are not persistent. ARMA2 and 3 were saved by BIS' patches. OFP/CWA multiplayer community survived thanks to Poweruser's huge efforts and PFC support. BIS' solution - master.bistudio.com - is useless for CWA. It is just an example that the fanbase can provide better walkaround.

    Since GameSpy shutdown many potential players have considered this game dead. They have no idea about community solutions and they seem not to care. Even if some of them try, downloading an external program does not encourage them to do so. Lack of CWA's support for such a basic thing like widescreen aspect ratio makes it even worse.



    There are just two basic things which would at least save this game for some longer time. They have already been done by the fanbase. I strongly believe that introducing them in an official patch will provide positive hit for current die-hard fans and any other potential players.

    1. Introduce an alternative masterserver into the in-game server browser.
    1.1. Introduce the community masterserver as default masterserver (if the license allows for that; if not then 1.2)
    1.2. Introduce a new entry for alternative masterserver address in the in-game server browser. ---> already possible thanks to FWATCH; a video is here

    2. Introduce aspect ratio for modern resolutions (16:9 and 16:10). ---> already possible thanks to OFP Aspect Ratio


    Obviously, there are more issues that should be considered to be fixed. I picked these two as top-priority because of their critical impact on in-game experience and immersion. Other issues that should be looked at are in the spoiler.
    Spoiler:
    3. Reorganize the non-steam CWA and its patches to one solid installation pack
    4. Fix the corrupted texture "\o\misc\OFPRlogo01.paa"
    http://forums.bistudio.com/showthrea...=1#post2048274
    5. Provide documentation about the new commands introduced in 1.99
    6. Linux version of CWA dedicated server (probably the most complicated and the least possible)



    Do not consider me a dreamer. I am totally aware that supporting +/- 15 years old game is close to a nonsense. It has always been up to Bohemia Interactive. I could even post hundreds of posts like this with no effect. I just have a need to do so because I consider this game special. I have been with ARMA series since the very beginning back in 2001 and the memorable demo (see my Join Date? that's not a coincidence). I have been with this series when it had its ups and downs. It is because I consider Bohemia Interactive as a group of people who are passionate about what they do. It is not only a job. I believe it is something more for many of the employees. Otherwise, they would not provide next editions of the game, they would not support the community and they would not create this forum. This is why I am writing it here right now.

    As in every open letter, I encourage everyone who feel passionate about this game as much as me to support this topic by any means they consider it appropriate. You can spread it to your friends who used to play it or still do. You can share it on your website, blog, forum, facebook, twitter and any other social network you use. The point is to make it visible to the creators of this game. To make them think: "Damn, there are some people who still play it?". Yes, there are :)




    Quelle: forums.bistudio.com/showthread…-support&goto=newpost
  • Bohemia Interactive Forums wrote:


    by Serg Sapper

    It has been over 13 years since OFP was published and over 3 years since ARMA:CWA release. CWA's release on Steam was a good start for something better that could be accomplished. Unfortunately, the creators did not have it in mind.

    OFP, the legendary game with enormous modbase and fanbase, was simply abandoned for further editions. That is absolutely understandable and natural for every game and company behind it. However, releasing the game in 2011 without introducing the most basic fixes is not what many hardcore fans would expect. The new version itself introduced new problems/bugs and scattered already tiny community. Not to mention the mess with patches and hotfixes for non-steam edition. It is not clear which is which even now. Steam platform allows to introduce fixes way easier than it used to be. However, this possibility has not been used. The chance for a great revival of this game was lost.

    What is more, the latest months showed that permanent things - like GameSpy - are not persistent. ARMA2 and 3 were saved by BIS' patches. OFP/CWA multiplayer community survived thanks to Poweruser's huge efforts and PFC support. BIS' solution - master.bistudio.com - is useless for CWA. It is just an example that the fanbase can provide better walkaround.

    Since GameSpy shutdown many potential players have considered this game dead. They have no idea about community solutions and they seem not to care. Even if some of them try, downloading an external program does not encourage them to do so. Lack of CWA's support for such a basic thing like widescreen aspect ratio makes it even worse.



    There are just two basic things which would at least save this game for some longer time. They have already been done by the fanbase. I strongly believe that introducing them in an official patch will provide positive hit for current die-hard fans and any other potential players.

    1. Introduce an alternative masterserver into the in-game server browser.
    1.1. Introduce the community masterserver as default masterserver (if the license allows for that; if not then 1.2)
    1.2. Introduce a new entry for alternative masterserver address in the in-game server browser. ---> already possible thanks to FWATCH; a video is here

    2. Introduce aspect ratio for modern resolutions (16:9 and 16:10). ---> already possible thanks to OFP Aspect Ratio


    Obviously, there are more issues that should be considered to be fixed. I picked these two as top-priority because of their critical impact on in-game experience and immersion. Other issues that should be looked at are in the spoiler.
    Spoiler:
    3. Reorganize the non-steam CWA and its patches to one solid installation pack
    4. Fix the corrupted texture "\o\misc\OFPRlogo01.paa"
    http://forums.bistudio.com/showthrea...=1#post2048274
    5. Provide documentation about the new commands introduced in 1.99
    6. Linux version of CWA dedicated server (probably the most complicated and the least possible)



    Do not consider me a dreamer. I am totally aware that supporting +/- 15 years old game is close to a nonsense. It has always been up to Bohemia Interactive. I could even post hundreds of posts like this with no effect. I just have a need to do so because I consider this game special. I have been with ARMA series since the very beginning back in 2001 and the memorable demo (see my Join Date? that's not a coincidence). I have been with this series when it had its ups and downs. It is because I consider Bohemia Interactive as a group of people who are passionate about what they do. It is not only a job. I believe it is something more for many of the employees. Otherwise, they would not provide next editions of the game, they would not support the community and they would not create this forum. This is why I am writing it here right now.

    As in every open letter, I encourage everyone who feel passionate about this game as much as me to support this topic by any means they consider it appropriate. You can spread it to your friends who used to play it or still do. You can share it on your website, blog, forum, facebook, twitter and any other social network you use. The point is to make it visible to the creators of this game. To make them think: "Damn, there are some people who still play it?". Yes, there are :)




    Quelle: forums.bistudio.com/showthread…-support&goto=newpost
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