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  • News-Feed wrote:




    ArmA3 Co-op Mission Making Framework von Zenophon (02.09.15)

    ***** Update *****


    Zenophon veröffentlichte sein ArmA3 Co-op Mission Making Framework in den Bi-Foren.

    Zitat

    The framework works with any map and requires no addons. It is compatible with any mod because you choose which functions execute. There is effectively no performance impact to compile the entire framework, and every function has been diligently optimized. All 150 public functions are also carefully documented in an exacting style, and many resources are provided to help you learn to use the framework. The framework is created with these goals in mind:
    • Simple co-op fun for both players and mission makers
    • Bottom-up design using flexible pieces that you control
    • Truly random and dynamic missions without extra work for mission designers
    • Procedural mission design instead of manual placement using the editor
    • Eliminating large, static functions with assumptions about what you want in your mission
    • Server-oriented execution to create more efficient multiplayer missions
    • A simplification of locality and interacting with clients in multiplayer
    • A solid, powerful, and bug-free library to use as a foundation for your own code

    The framework's many functions are divided into 12 categories with a specific purpose:
    1. The Data functions are the foundation of the framework, supporting both simple and complex operations on arrays and strings.
    2. The Fire Support system is a tool for mission makers, not players, to create any imaginable artillery, mortar, or airstrike.
    3. The Loadout functions, including a full custom loadout system, provide every option you need to easily equip both players and AI.
    4. The Math functions are auxiliary functions that deal with various 2D trigonometric operations on positions and polygons.
    5. The Misc functions are just that, miscellaneous. They don't fit in anywhere else, but are still useful.
    6. The Object functions deal with objects, and provide numerous ways to check on and interact with players, AI, and static objects.
    7. The Objective system is designed to make side missions extremely simple for mission makers with just one line of code.
    8. The Orders functions provide a tested and working way to make AI do things, and some offer simple but powerful randomization.
    9. The Position system generates random positions, and filters them 10 different ways, allowing infinite possibilities in a single mission.
    10. The Spawning functions allow you to spawn any object, AI or static, that you need and offer both straightforward and randomized spawning.
    11. The Task system is a complex system are meant to separate the mission maker completely from the issues of tasks, making any task operation simple.
    12. The Trigger functions perform operations on tasks based on preset conditions and are designed to complement the Task system.

    Changelog:
    9/2/15
    - Fixed: Zen_FindGroundPosition allowed a selected road to be outside the area, decreasing performance
    - Fixed: Zen_FindRoadDirection prints out a full stack trace when no road is found
    - Fixed: Zen_OrderInfantryPatrol AI pathfinding for avoiding the minimum area
    - Added: Zen_OrderAircraftPatrol, Zen_OrderBoatPatrol, Zen_OrderInfantryPatrol, and Zen_OrderVehiclePatrol parameters for multiple patrol areas
    - Added: Zen_OrderAircraftPatrol, Zen_OrderBoatPatrol, and Zen_OrderVehiclePatrol parameter for AI behavior
    - Added: Zen_OrderVehiclePatrol parameter for road positions
    - Improved: Zen_ArrayGetIndexedSlice now accepts ending indexes greater than the array size
    - Improved: Zen_FindRoadDirection only prints an error if there is no road nearby when Zen_Debug_Arguments is true
    - Improved: Zen_OrderVehicleMove completion condition adapts to the type of vehicle
    - Improved: Framework JIP check
    - Documentation: Improved for Zen_OrderInfantryMove
    - Documentation: Updated for Zen_ArrayGetIndexedSlice, Zen_OrderAircraftPatrol, Zen_OrderBoatPatrol, Zen_OrderInfantryPatrol, Zen_OrderVehicleMove, and - Zen_OrderVehiclePatrol
    - Documentation: Updated Notepad++ SQF language and autocompletion file with ArmA 1.50 stable commands




    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3014
  • News-Feed wrote:




    NATO Replacement HQ von Educom (v1.1)

    ***** Update *****


    Educom veröffentlichte sein NATO Replacement HQ Addon in den Bi-Foren. Durch das Addon werden die NATO Waffen, Gewehre und Pistolen im Spiel durch das HLC Mod Weapons Pack und RH Pistole Pack ersetzt.

    Zitat

    How is that?:
    This is a little config tha remplace the Vanilla Weapons of NATO forces by the HLC mod and RH pistol...

    Description:
    We must recognize the great work that has made BI Arma3 new weapons, vehicles, uniforms, accessories etc...
    but the classic yet timeless; It is why I decided work on this project mainly to replace weapons ,rifles and pistol in this case for NATO forces by the excellent and magnificent HLC mod Weapons Pack and RH pistol to so far proven to be the best (in my view) both modeling, sound, animations and textures. Also some small modifications to the equipment of the units as: helmet, goggles and other ...

    Features:
    - The regular infantery is equip with HLC m4, Colt Carabine, LAR-15 and RH M9 Pistol.
    - Atorifleman is equiped with HLC Saw Minimi
    - Sniper is equiped with HLC AWM Magnum Ghillie
    - The recon infantery is equiped with HLC AR15 Magpul Carbine supresor
    - Helicopter pilot quiped with HLC mp5
    - A New Factions call: Specops equiped with filed uniform and CQB Weapons
    - Regular infantery is equiped with Carrier Lite (Green), MTC helmet, Sport black glasses
    - include insingnia NATO HQ
    - Sport Black Glasses
    - MTC helmet

    Thank to:
    - toadie2k : For you Exelent work with the weapons and suport
    - RobertHammer: also for his work with the weapons
    - BI: for all the content of Arma III

    Changelog:
    v1.1
    - bug fixes
    - fix all unit equip with tracer round and now is mixed
    - some vehicles they are equipped with ak m4, AR15 and 5.56 magazines



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3665
  • News-Feed wrote:




    AUSMD Builder von austin(medic) (v1.0)

    austin(medic) veröffentlichte sein AUSMD Builder Skript in den Bi-Foren. Ein Skript zum platzieren von Objekten im Editor.

    Zitat

    This script allows you to build pretty much whatever you want using a dialog. You can maneuver the object using various different buttons on the keyboard. Not all types of objects are included as some don't work well with being referenced after they are placed, and some don't have a display name so they are omitted. This script mainly contains things like walls and some military towers and buildings (also includes some smaller objects that can be used to decorate). Once an object is placed it can be moved again as long as it was you that placed it. You can also delete any objects that are relatively close to you (and are owned by you).

    Controls:
    T - Open Menu
    H - Place Object
    C - Lower Object
    B - Raise Object
    SHIFT + C - Rotate Object (left)
    SHIFT + B - Rotate Object (right)



    Download:
    AUSMD Builder



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3758
  • News-Feed wrote:




    Mountain DeAU Defense Forces Modification von Terramesa (v0.2)

    Terramesa veröffentlichte sein Mountain DeAU Defense Forces Modification Addon in den Bi-Foren. Das Addon enthält fiktive Mountain DeAU Defense Forces Einheiten.

    Zitat

    Hello and thank you for downloading the MeAU mod! This mod is intended for use by Mountain DeAU and it's partners. If you have downloaded this out of curiosity,
    then keep in mind that if you plan to make content using this mod, monetized or no, please contact myself (Terramesa) via Steam or my email.
    Thank you, Have a nice day,
    Terramesa.



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3756
  • News-Feed wrote:




    Close Air Support Field System von JW Custom (v0.4b

    ***** Update *****

    JW Custom veröffentlichte sein Close Air Support Field System Skript in den Bi-Foren. Das Script fügt Luftunterstützung hinzu.

    Zitat

    Changelog:
    v0.4b
    - Fixed napalm MP issue
    - Removed flyInHeight which cause some issues



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=447
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