combinedarms.de

  • Bohemia Interactive Forums wrote:


    Just like the title says, I'm looking for a revive script that allows my CfgRespawnInventory loadout classes in my description.ext to be used in the script's Respawn menu. Or another solution that lets me use them some other way

    I've tried BTC and Grimes and neither will use the CfgRespawnInventory in description.ext

    The class loadouts work without either of the revive scripts.

    Suggestions please




    Quelle: forums.bistudio.com/showthread…-respawn&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - MULTIPLAYER wrote:



    I. INTRODUCTION:
    Hello All! LaggyGamerz is hosting a PvP event with Russian Resistance. As this is our first big event in quite some time we've begun organizing an intense training program, catered to a casual but serious group, to get our members ready for the tactical demands of playing in a platoon-sized group. Though we are expecting a strong turnout from our own members we're very interested bringing in some fresh faces from the community. I believe this would be a great opportunity for any player who's looking to enhance their gameplay in ArmA but don't want to commit themselves to a group or are looking to try out a group that they'd be interested in joining. Either way, LGz is a mature community with a history of great organization and friendly environments that's always been a pleasure to be a part of for myself.

    II. EVENT:
    The event planned is a casual PvP infantry-only battle between LGz and Russian Resistance. The scenario will most likely be A&D (Attack and Defend) with one team defending and the other attacking. Both teams will be able to play as either side at least once. The current expected turnout is between 20-30 players for each side and the tentative date is April 18, 2015 during the evening in Europe and afternoon in America.

    III. COMMUNITY RECRUIT-SPECIFIC INFO:

    LGz will have mandatory training sessions before the event. If you can commit to attending these training sessions, this would be a great opportunity to improve your tactical knowledge, meet some new people, and have a great time in ArmA. Once we've closed the roll call period we will start sign ups for specific fireteam roles on a first-come, first-served basis. Note, most leadership roles have already been assigned.

    A. Requirements:
    The Community Recruit requirements to participate in training and the event are as follows.

    • Must have ArmA 3 and be able to run it at a playable framerate.
    • Must be mature and willing to comply with the event organization guidelines.
    • Must have a microphone and TeamSpeak on the same machine that you will play ArmA on.
    • Must be able to commit to dates and times.

    You do NOT need:

    • ArmA or FPS experience.
    • Military background or knowledge.

    B. Training:
    The training phase will consist of two parts: Reading from the ArmA 3 Tactical Guide and attending in-game training sessions. We will do our best to schedule the training events during times when most people are available with make-up sessions for the remaining members. Once the training sessions start, the LGz server will be dedicated to allowing all event participants to jump in at any time and practice further. Fireteam leaders will organize extra team-building sessions with their teams as well. As such, we will only recruit players who are serious and can dedicate the next month to this PvP event. Our promise to you is that we will do our best to compact the training program and keep it fun.

    C. Sign-Up:
    Sign-up for our community participants will be done a bit differently from the LGz members. I will send out invites to individual responses via PM with further instructions on how to reserve a player slot. Invites will be given out on a first-come, first-served basis. Due to the nature of the event we will be finalizing player slots on March 10, so get in as soon as you can! If you have any questions feel free to PM me on this forum or leave your question in this thread.




    Quelle: forums.bistudio.com/showthread…gyGamerz&goto=newpost
  • Bohemia Interactive Forums wrote:



    I. INTRODUCTION:
    Hello All! LaggyGamerz is hosting a PvP event with Russian Resistance. As this is our first big event in quite some time we've begun organizing an intense training program, catered to a casual but serious group, to get our members ready for the tactical demands of playing in a platoon-sized group. Though we are expecting a strong turnout from our own members we're very interested bringing in some fresh faces from the community. I believe this would be a great opportunity for any player who's looking to enhance their gameplay in ArmA but don't want to commit themselves to a group or are looking to try out a group that they'd be interested in joining. Either way, LGz is a mature community with a history of great organization and friendly environments that's always been a pleasure to be a part of for myself.

    II. EVENT:
    The event planned is a casual PvP infantry-only battle between LGz and Russian Resistance. The scenario will most likely be A&D (Attack and Defend) with one team defending and the other attacking. Both teams will be able to play as either side at least once. The current expected turnout is between 20-30 players for each side and the tentative date is April 18, 2015 during the evening in Europe and afternoon in America.

    III. COMMUNITY RECRUIT-SPECIFIC INFO:

    LGz will have mandatory training sessions before the event. If you can commit to attending these training sessions, this would be a great opportunity to improve your tactical knowledge, meet some new people, and have a great time in ArmA. Once we've closed the roll call period we will start sign ups for specific fireteam roles on a first-come, first-served basis. Note, most leadership roles have already been assigned.

    A. Requirements:
    The Community Recruit requirements to participate in training and the event are as follows.

    • Must have ArmA 3 and be able to run it at a playable framerate.
    • Must be mature and willing to comply with the event organization guidelines.
    • Must have a microphone and TeamSpeak on the same machine that you will play ArmA on.
    • Must be able to commit to dates and times.

    You do NOT need:

    • ArmA or FPS experience.
    • Military background or knowledge.

    B. Training:
    The training phase will consist of two parts: Reading from the ArmA 3 Tactical Guide and attending in-game training sessions. We will do our best to schedule the training events during times when most people are available with make-up sessions for the remaining members. Once the training sessions start, the LGz server will be dedicated to allowing all event participants to jump in at any time and practice further. Fireteam leaders will organize extra team-building sessions with their teams as well. As such, we will only recruit players who are serious and can dedicate the next month to this PvP event. Our promise to you is that we will do our best to compact the training program and keep it fun.

    C. Sign-Up:
    Sign-up for our community participants will be done a bit differently from the LGz members. I will send out invites to individual responses via PM with further instructions on how to reserve a player slot. Invites will be given out on a first-come, first-served basis. Due to the nature of the event we will be finalizing player slots on March 10, so get in as soon as you can! If you have any questions feel free to PM me on this forum or leave your question in this thread.




    Quelle: forums.bistudio.com/showthread…gyGamerz&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hi,

    The ordinary FSM Condition (yellow diamond) works ok with a Boolean type like !(alive soldier1). But I'm having trouble using that to detect a defeated tank. I was trying !(canMove tank1) and damage tank1 >= 0.5, but neither of these worked as expected. Even when Damage destroyed the tank.

    Also I tried using the editors triggers to change a variable. Somehow the Boolean created this way is not visible to the FSM. Probably because it's out of scope, or something.

    Anyone know how I can detect a defeated tank.

    My mission FSM is quite simple at this stage. Kill two guards and Destroy a tank with (numerous) AT missiles.

    EDIT: !canMove works for soldiers, but not for the tank in my FSM. Yet it works from the editor. Odd.
    EDIT 2: Changed the tank for a soldier and its still not working :confused:




    Quelle: forums.bistudio.com/showthread…-working&goto=newpost
  • Bohemia Interactive Forums wrote:


    We have an Arma3 server with Gameservers and after 1.40.129533 - we cannot use the command #missions.

    Everything was fine before but now after loggin in and entering #missions it locks up the server.

    They say that as long as a mission plays when they enter the server nothing is wrong on their end. Any help here?




    Quelle: forums.bistudio.com/showthread…missions&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hi all,

    So I am trying to get the mission event handler "HandleDisconnect" to call a function ands pass the player details of the person who disconnected.

    So I have setup a mission event handler

    PHP Code:

    _nul = addMissionEventHandler ["HandleDisconnect",{diag_log format ["Player Disconnected: %1.",_this]; _id = _this spawn playerDisconnect}];

    The start of the called function reports the parameters that were passed.

    PHP Code:

    diag_log format["[%1] Started.", _scriptname];
    diag_log format["[%1] Parameters received: .", _scriptname, _this];

    The script errors as it receives no parameters.

    The diag_log lines produced are.
    PHP Code:

    11:27:17 "Player Disconnected: [R Alpha 1-1:1,8.35969e+008,"76561197970856200","RimBlock"]."
    11:27:17 "[playerDisconnect.sqf] Started."
    11:27:17 "[playerDisconnect.sqf] Parameters received: ."

    Any ideas (different namespace issues / bug with the mission event handler) ?.




    Quelle: forums.bistudio.com/showthread…rameters&goto=newpost
  • Bohemia Interactive Forums wrote:


    So i've always wanted to get a joystick for flying helicopters in any game I play just because i've always been fascinated by helicopters and wanted a better experience than just mouse/keyboard.
    I recently found out that I should get (or at least from what I read) Joystick/Throttle/Pedals for a decent experience. I recently tried the advanced flight model with mouse/keyboard and found that it was just really awkward, and i'd like to be able to get a set that will make it more possible for me.

    I don't have a crazy budget. I'd like to keep it under $300.

    I was looking at these

    Pedals $117.94
    CH Products Pro Pedals USB Flight Simulator Pedals ( 300-111 )
    http://www.amazon.com/gp/product/B00...CJNXE6KUAPRNQ4

    and this for the joystick/throttle
    Joystick/Throttle $149.19
    Saitek X52 Flight Control System
    http://www.amazon.com/Saitek-X52-Fli...rds=saitek+x52

    I feel pretty comfortable with the pedals from what i've read, but i'm just really not sure about the joystick/throttle. I want something primarily for functionality and i'm afraid that i'll get it and it'll end up being too focused on cosmetics rather than how well it performs.


    If anyone has any recommendations for either pedals or joystick/throttle combos I would love to see your input.

    Thanks for reading.


    Also, I would like to eventually try out flight simulators which is a big reason I want these.




    Quelle: forums.bistudio.com/showthread…se-help!&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hi

    In the Steam\SteamApps\common\Arma 3 Tools\Samples_F directory, there's an example campaign created by BIS that should be ready for packing into a PBO and run as a mini campaign. The problem is that the PBO created is not recognised by the campaign selector. I used the Addon builder, and exported the PBO to the campaign folder. Will someone who know how to create a campaign have a look at this example.

    Thanks :cool:




    Quelle: forums.bistudio.com/showthread…-problem&goto=newpost
  • Bohemia Interactive Forums wrote:


    EDIT: Just realised this is the Addon forum. I'll post again there.
    Hi

    In the Steam\SteamApps\common\Arma 3 Tools\Samples_F directory, there's an example campaign created by BIS that should be ready for packing into a PBO and run as a campaign. The problem is that the PBO created is not recognised by the campaign selector. I used the Addon builder, and exported the PBO to the campaign folder. Will someone who know how to create a campaign have a look at this example.

    Thanks :cool:




    Quelle: forums.bistudio.com/showthread…-problem&goto=newpost
  • Bohemia Interactive Forums wrote:




    ArmA 3 Editor Tutorial Video

    Hey guys! Here is the first part of a fairly large multi-part guide on how to navigate the ArmA 3 editor and begin creating awesome scenarios for yourself and friends!

    This first part covers and introduction to the editor interface, placing of units, placing of groups and grouping / ungrouping units to suit your desires, as well as the creation of markers to block out objectives.

    Mods I am Running (you may not have the same units available to place as I do) :

    The Russian Mechanized units are derived from @rhs_afrf3, Red Hammer Studios Russian Federation pack.

    - "@3cb_baf_units"
    - "@3cb_baf_vehicles"
    - "@3cb_config"
    - "@agm"
    - "@allinarmaterrainpack"
    - "@asdg_jr"
    - "@beretpack2"
    - "@blx"
    - "@Burnes_Challenger"
    - "@cba_a3"
    - "@chinookpack"
    - "@cup"
    - "@FDF_Podagorsk"
    - "@Grace_FV510"
    - "@Grace_Real_Warrior"
    - "@HLCMods_AK"
    - "@HLCMods_Core"
    - "@mad_resh"
    - "@mad_build"
    - "@panthera_a3"
    - "@PsyLandrover"
    - "@rhs_afrf3"
    - "@rksl_attachments"
    - "@st_nametags"
    - "@sthud_a3"
    - "@stkr_bi"
    - "@task_force_radio"

    DISCLAIMER: The headless client portion is not required for general mission building. I included that for the sake of my group 3 Commando Brigade and how we normally run our operations. This is something I will cover in a separate tutorial.

    This tutorial does not contain any associated files to the mission created - it is helpful to explore these modes on your own to become familiar with their form and function.

    Index:

    Start - 0:00

    Editor Interface - 0:30

    Unit Placement - 6:10

    Group Placement - 20:45

    Marker Placement - 26:15

    Hopefully you find this guide informative for the basic mission editing essentials. Part 2 will cover Waypoints, Triggers, Synchronization and Modules! Release Date : *TBA*
    If you have any questions, feel free to leave them in this thread.

    NOTE* I couldn't find any rules saying I couldn't post a video like this here - if this is against the rules, please notify me and I can delete the thread!




    Quelle: forums.bistudio.com/showthread…Tutorial&goto=newpost
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