combinedarms.de

  • News-Feed wrote:




    EricJ Weapons Pack von EricJ (RC43)

    ***** Update *****


    EricJ veröffentlichte sein EricJ Weapons Pack in den Bi-Foren. Das Addon enthält enthält verschiedene Waffen für ArmA3.

    Zitat

    I figure I may get back into weapon modding, porting,etc. but for now I got the Ultimax 100 into a workable format, Readme is included along with classnames, etc.

    Weapons:
    - Ultimax 100
    - Ultimax 100 Short
    - Ultimax Mk4
    - SCAR-L Short
    - SCAR-L Short Black
    - SCAR-L
    - SCAR-L Black
    - SCAR-H
    - SCAR-H Black
    - SCAR-H Long barreled version
    - SCAR-H with EGLM
    - SCAR-L with EGLM
    - M110 SASS
    - SCAR-L w/AFG
    - SCAR-H w/AFG
    - SCAR 65 w/EGLM
    - HK417 16” Barrel
    - HK417 12” Barrel
    - M24A1 Desert
    - M107 Barret
    - M24 Desert
    - LRR Desert
    - LRR Woodland
    - L115A3 Desert
    - L115A3 Woodland
    - AKM
    - M468
    - L85A2 RIS
    - M249

    Changelog:
    RC43
    - Added "SCAR-H LSW" with a 50-round drum magazine. Weapon can still accept and use 20-round magazines.
    - Fixed SCAR-H Mid-Length Barrel shadow LODS.
    - Fixed inventory image path for M3LR scope.
    - Adjusted M107 SLAP Magazines with BIS values
    - Added Barret XM109, available with HE, and APDS ammunition.
    - Updated Ammo Boxes accordingly
    - Added ability for M249 to hard rest with the Optional TMR Bipod PBO.
    - Updated some things with the Optional TMR Bipod PBO.
    - Added new HK416 sounds courtesy of taumargin



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=949
  • Armaholic wrote:



    Pierre MGI has submitted an updated version of his MGI HUD tactical glasses addon.

      Quote Pierre MGI :
      HUD TACTICAL GLASSES with enhanced functions as in-game JOIN / LEAVE units for player group, or make CAPTIVE units.
      Do not miss many details of the game as ranks, ratings, hitpoints damage, fatigue, friendly unit ammo and much more...
      Main options can be toggled scrolling the main menu. You can choose to display them when useful.

      All options tested in the former version

      Read the full article on Armaholic




    Quelle: armaholic.com/page.php?id=27013
  • Bohemia Interactive Forums wrote:


    I'm running occasional coop sessions on a local server and have a large number of missions. In order not to play the same over and over again, I've got a spreadsheet with all the mission file names and the date when we played the mission. However, the mission names in the menu aren't identical to the file names, obviously; sometimes that's not much of a problem, if the two are reasonably close, but sometimes they're pretty different, to the extent where I have no idea which one of the available missions corresponds to a certain file name.

    Is there a simple way or a tool that shows the mission name in-game for a PBO file?




    Quelle: forums.bistudio.com/showthread…from-PBO&goto=newpost
  • News-Feed wrote:




    F/A-18 X Black Wasp von Saul and John_Spartan (v0.9 Beta)

    John_Spartan veröffentlichte sein F/A-18 X Black Wasp Addon in den Bi-Foren. Das Addon enthält ein fiktives Multi-Role Kampfflugzeug basierend auf der F/A-18E Super Hornet.

    Zitat

    INTRODUCTION
    The F/A-18X Black Wasp is a fictional twin-engine carrier-based multi-role fighter aircraft variant based on the Boing F/A-18E Advanced Super Hornet. The aircraft features many advanced technologies and systems including semi- stealth capability, conformal fuel tanks, and enclosed weapons pods.

    PROLOGUE
    This project started as an upgrade to our previous project the F/A-18 E/F Super Hornet. We wanted to rebuild the aircraft from our previous version and give it a look befitting of Arma 3. John and I joined in on the Make Arma not War contest to test what we can do and decided that we should push the limits even more with the F/A-18's and thus came the F/A-18X Black Wasp. We have many great ideas and features planned for this aircraft and much to do. No matter the outcome we will deliver the best addon that we can deliver to the community.

    FEATURES
    - Upgraded model based on the Boeing F/A-18E Advanced Super Hornet
    - New first person cockpit [currently WIP]
    - Improved flight model
    - New animations for many items to include landing gear and canopy
    - Upgraded Service Menu including Low and High profile configurations
    - 150+ possible configurations including the new EWP and GBU-39D Small Diameter Bomb
    - Updated and authentic missile box
    - Master Modes for Navigation, Air to Air, Air to Ground and Dogfighting [WIP]
    - Upgraded EGI [Embedded GPS/ INS] system for GPS guided ordinance
    - Ejection sequence
    - Splendid visual effects
    - Afterburners
    - Full customization of visual looks in players control [new concept WIP]
    - New collision light system
    - Carrier capability [will be compatible with upcoming USS FREEDOM]
    - Reduced radar cross section for EWP loadouts



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2539
  • News-Feed wrote:




    A-164 Wipeout Skin Mod von EricJ (RC4)

    ***** Update *****


    EricJ veröffentlichte sein A-164 Wipeout Skin Mod Addon in den Bi-Foren. Das Addon enthält verschiedene A-164 Wipeout ReSkins auf Basis der BIS Modelle in Farben der aktuellen A-10.

    Zitat

    Aircraft:
    - Plane_CAS_USAF_01 (A-164 Wipeout [MDARNG])
    - Plane_CAS_USAF_02 (A-164 Wipeout [USAF])

    Original base texture from BIS, with edits to represent the actual colors of the A-10 (of which the Wipeout is obviously modeled on) and features one representing the 104th FS, Maryland Air National Guard, 2035, from Baltimore, Maryland. The [USAF] one is a more “generic” scheme in case you don’t like the MDARNG version.

    Changelog:
    RC4
    - Added "JAWS" camo scheme
    - Tweaked some textures and all aircraft have false canopies and added more detail as necessary
    - Added adjustable countermeasures programming courtesy of geraldbolso1899

    RC3
    - Added Master Arm System (courtesy of John_Spartan)
    - Added more detail to both skins, and tweaked other details as well.
    - Requires 1.32 (to solve the texture mapping error recently found)

    RC2
    - Readjusted colors and darkened



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2501
  • News-Feed wrote:




    Voice Informer for Planes von TECAK & Blender (v1.1)

    ***** Update *****

    TECAK veröffentlichte sein Voice Informer for Planes Addon in den Bi-Foren. Voice Informer REDFOR To-199, A-143 (RI-65B) und BLUEFOR A-164 (VI) Flugzeuge.

    Zitat

    Voice informer for the REDFOR aircraft To-199, A-143 (RI-65B) and BLUEFOR A-164 (VI)

    Changelog:
    v1.1
    - Adds Missile Detect System



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2537
  • Armaholic wrote:



    |TG| Will informed us he released an updated version of his Anvil Mission Editor and Framework on the BI forums.
    On our downloadpage linked below you can also find a version with the Altis and Stratis maps bundled.

      Quote :
      This version is the last "Alpha" version and should represent the finalised mission data structure. Version 5.4 introduces a new "Windows 8" look and feel, as wel

      Read the full article on Armaholic




    Quelle: armaholic.com/page.php?id=26211
  • News-Feed wrote:




    Helmet Mounted Displays Mod von geraldbolso1899 (v2.1)

    ***** Update *****

    geraldbolso1899 veröffentlichte sein Helmet Mounted Displays Mod in den Bi-Foren. Das Addon enthält einige HMD Veränderungen für die Hubschrauber im Spiel: Little Bird, Ghosthawk, Hellcat, Merlin, Comanche, Orca und Kajman.

    Zitat

    I decided to make a few changes on the HMD of the vanilla helicopters, cause they were either broken or too small.
    It's made for the Little Bird, Ghosthawk, Hellcat, Merlin, Comanche, Orca and Kajman

    Features:
    - Replacement of the broken Vanilla HMDs with new and awesome representations of real life HMDs!
    - Comanche now has a Solid Box on every contact picked up by the "magic radar".
    - New UI for turrets.
    - Some weapon changes.

    Changelog:
    v2.1
    - Fixed Kimi_GUI error.
    - Added Countermeasure indications.
    - Added Countermeasure release programs. More details in reference manual.
    - Added IR Jammer for Comanche and Ghosthawk. More details in reference manual.



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2027
  • Bohemia Interactive Forums wrote:


    Arma 3 Coding Basics
    by
    austin(medic)

    I wrote up this guide a while back on the steam forums, but I thought it might be useful to upload it elsewhere.

    Basically it attempts to go over the basics of coding in arma 3. Although I'm no coding guru like some other people on these forums, I do know how to make scripts. Most of it was written off the top of my head, so its probably far from being a complete guide, still, something is better than nothing.

    It contains 11 sections (techically 12 with the intro paragraph)

    they cover: Helpful Websites, Varaibles, Files Data types, Passing Variables to Scripts, The Error box, SQF File structure, Clean Code, Functions, Comments, and also a section on Camera Scripting.

    Any suggestions put them down in the comments

    Mirrors:

    Armaholic

    Dropbox




    Quelle: forums.bistudio.com/showthread…g-Basics&goto=newpost
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