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  • Bohemia Interactive Forums wrote:


    Hey all,

    So I've set up the script in the init.sqf, just like everyone else does, but in my case, it starts at the same time as the mission, not just before it (as stated in the wiki), so by when the video terminates, the music is half-way through and I've already landed from the helicopter. Is that how it's supposed to be?




    Quelle: forums.bistudio.com/showthread…-mission&goto=newpost
  • Bohemia Interactive Forums wrote:


    It was my understanding that version 1.40 would include weapon resting/bipods, the ability to use suppressive fire, a fix for mortars killing their own gunners, and changes to the recoil system. As far as I can tell, the only change is in weapon sounds, and I can't say it's a big one. I was really looking forward to weapon resting and suppressive fire (and realistic sounds for suppressed weapons).




    Quelle: forums.bistudio.com/showthread…features&goto=newpost
  • Bohemia Interactive Forums wrote:


    I would like to create a "Trojan" mission where players must infiltrate an enemy encampment and retrieve a captive. I would like to script a way for the enemies to ignore (or assume friendly) the players if they are wearing certain garb. I would like to avoid using careless or setCaptive unless there is a way to trigger it off in the event they remove their uniforms or act in hostility. Thank you in advance.




    Quelle: forums.bistudio.com/showthread…-Uniform&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hi guys.
    With the close release of Marksmen DLC and (maybe soon?) a possible annoucement from BI about the expansion, I wonder: what new faction would you like BIS to introduce?

    I'd like to see the European Forces and especially the French ones (actually, even now they do possess hell of a gear!), and if (fingers crossed) they continue the story and set the expansion in the Pacific, Chinese and Japenese or Korean forces would be nice aswell.




    Quelle: forums.bistudio.com/showthread…ant-next&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hello,

    My units dedicated server is having some wired sudden RPT errors and i cant figure out the reason, could someone shed some light

    Code:

    22:57:46 Starting mission:
    22:57:46 Mission file: [51SB-TRN]Cyprus (__cur_mp)
    22:57:46 Mission world: smd_sahrani_a3
    22:57:46 Mission directory: mpmissions\__cur_mp.smd_sahrani_a3\
    22:57:46 EPE manager release (0|0|0)
    22:57:46 EPE manager release (0|0|0)
    22:57:46 EPE manager release (0|0|0)
    22:57:46 EPE manager release (0|0|0)
    22:57:47 Attempt to override final function - bis_functions_list
    22:57:47 Attempt to override final function - bis_functions_listpreinit
    22:57:47 Attempt to override final function - bis_functions_listpostinit
    22:57:47 Attempt to override final function - bis_functions_listrecompile
    22:57:48 Attempt to override final function - bis_fnc_missiontaskslocal
    22:57:48 Attempt to override final function - bis_fnc_missionconversationslocal
    22:57:48 Attempt to override final function - bis_fnc_missionflow
    22:57:48 Attempt to override final function - alive_fnc_createroadblock
    22:57:48 "No params given for ALIVE_fnc_BUS - exiting..."
    22:57:51 Warning Message: Cannot open object bmp.p3d
    22:57:51 Error: bin\config.bin/CfgVehicles/I_Heli_light_03_base_F/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model bmp.p3d
    22:57:51 Error: bin\config.bin/CfgVehicles/I_Heli_light_03_base_F/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model bmp.p3d
    22:57:51 bmp.p3d: No geometry and no visual shape
    22:57:51 bmp.p3d: No geometry and no visual shape
    22:57:51 bmp.p3d: No geometry and no visual shape
    22:57:51 bmp.p3d: No geometry and no visual shape
    22:57:51 bmp.p3d: No geometry and no visual shape
    22:57:51 bmp.p3d: No geometry and no visual shape
    22:57:51 bmp.p3d: No geometry and no visual shape
    22:57:51 bmp.p3d: No geometry and no visual shape
    22:57:52 bmp.p3d: No geometry and no visual shape
    22:57:52 bmp.p3d: No geometry and no visual shape
    22:57:52 bmp.p3d: No geometry and no visual shape
    22:57:52 bmp.p3d: No geometry and no visual shape
    22:57:53 Performance warning: Very large search for 456818 (>800 m)
    22:57:53 Performance warning: Search for 456818: ker s bobulema.p3d was very large (8720 m)
    22:57:55 EPE manager release (0|2|0)
    22:57:55 EPE manager release (0|0|0)
    22:57:55 EPE manager release (0|0|0)
    22:57:55 EPE manager release (0|0|0)
    22:57:56 Mission [51SB-TRN]Cyprus.smd_sahrani_a3: Missing 'description.ext::Header'
    22:57:57 Starting mission:
    22:57:57 Mission file: [51SB-TRN]Cyprus (__cur_mp)
    22:57:57 Mission world: smd_sahrani_a3
    22:57:57 Mission directory: mpmissions\__cur_mp.smd_sahrani_a3\
    22:57:57 EPE manager release (0|0|0)
    22:57:57 EPE manager release (0|0|0)
    22:57:57 EPE manager release (0|0|0)
    22:57:57 EPE manager release (0|0|0)
    22:57:58 Attempt to override final function - bis_functions_list
    22:57:58 Attempt to override final function - bis_functions_listpreinit
    22:57:58 Attempt to override final function - bis_functions_listpostinit
    22:57:58 Attempt to override final function - bis_functions_listrecompile
    22:57:59 Attempt to override final function - bis_fnc_missiontaskslocal
    22:57:59 Attempt to override final function - bis_fnc_missionconversationslocal
    22:57:59 Attempt to override final function - bis_fnc_missionflow
    22:57:59 Attempt to override final function - alive_fnc_createroadblock
    22:57:59 "No params given for ALIVE_fnc_BUS - exiting..."
    22:58:01 Warning Message: Cannot open object bmp.p3d
    22:58:01 Error: bin\config.bin/CfgVehicles/I_Heli_light_03_base_F/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model bmp.p3d
    22:58:01 Error: bin\config.bin/CfgVehicles/I_Heli_light_03_base_F/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model bmp.p3d
    22:58:01 bmp.p3d: No geometry and no visual shape
    22:58:01 bmp.p3d: No geometry and no visual shape
    22:58:01 bmp.p3d: No geometry and no visual shape
    22:58:01 bmp.p3d: No geometry and no visual shape
    22:58:01 bmp.p3d: No geometry and no visual shape
    22:58:01 bmp.p3d: No geometry and no visual shape
    22:58:01 bmp.p3d: No geometry and no visual shape
    22:58:01 bmp.p3d: No geometry and no visual shape
    22:58:02 bmp.p3d: No geometry and no visual shape
    22:58:02 bmp.p3d: No geometry and no visual shape
    22:58:02 bmp.p3d: No geometry and no visual shape
    22:58:02 bmp.p3d: No geometry and no visual shape
    22:58:04 Performance warning: Very large search for 456818 (>800 m)
    22:58:04 Performance warning: Search for 456818: ker s bobulema.p3d was very large (8720 m)
    22:58:05 EPE manager release (0|2|0)
    22:58:05 EPE manager release (0|0|0)
    22:58:06 EPE manager release (0|0|0)
    22:58:06 EPE manager release (0|0|0)
    22:58:07 Mission [51SB-TRN]Cyprus.smd_sahrani_a3: Missing 'description.ext::Header'





    Quelle: forums.bistudio.com/showthread…T-Errors&goto=newpost
  • Bohemia Interactive Forums wrote:


    When I click on multiplayer and go to host a session I click on internet and create and then it just boots me back to the sever list where you'd be looking for severs. As well no severs are showing up for me. I am launching by using play with six because I have the i44 mod but even when I do it through steam I get the same problem, can anyone help me?




    Quelle: forums.bistudio.com/showthread…-Hosting&goto=newpost
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