combinedarms.de

  • News-Feed wrote:




    Land Navigation Mod von Zodd (v1.3)

    ***** Update *****

    Zodd veröffentlichte sein Land Navigation Mod Addon in den Bi-Foren.

    Zitat

    Land Nav mod
    There are many aids to land navigation present in real life that are not in Arma. These are often made redundant by difficulty settings (eg. Showing location and direction on the map) but on higher difficulty settings or in specific situations, these real life aids come in handy in game. This mod is an attempt to bring some of these real life options in game. It is fully functional in SP and has been tested in hosted and dedicated MP without any issues (supports JIP). (Also it is my first released mod so may very well be rubbish... but it does what it needs to!)

    Contents
    The contents of this mod are:
    1. Hand Angles – A convenient way to get an approximate angle is using hand angles. While hand angles are not as frequently applied in navigation, they are used extensively in target indications.

    2. Pace counting – The main low tech way to keep track of your distance travelled is pace counting. This is handy for both paces and bearing navigation (Fundamental land navigation technique – especially used in thick terrain or terrain without key landmarks)

    3. Vehicle odometer and trip meter – Self-explanatory; allows you to track distance travelled in vehicles.

    4. Map protractor - Allows you to get accurate 8-10 figure grid references and accurate angle measurements.



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3097
  • Bohemia Interactive Forums wrote:


    Hello Folks,

    I would like to introduce the project I am started to work on - Russian Warfare Toolset (named after server inspired me to do this).
    AIM of this project - extend the gameplay WITHOUT addons. Arma 3 scripting engine gane give you near to ACE for OA functionality without the need of addons (considering we use stock 3d models)

    So this is a first release which includes my earlier script for laser designation:
    Version 0.1:
    - Laser designation script for helicopters
    - Gestures script
    - Weapon Items quick switching

    Video overview is at

    Roadmap:
    - magazine intelligent repack
    - customized HUD for hardcore modes
    - Script for custom nades throwing
    - scrips for mines and explosives

    Long term plans:
    - advanced damage system
    - medical system
    - custom inventory system
    - modular vests for soldiers (like ALICE or MOLLE)

    File with the sample mission: https://drive.google.com/file/d/0ByH...ew?usp=sharing
    My scripts/functions reside in RWT directory.




    Quelle: forums.bistudio.com/showthread…-Toolset&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - ADDONS & MODS: COMPLETE wrote:


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    Hello friends, here my new and last Project. My dream of 4 islands on a map is made. All islands have been newly revised.

    ADDON : MSKE, convert Hotze Ofp Islands series 2014 for Arma3 by Hotzenplotz
    Version : Version 1.0

    Release Date :03.03.2015

    ======================
    CONTACT INFORMATION :
    ======================

    http://www.combinedarms.de/


    ======================
    REQUIRED ADDONS:
    ======================

    hotze_buildings,hotze_base,AiA terrain Pack


    ======================
    DESCRIPTION :
    ======================

    A modern Version of OFP's Terrain.


    ==============================
    CHANGELOG/BUGS/KNOWN ISSUES:
    ==============================

    Version 1.0

    Now: customs Sounds, by Day and Night.



    Known Issues: ILS works not now, will be submitted in a later version.



    ======================
    CLASSNAMES :
    ======================

    World Extension : mske


    ======================
    INSTALLATION :
    ======================

    The PBO and Sign files in the archive need to be extracted into your ArmA/Addons folder.
    However the mod folder method is the better solution.
    Copy the following URL into your browser to view a Mod Folder Tutorial : http://tinyurl.com/armamodfolder





    ======================
    CREDITS AND THANKS :
    ======================

    -> Hotzenplotz
    - Schusch (I wrote to him, but he gave no answer. Can not reach him, unfortunately.)
    - Heros (Miscellaneous Works)
    - Roehre (scripts works)
    - T_800 (Hauke) allowed the soundmod for this Island Pack.
    - The whole X-Cam Team.

    ! -> Special Thanks to: Bohemia for Arma3, Schusch for the Saru Island <- !

    Please use the latest included delivered Hotze_Base, Hotze_Buildings.

    Download MSKE-A3-v10.7z : https://drive.google.com/file/d/0B6v...ew?usp=sharing

    You need AiA Map Pack http://www.armaholic.com/page.php?id=26682




    Quelle: forums.bistudio.com/showthread…ands-Map&amp;goto=newpost
  • Bohemia Interactive Forums wrote:


    " class="jsResizeImage" alt="" />

    Hello friends, here my new and last Project. My dream of 4 islands on a map is made. All islands have been newly revised.

    ADDON : MSKE, convert Hotze Ofp Islands series 2014 for Arma3 by Hotzenplotz
    Version : Version 1.0

    Release Date :03.03.2015

    ======================
    CONTACT INFORMATION :
    ======================

    http://www.combinedarms.de/


    ======================
    REQUIRED ADDONS:
    ======================

    hotze_buildings,hotze_base,AiA terrain Pack


    ======================
    DESCRIPTION :
    ======================

    A modern Version of OFP's Terrain.


    ==============================
    CHANGELOG/BUGS/KNOWN ISSUES:
    ==============================

    Version 1.0

    Now: customs Sounds, by Day and Night.



    Known Issues: ILS works not now, will be submitted in a later version.



    ======================
    CLASSNAMES :
    ======================

    World Extension : mske


    ======================
    INSTALLATION :
    ======================

    The PBO and Sign files in the archive need to be extracted into your ArmA/Addons folder.
    However the mod folder method is the better solution.
    Copy the following URL into your browser to view a Mod Folder Tutorial : http://tinyurl.com/armamodfolder





    ======================
    CREDITS AND THANKS :
    ======================

    -> Hotzenplotz
    - Schusch (I wrote to him, but he gave no answer. Can not reach him, unfortunately.)
    - Heros (Miscellaneous Works)
    - Roehre (scripts works)
    - T_800 (Hauke) allowed the soundmod for this Island Pack.
    - The whole X-Cam Team.

    ! -> Special Thanks to: Bohemia for Arma3, Schusch for the Saru Island <- !

    Please use the latest included delivered Hotze_Base, Hotze_Buildings.

    Download MSKE-A3-v10.7z : https://drive.google.com/file/d/0B6v...ew?usp=sharing

    You need AiA Map Pack http://www.armaholic.com/page.php?id=26682




    Quelle: forums.bistudio.com/showthread…ands-Map&amp;goto=newpost
  • Bohemia Interactive Forums wrote:


    Jsme malé Seskupení Hráčů vojenské Sandboxové simulace ARMA2 A jejich Přídavků Arma II OA, a Arma II Army of the Czech Republic. Hrajeme převážně vlastní taktické kooperativní mise, ale také občas mise stažené z armaholic.com a pro oddech DAYZ Absence (Dayz with ACE and TFAR)
    V současné době máme 5 aktivních členů.
    Naším cílem je hrát takticky, efektivně, ale hlavně imersivně. Tedy tak, aby hráči kteří chtějí mít ze hry pocit reálné situace se k tomuto ideálu přiblížili co nejvíce.
    K dosažení co nejrealističtějšího pocitu ze hry, a co největšího vtažení do děje, využíváme několik důležitých prvků:
    1. Standartizace postupů, a povelů.
    Snažíme se sjednotit naše postupy a hráčské návyky, nacvičováním standartních postupů v modelových situacích, a přizpůsobit komunikaci a povely tak, aby byly co nejstručnější ale přitom srozumitelné.
    2. Roleplaying.
    Snažíme se aby hráči ve hře přijali svou herní roli a chovali se podle ní. Svou roli a postavu, si každý utváří sám, a měla by co nejvíce odpovídat jeho skutečné povaze, znalostem a schopnostem aby pro něj bylo co nejsnadnější se v této roli udržet.
    3. Mody a addony
    Pro větší pocit realističnosti hry, používáme následující sadu Modů:
    CBA_CO
    ACE ACEX
    ACEX_USNavy
    ACEX_RU
    JSRS
    JSRS_ACE
    JSRS_ACR
    Blastcore
    SHACKTAC - Série modů nadále rozšiřující možnosti hry. Jsou to moduly:
    - Bunnyhop
    - Fire team HUD
    - Map autobrightness
    - Interact
    TFAR_CO

    Pro distribuci, správu, a spouštění modů používáme program Play With Six


    Podmínky přijetí:
    -Vlastnictví legální kopie Hry Arma 2 Combined Operations.
    -Teamspeak3
    -Funkční Mikrofón
    -Plynná a srozumitelná Čeština nebo Slovenčtina.
    -Věk 18+ S vyjímkou lidí 15+ za které se zaručí Stávající člen Uskupení.!!
    -Schopnost Poslouchat rozkazy, a držet hubu při briefingu :-)
    -Rozumné chování, a týmového ducha.

    Oficiální herní časy: Pátek 20:00 (Výcvik) , Sobota 18:00 (Hlavní Herní čas) Jinak na domluvě.

    Jak se přihlásit:
    Napište mi E-mail: nebo SZ (PM) tady na fóru. Nebo: zaregistrujte se na našem fóru http://blackliontaskforce.freeforums.net/ , založte si vlákno a napište přihlášku v této sekci: http://blackliontaskforce.freeforums...ov-ci-recruits (je tam i vzor přihášky). Nebo se pokuste nás zastihnout na našem TS3: ts3.hicoria.com:10059 Šťouchněte Jednu z následujících osob: K Mirek, Kriss, nebo Valkoun, jsou-li přítomni. Nebo šťouchněte hráče JanyCZ, Zdeslaus, nebo JaesonCZ ať seženou jednoho z těch prvních tří. Nejlepší je nás shánět v Pátek od19:30, Sobotu( většinou tam někdo je celý den),nebo v Neděli do 17:00.




    Quelle: forums.bistudio.com/showthread…CRUITING&amp;goto=newpost
  • Bohemia Interactive Forums wrote:


    In order to tidy up a script I am working on (slaving chopper gun to pilot visor) I am looking for a way to turn manual fire on/off via script. The only scripting command I can find is "isManualFire" which obviously doesnt help (although tantalisingly close...!)

    Does anyone know of any hidden command to achieve this?




    Quelle: forums.bistudio.com/showthread…a-script&amp;goto=newpost
  • Bohemia Interactive Forums wrote:


    Dear BI!

    I get asked this on a near daily basis ! I've seen the map and it looks amazing on the Arma 3 engine ! Can you just not include it with the next release or DLC of Arma 3 ?
    This will extend the lifespan of the game by a year or two at the very least !




    Quelle: forums.bistudio.com/showthread…ma-3-!!!&amp;goto=newpost
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