combinedarms.de

  • Bohemia Interactive Forums wrote:


    I'm been some searching and seen few people here have some problems with this, as I am too (Total Noob) Setting up a coop server.

    Code:

    // MISSIONS CYCLE (see below)
    class Missions
    {
    class MPCoop
    {
    template="MP_COOP_MarinaDefense.Stratis.pbo";
    difficulty="Regular";
    };
    };
    {
    class MPCoop
    {
    template="BATTLEFIELD-INF-COOP.Stratis.pbo";
    difficulty="Regular";
    };
    };
    {
    class MPCoop
    {
    template="co20_ofp-sky-hawx-day-1.stratis.pbo";
    difficulty="Regular";
    };
    };

    Here's what I'm lost, I started the server but server isn't showing up. I know for sure I did something wrong




    Quelle: forums.bistudio.com/showthread…on-Cycle&goto=newpost
  • Bohemia Interactive Forums wrote:


    Really need help on this! addEventHandler to add back a script to respawn player or spawned AI units during game play.

    I am using this great Unlimited Ammo Script by XxanimusxX it works great for players and AI placed via editor however after the player gets killed and respawns or if you spawn AI during the mission the script does not work.


    UnlimitedAmmo.sqf
    Code:

    //Unlimited Ammo Script by XxanimusxX
    _unit = _this select 0;
    _ammoCount = _this select 1;
    _primeWpn = "";
    _prevWpn = "";
    _magazineType = "";
    _foundMags = 0;

    while {alive _unit} do {
    waitUntil {sleep 0.5; currentWeapon _unit != ""};
    _primeWpn = currentWeapon _unit;

    if (_primeWpn != _prevWpn) then
    {
    _prevWpn = _primeWpn;
    _magazineType = getArray(configFile >> "cfgWeapons" >> _primeWpn >> "magazines") select 0;
    };

    _foundMags = 0;
    {
    if (_x == _magazineType) then
    {
    _foundMags = _foundMags + 1;
    };
    } forEach (magazines _unit);

    if (_foundMags < _ammoCount) then
    {
    for "_i" from 1 to (_ammoCount - _foundMags) do
    {
    _unit addMagazine _magazineType;
    };
    };

    sleep 1;
    };


    this code goes in the mission.init.sqf
    Code:

    //Unlimited Ammo*****************************************************
    grantUnlimitedAmmo = compile preprocessFileLineNumbers "unlimitedAmmo.sqf";

    [player, 2] spawn grantUnlimitedAmmo; //controls player ammo
    {
    if (!(isPlayer _x)) then
    {
    [_x, 2] spawn grantUnlimitedAmmo; //controls AI ammo
    };
    } foreach allUnits;
    //Unlimited Ammo*****************************************************


    I have attempt multiple things to get the EH to work with no luck. My last attempt was this I put this in my mission init.sqf

    Code:

    if (isServer) then {
    {
    if (!(isPlayer _x)) then {
    _x addEventHandler ["Ammo", "(_this select 0) execVM 'UnlimitedAmmo.sqf'"];
    };
    } foreach allUnits;
    } else {
    if (isDedicated) exitWith {};
    waitUntil {!(isNull player)};
    player addEventHandler ["Ammo", "(_this select 0) execVM 'UnlimitedAmmo.sqf'"];
    };

    I know this can be done but I have never been good with EH and had issues with this with ARMA2. Anyfeed back or assist would be great. Avibird.




    Quelle: forums.bistudio.com/showthread…awned-AI&amp;goto=newpost
  • Bohemia Interactive Forums wrote:


    Saint-Laurent-Sur-Mer

    Template

    __________________



    DESCRIPTION:
    For users of the Iron Front: Liberation 1944 + D-Day DLC conversion for Arma 3.
    Are you tired of the same old town in the D-Day DLC? Now you can use this template to add the neighboring town of Saint Laurent! Town contains a church tower and great flanking opportunities. You're free to change things to your liking.





    INSTALLATION
    Unzip file into your Arma 3 missions folder. Two versions of the Template are provided.
    C:\Users\username\Documents\Arma 3 - Other Profiles\userprofile\missions


    REQUIREMENTS
    @IFA3
    @ArmaNature


    DOWNLOAD
    StLaurentTemplateA3.7z







    *Template does not represent actual location being portrayed in any way shape or form. Performance may very and I am not responsible for implosion of users personal computer.




    Quelle: forums.bistudio.com/showthread…Template&amp;goto=newpost
  • Bohemia Interactive Forums wrote:


    Hey all,

    I'm a first timer to this kind of scripting so I'm way out of my depth. I've
    got several .cpp configs under various folders launched in my .pbo. In a
    SP environment it runs great, and under virtual arsenal even better. The
    Issue comes up when I try to enter my mission on A3 dedicated servers
    under test conditions it states that it cannot play the mission due to a
    missing file / content and it's named exactly the same as CfgPatches class.

    http://pastebin.com/fqWuv6Vp

    Here is my pastebin, at present the mod is roughly 99.99% finished and
    there are thousands of classnames (this is one example) and I would be
    indebted to everyone if we can help me to finish the problem solving of
    this particular issue. I really appreciate any help you can provide on it
    as this has been a seven month project and we've only just entered MP.

    Thanks.




    Quelle: forums.bistudio.com/showthread…n-in-MP)&amp;goto=newpost
  • Bohemia Interactive Forums wrote:


    I have a problem with Combat Medical System, I can't use it, I put the modules down & all. I assigned the action key 20 in the options > unused controls & put it to left ctrl & sec. mouse button & when I go ingame, It doesn't work? Any help please and I don't know where this goes so can a moderator move it for me? Thanks!




    Quelle: forums.bistudio.com/showthread…-problem&amp;goto=newpost
  • Bohemia Interactive Forums wrote:


    Hey guys, I made a mission with respawn SIDE, when I died, as host, a weird bug occured, basically I had the camera stuck on ground,without me being able to spectate, and all other players still in game saw a tons of seagulls all around my dead body, it may seems like a weird and funny bug, and it was, but the problem is that the quantity of seagulls made the game lag that much that we had to quit our coop :(

    Any idea about what is causing this ?


    thanks all for your help




    Quelle: forums.bistudio.com/showthread…spam-bug&amp;goto=newpost
  • Bohemia Interactive Forums wrote:


    Operation Whiteout

    Many of you that attended my previous MP events requested to have more "multi-culti" international events like that and that can be fun as well. Well, here this Thursday we're having another one so make reservations!

    All information about this mission will be available in the following days right here, but so far it is a surprise event... all very hush-hush ;)

    Event starts when exactly?
    This THURSDAY Mar 5, 9:00pm Central European Time (8pm UK | 3pm EST | 12am PST)

    Where do we meet?
    teamspeak3 server: ts.vojak.si (TS3 & Server Passes will be given to all participants who signed up via reply to email)

    Who?
    BLUFOR: 30 slots available
    OPFOR/Storyteam: AI/human SBP Team players

    Mods required to join?
    Repo to PlayWith Six will be given for easy install & join.
    Required are: AIA TP, Panthera 3.1, Isla Duala 3.2, CUP Weapons, AGM, CBA.
    Optional is: JSRS3 Dragonfyre Sound Mod (you can have it or not, your choice)

    Open slots / Players confirmed to come to the event (slots are still available, but hurry as they are limited):
    Players # so far: 1

    Squad Alpha / Reserved for SBP members to play with the story
    1 [SBP]IceBreakr
    2 [reserved]
    3 [reserved]
    4 [reserved]
    5 [reserved]
    6 [reserved]
    7 [reserved]
    8 [reserved]
    9 [reserved]
    10 [reserved]

    Squad Bravo /1st International Squad
    1 [empty slot]
    2 [empty slot]
    3 [empty slot]
    4 [empty slot]
    5 [empty slot]
    6 [empty slot]
    7 [empty slot]
    8 [empty slot]
    9 [empty slot]
    10 [empty slot]

    Squad Charlie /2nd International Squad
    1 [empty slot]
    2 [empty slot]
    3 [empty slot]
    4 [empty slot]
    5 [empty slot]
    6 [empty slot]
    7 [empty slot]
    8 [empty slot]
    9 [empty slot]
    10 [empty slot]

    Squad Delta /3rd International Squad
    1 [empty slot]
    2 [empty slot]
    3 [empty slot]
    4 [empty slot]
    5 [empty slot]
    6 [empty slot]
    7 [empty slot]
    8 [empty slot]
    9 [empty slot]
    10 [empty slot]

    Welcome, start joining! How? You apply to the event by:
    - sending an email to info at vojak.si - subject: A3WO
    All mails without proper subject name stated above will be ignored. Emails are not collected, no spam will be sent after the event and they are only used for signup procedure & deleted after that.

    In the mail you simply list the name of your team players with Nickname, don't forget to send in your Team/Clan name & abbreviation. As a coordinator for your team you will be replied back to email & you will recieve ts3/game server passwords. If you're a single player without a organized team you play in, send you application too, we will assign you somewhere somehow, cannon fodder is always welcome ;)

    If you have any questions send me a PM via this board.

    We recommend using a "repo" file for Play WithSix automatic download of needed addons. It will be posted here later this week!




    Quelle: forums.bistudio.com/showthread…r-Event!&amp;goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - MULTIPLAYER wrote:


    Operation Whiteout

    Many of you that attended my previous MP events requested to have more "multi-culti" international events like that and that can be fun as well. Well, here this Thursday we're having another one so make reservations!

    All information about this mission will be available in the following days right here, but so far it is a surprise event... all very hush-hush ;)

    Event starts when exactly?
    This THURSDAY Mar 5, 9:00pm Central European Time (8pm UK | 3pm EST | 12am PST)

    Where do we meet?
    teamspeak3 server: ts.vojak.si (TS3 & Server Passes will be given to all participants who signed up via reply to email)

    Who?
    BLUFOR: 30 slots available
    OPFOR/Storyteam: AI/human SBP Team players

    Mods required to join?
    Repo to PlayWith Six will be given for easy install & join.
    Required are: AIA TP, Panthera 3.1, Isla Duala 3.2, CUP Weapons, AGM, CBA.
    Optional is: JSRS3 Dragonfyre Sound Mod (you can have it or not, your choice)

    Open slots / Players confirmed to come to the event (slots are still available, but hurry as they are limited):
    Players # so far: 1

    Squad Alpha / Reserved for SBP members to play with the story
    1 [SBP]IceBreakr
    2 [reserved]
    3 [reserved]
    4 [reserved]
    5 [reserved]
    6 [reserved]
    7 [reserved]
    8 [reserved]
    9 [reserved]
    10 [reserved]

    Squad Bravo /1st International Squad
    1 [empty slot]
    2 [empty slot]
    3 [empty slot]
    4 [empty slot]
    5 [empty slot]
    6 [empty slot]
    7 [empty slot]
    8 [empty slot]
    9 [empty slot]
    10 [empty slot]

    Squad Charlie /2nd International Squad
    1 [empty slot]
    2 [empty slot]
    3 [empty slot]
    4 [empty slot]
    5 [empty slot]
    6 [empty slot]
    7 [empty slot]
    8 [empty slot]
    9 [empty slot]
    10 [empty slot]

    Squad Delta /3rd International Squad
    1 [empty slot]
    2 [empty slot]
    3 [empty slot]
    4 [empty slot]
    5 [empty slot]
    6 [empty slot]
    7 [empty slot]
    8 [empty slot]
    9 [empty slot]
    10 [empty slot]

    Welcome, start joining! How? You apply to the event by:
    - sending an email to info at vojak.si - subject: A3WO
    All mails without proper subject name stated above will be ignored. Emails are not collected, no spam will be sent after the event and they are only used for signup procedure & deleted after that.

    In the mail you simply list the name of your team players with Nickname, don't forget to send in your Team/Clan name & abbreviation. As a coordinator for your team you will be replied back to email & you will recieve ts3/game server passwords. If you're a single player without a organized team you play in, send you application too, we will assign you somewhere somehow, cannon fodder is always welcome ;)

    If you have any questions send me a PM via this board.

    We recommend using a "repo" file for Play WithSix automatic download of needed addons. It will be posted here later this week!




    Quelle: forums.bistudio.com/showthread…r-Event!&amp;goto=newpost
  • Bohemia Interactive Forums wrote:


    Question on an issue I've seen no data to answer:

    Where are the built-in textures or models for parking lots, such as the one in front of Altis International Airport?

    I see no textures or models in the P:/a3/ folders, so I have no idea where to start. If someone might at least point me in the right direction towards the appropriate PAAs or P3Ds, that would be exceptionally helpful. Thank you!




    Quelle: forums.bistudio.com/showthread…ing-Lots&amp;goto=newpost
  • News-Feed wrote:




    =ARC= NATO Offensive Mods

    ***** Update *****




    Soronelite veröffentlichte sein =ARC= NATO Offensive Mods Addon Packs in den Bi-Foren. Die =ARC= NATO Offensive Mods fügen auf der BLUFOR-Seite neue Soldaten und Fahrzeuge aus verschiedenen NATO-Staaten hinzu.

    Zitat

    Description :
    The "=ARC= NATO Offensive" (ARC:NO) mod aims to add content to the blufor side of Arma 3. More exactly, the mod add new units and vehicles from differents NATO countries.

    From a technical view, this units and vehicles use the 3D models of the vanilla game with new HD textures.
    You have to keep in mind that this is only re-texturation, so some units will use clothes and gear which are not used IRL.
    The mod is splitted in "packs". (So people can take only units they wants etc.)

    Formely "-E3- Units" mod, so you'll be able to find the units and vehicles from the E3's Mods

    Changelog:
    - New HD icons for all unifomrs. Many thanks to J3aLeiNe for his work !
    - Uniforms now have a bigger "cargo". (like BIS uniforms)(For example you can now put 4 mags in it)
    - Armor value of the FR Plate Carrier TAN OD corrected



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&amp;contentid=2871
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