>> DOWNLOAD (Steam):
>> DOWNLOAD (For servers, PBO file):
Please vote me in the Arma 3 Make Arma Not War contest:
Capture The Flag 2.0 is a mission engine, for Arma 3, created from scratch to bring the CTF missions to the next level.
Capture The Flag 2.0 system is based on backpakc-flag mechanics. I created the CTF 2.0 mission engine not only to be solid, light and network friendly, this new system also allows to introduce new features:
. Be able to pick, for each side, one of 33 nationalities (Flags, backpacks and plates)
. Backpack drop to be able to pass the backpack to a colleague.
. Quality details like for instance, in a CTF 2.0 mission you will not see players with a flag floating on their backs... instead, you will see players carrying backpacks with vivid colours.
. Team weapons. All players will have same standard equipment but two boxes will give to each team: 1x assault rifle, 1x machine gun, 1x rifle, 1x sniper rifle, smoke, weapon sights.
. Automatic markers and tag systems to allow you to play with friends like you never did before! These systems are independent and can be disabled by mission parameters.
. Protection on respawn and friendly fire system with voting. Now you can forgive a team mate for killing you... or not. The system will punish by default the team killer but you can stop this if you want. If the team killer reaches 4 team kills the team killer game will be locked. If the team killer behaves well his team kills counts will be reduced 1unit every 8min.
. TrackingCAM is a spectator mode that allows you to track players. What makes special TrackingCAM is the TV mode. This mode is automatic and it will show a player all the time without the need to touch your computer. Is like watching the TV!
. Dedicated CTF table + statistics.
. 3D Weapon menu that will allow you to custom your weapon while you can see your avatar.
. Automatic flexible limits.
. Detailed briefing.
. Long and short intro. This feature is required as CTF 2.0 can be used for serious gameplay. For this reason people who join when the mission already started will watch a short intro to avoid them to see the other players.
. Intelligent complex scenario design.
. Different environment conditions: light, rain and fog.
Template... This is the icing of the cake! This CTF game engine is a template. With a few changes you can introduce all the Capture The Flag 2.0 features to your mission.
Capture The Flag 2.0 is a multilingual (English, French, German and Spanish) mission engine.
All of this created without triggers, using only 2 public variables and having a minimal impact on game performance.
1. Click on the link: http://steamcommunity.com/sharedfile.../?id=330911872
2. Log in.
3. Click on the "+Subscribe" button.
4. Goto to multiplayer, New.
5. Pick CTF2 - Quake from the Stratis map list.
INSTALLATION (For a dedicated server. PBO file):
1. Place the file in this folder:
C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\MPMissions
2. Goto to multiplayer, New.
3. Pick CTF2 - Quake from the Stratis map list.
I started working on this project before the Arma 3 contest was created... It has been a huge challenge to create a Capture The Flag mission system like this. Like I said in the video "The code used to create CTF 2.0 only has in common with previous CTF Arma modes that you can see flags on them. Before I created it, and then, I understood it ;)" Even creating the video has been a big job as after all the time invested in this project it deserves a video at the same level than the mission system.
I normally I do not explain every single thing about my creations (Not because I do not want to do it! I do not talk about them because I have more of them in my mind!) but I think this time I will spend some time talking about the systems and details that Capture The Flag 2.0 - Quake mission system has. I'm warning you... The original sound track for this mission was the Game of Thrones melody... Soon you will understand why ;)
Thanks for your time
Created By Murcielago (email@example.com)