combinedarms.de

  • Bohemia Interactive Forums wrote:


    Hello,

    I've got a custom script I'm working on for my admin system, as far as everything is working fine as of right now I've still got some issues with the debug console which I can't seem to figure out some how. I'm calling the debug console by a script which is verifing that the user with a certain UID has granted access to the debug console however it's only making it able to execute commands in local and not global or server for some reason. I've read the wiki page for the debug console as well as checked everything on my end but yet I cant figure it out.

    Any ideas of what it can be?

    description.ext
    Code:

    enableDebugConsole = 1;
    Executing the debug console
    Code:

    createDialog "RscDisplayDebugPublic";
    Sincerely,
    Staffan




    Quelle: forums.bistudio.com/showthread…e-Issues&goto=newpost
  • Bohemia Interactive Forums wrote:


    Squad name:- E.R.C - Expert Rifleman Corps

    Timezone/location : Central, United States

    Gamemode preference (eg coop or pvp): COOP mission scenario's based on user made missions with in the group.

    Contact email:

    Website address: No website currently. I have a 30 man server to utilize. But realistically its me and a couple close friends at the moment.
    We have a small Teamspeak to use as well.

    Short description:

    Back in the OFP days I was apart of an awesome "unit" called (You guessed it) E.R.C. Long time ago, either way.
    Long since disbanded somewhere around the BF2 release time frame lol. I am relaunching and naming my group after that group to continue that standard.

    However, I am not aiming for a super realistic tactical unit platform where I yell at people younger and older over the microphone on TS.
    More so along the lines of I will create a range in the editor with pop up targets and when you qualify with Expert you are in. As well as demonstrating the will and self restraint not to open fire when told to hold, on stealth ops.

    No one under 18 need apply. The plan perhaps later on would be basically after you've made it in for sure and completed successful operations with the group, you earn your "Tactical Beard." :P

    Currently I make most of the missions and even though I've played these games for ever I am not the greatest mission editor.
    Or run out of ideas and such, so if you have skills in that area. By all means say so.

    We run CBA, ASR AI, RHS US, RHS RU, AiA, Caf_aggressors, etc... Clientside : Blastcore, JSRS Dragonfyre, SThud, Tacbeards, etc...

    Language: English

    Add me on steam if interested : sp00kzilla a.k.a Dr. Black





    Quelle: forums.bistudio.com/showthread…an-Corps&goto=newpost
  • News-Feed wrote:




    ASCZ AiA TP Extensions and Fixes von EvroMalarkey (v1.0)

    EvroMalarkey veröffentlichte sein ASCZ AiA TP Extensions and Fixes Addon in den Bi-Foren. Das Addon enthält Verbesserungen für die AiA TP Module (A3 Intros von Altis und Stratis, Zeus Kompatibilität für alle A2-Objekte, Musik aus A2, OA und den DLCs (Zeus-kompatibel))

    Zitat

    Description:
    I've decided to share some config fixes for AiA TP. I've made it mainly for CTD fixes and minor improvements for our community, before these things were added into AiA TP. Most of the stuff is already in AiA TP now, but because AiA TP will not be updated any time soon, I will release this mod so AiA TP can be slightly maintained.
    The latest AiA TP release with the hotfix is stable, without any game breaking problems. But if there would be some minor issues (eg. with Arma 3 Updates), I will try to fix it here.

    Contains:
    - A3 Intros (as were on Altis and Stratis)
    - Zeus compability for all A2 objects (hope so)
    - Music from A2, OA and DLCs (Zeus compatible)



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2913
  • Bohemia Interactive Forums - ARMA 3 - ADDONS & MODS: COMPLETE wrote:


    Version: 1.0


    Description:
    I've decided to share some config fixes for AiA TP. I've made it mainly for CTD fixes and minor improvements for our community, before these things were added into AiA TP. Most of the stuff is already in AiA TP now, but because AiA TP will not be updated any time soon, I will release this mod so AiA TP can be slightly maintained.
    The latest AiA TP release with the hotfix is stable, without any game breaking problems. But if there would be some minor issues (eg. with Arma 3 Updates), I will try to fix it here.

    Contains:
    - A3 Intros (as were on Altis and Stratis)
    - Zeus compability for all A2 objects (hope so)
    - Music from A2, OA and DLCs (Zeus compatible)

    Download:
    Google Drive

    Dependencies:
    @AllInArmaTerrainPack




    Quelle: forums.bistudio.com/showthread…nd-Fixes&goto=newpost
  • Bohemia Interactive Forums wrote:


    Version: 1.0


    Description:
    I've decided to share some config fixes for AiA TP. I've made it mainly for CTD fixes and minor improvements for our community, before these things were added into AiA TP. Most of the stuff is already in AiA TP now, but because AiA TP will not be updated any time soon, I will release this mod so AiA TP can be slightly maintained.
    The latest AiA TP release with the hotfix is stable, without any game breaking problems. But if there would be some minor issues (eg. with Arma 3 Updates), I will try to fix it here.

    Contains:
    - A3 Intros (as were on Altis and Stratis)
    - Zeus compability for all A2 objects (hope so)
    - Music from A2, OA and DLCs (Zeus compatible)

    Download:
    Google Drive

    Dependencies:
    @AllInArmaTerrainPack




    Quelle: forums.bistudio.com/showthread…nd-Fixes&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hi,
    i have created a new mission. It runs on local lan test. Even on a local dedicated server. But on my (Nitrado) Host, its not working. I dont know why: The files are 100% the same.

    When Client joins, he gets the Unit selection screen twice, then on final load the crash happens...

    I think the rpt-log format changed... Whats the cause here? Alive? IniDBi? MCC?

    RPT was too long to post, so i pasted it here: http://nopaste.info/9801216a48.html




    Quelle: forums.bistudio.com/showthread…in-Alive&goto=newpost
  • News-Feed wrote:




    F-16C Fighting Falcon Standalone von Firewill (v0.14 Alpha)

    ***** Update *****

    Firewill veröffentlichte sein F-16C Fighting Falcon Standalone Addon in den Bi-Foren. Das Addon enthält verschiedene F-16C Fighting Falcon.

    Zitat

    DESCRIPTION:
    The General Dynamics (now Lockheed Martin) F-16 Fighting Falcon is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful all-weather multirole aircraft. Over 4,500 aircraft have been built since production was approved in 1976. Although no longer being purchased by the U.S. Air Force, improved versions are still being built for export customers. In 1993, General Dynamics sold its aircraft manufacturing business to the Lockheed Corporation, which in turn became part of Lockheed Martin after a 1995 merger with Martin Marietta.

    The Fighting Falcon has key features including a frameless bubble canopy for better visibility, side-mounted control stick to ease control while maneuvering, a seat reclined 30 degrees to reduce the effect of g-forces on the pilot, and the first use of a relaxed static stability/fly-by-wire flight control system helps to make it a nimble aircraft. The F-16 has an internal M61 Vulcan cannon and 11 locations for mounting weapons and other mission equipment. The F-16's official name is "Fighting Falcon", but "Viper" is commonly used by its pilots, due to a perceived resemblance to a viper snake as well as the Battlestar Galactica Colonial Viper starfighter.

    In addition to active duty U.S. Air Force, Air Force Reserve Command, and Air National Guard units, the aircraft is also used by the USAF aerial demonstration team, the U.S. Air Force Thunderbirds, and as an adversary/aggressor aircraft by the United States Navy. The F-16 has also been procured to serve in the air forces of 25 other nations.
    From Wikipedia

    Feature:
    - F-16C Fighting Falcon for USAF,ROKAF and other Country
    - Various Weapon Equipment
    - SEAD System(Currently working with Tigris for now.)
    - ECM JAMMER for Self-Protection in SEAD Operation.
    - Change the Loadout, Skin in Loadout Menu
    - Custom Insignia Supported.
    - Targeting system for Precision Strike.

    include with my AirWeaponSystem and Texture & Config Template.

    Changelog:
    v0.14 alpha
    - Add GATOR Mine System
    - Adjust Body vapor position
    - Add USAF Aggressor Skin made by DarkSideSixOfficial(thanks the gave me of skin)
    - SEAD Scan System is now Finding of RHS Mod Russian Radar Installation and Vehicle(ZSU-4-23,P-37 Radar,PRV-13 Radar,Kungs truck trailer radar)



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2770
  • Bohemia Interactive Forums wrote:


    Hi,

    I am trying to get my bus to drive along the road and stop at a bus stop. When it stops the waiting AI get on the bus.

    I have got this all working apart from the issue that the bus will not stop close to the waiting AI. The bus will pull over to the other side of the road before stopping (on the wrong side of the road). If I move the waiting AI further back from the road then the bus will stop by the bus stop. It seems the AI bus driver is keeping a minimum distance from the waiting AI.

    The bus driver and the AI waiting are both "Civilian". The bus driver waypoint is "CARELESS" "Move to". The AI getting on the bus has a "Move to" waypoint with the "Get on nearest" sync'd to the bus "Move To" waypoint. Everything apart from the bus stopping in the correct place with AI waiting is working.

    It was built in the editor and was intended for a cut scene but just looks silly at the moment.

    Any ideas on how can I resolve this ?.

    Thanks

    Additional: If I set the behaviour to "SAFE" (the bus driver drives down the road to a specific point, drives in to the front fence of a house and the systematically destroys it with vengence (however many back and forth movements it takes) before pulling back on to the road to continue on his journey. Quite bizzare but a little amusing.




    Quelle: forums.bistudio.com/showthread…-waiting&goto=newpost
  • Bohemia Interactive Forums wrote:


    TeamSpeak 3 Server: ts3.natojo.com
    Website: http://www.natojo.com
    Forum: http://www.natojo.com/forums
    Operation times: Saturday’s at 5-6pm EST

    About NATOJO Special Forces
    NATOJO is a quick response task force dedicated to carrying out specialist operations across the globe. The unit is commanded by Commanding Officer, MAJ. R. Boe who is the Commander responsible for all ground operations and Executive Officer, Capt. T. Weston who is responsible for Headquarters operations. Check our Organization Page for more information

    http://natojo.com/images/sliders/slide-13.jpg (292 kB)

    We have weekly events and often during the week the members will take part in various events, or play other games. The unit has a very strong social element, and makes NATOJO what it is today.

    What we offer
    Military Realism
    Dedicated Servers
    Dedicated Team Speak Server (ts3.natojo.com)
    Training in actual military tactics and procedures
    Operational Deployment & Missions
    Weekly events
    __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ _____________

    What we are looking for
    People aged 16 years old and over (People under 16 can apply, but must demonstrate maturity and good behavior)
    Participation in unit events which take place
    A high level of maturity and behavior
    People willing to learn
    People who will act in a professional manner
    People that will contribute positively to the community
    __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ _____________

    Roles:
    Special Forces Infantry Operator
    • Autoriflman
    • Grenadier
    • Radioman
    • EOD
    • Marksman

    Aviation Pilot
    • Rotary Pilot
    • UAV Operator

    Reconnaissance Team
    __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ _____________

    Interested in joining?
    Visit our website at http://natojo.com/join.php and complete an application.
    Then visit our Teamspeak server (ts3.natojo.com) and have a chat with any of the Recruitment Team or the NCO’s. They will provide you with all of the information you need to complete the joining process and will advise you on opportunities within the unit. You will also be given a brief overview of how you can expect your experience to pan out.

    http://natojo.com/images/sliders/slide-15.jpg (307 kB)




    Quelle: forums.bistudio.com/showthread…ruitment&goto=newpost
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