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  • Bohemia Interactive Forums wrote:




    40 Commando Royal Marines

    Who Are We?

    40 Commando is the revival of a previous Arma 2 clan (under a different name) with new members drawing experience from our time spent within other milsim units. 40 Commando formed in March 2015 however the roots of our Arma clans can be traced back to 2013, showing we have a bit of experience when it comes to the Arma milsim scene.

    Interested in something?

    Joining?

    Requirements:
    Working Microphone.
    Working copy of Arma 3.
    Available to attend missions at 8PM Gmt on a Wednesday.
    Willing to Install Mods.

    PM me with your

    Name
    Age
    Nationality
    Preferred Role
    Any Previous Experience

    Joint Ops?

    Contact Bulajunior (40Cdo) on Steam, or alternatively you can PM me on here.

    Mergers?

    We are always happy to allow Smaller units a chance to join the community to try to work together to build a stronger regiment. Therefore we are always looking for groups of any number to join and if they want (Discretion of the Command team is required) they can form their own section or fire team. This allows them to stick within the group they feel comfortable in but also expand both our communities.

    If you are interested in a merger please contact Bulajunior (40Cdo) On Steam or alternatively you can pm me on here.

    Roster

    Section 1

    Section IC - 2nd Lieutenant. E. Hawkins
    Machine Gunner - Marine. M. Campbell
    Grenadier - Marine. M. Galloway
    Marksman - Marine. T. Benno
    Section 2IC - Corporal. T. Wiles
    Machine Gunner - Marine. K. Campbell
    Grenadier - Marine. M. Williams
    Marksman - Marine. D. Haiq
    Rifleman - Marine. D. Wilkinson

    148 (Commando) Royal Artillery

    Battery IC - Bombardier. R. Goldstein
    Battery 2IC -Lance Bombardier. H. Pluto
    Battery Signaller - Lance Bombardier. V. Zayestev
    Commando Gunner - Gunner. S. Shecklestein
    Commando Gunner - *Open*

    Open Roles

    40 Commando - Marine, with opportunity to become medic, signaller and team leaders.
    24 (Commando) Royal Engineer Support - Building defences, vehicle repair and bomb disposal.
    Special Boat Service Member - Covert reconnaissance.
    847 Naval Air Squadron - Transport and Close air support, Pilot and Gunner roles available.




    Quelle: forums.bistudio.com/showthread…cruiting&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hi folks,

    I have a few questions I would appreciate some help with!

    Question #1
    As a player we have different options for the gear we can have our guy wear such as uniforms, vests and backpacks. It appears to me as though some of those gear store more or less objects in them. Example: some back packs can store more stuff then others and some vests can store more or less stuff then others.

    My question to you is there a guide some where that lists all the different gear your player can wear and how much each piece of gear can hold?

    Question #2
    In the campaign or player made missions if my player can get ahold of an enemy uniform and wear it, will it help me get near/closer to the enemy without/before they attack me verses wearing my factions uniform?

    Question #3
    I don't know very much about the different ammo sizes and there strengths vs each other. Could some list them in order from strongest to weakest or vice versa for me? (Talking about ammo for infantry guns, not launchers or other weapons)

    Thank you for your help in advance! I love this game, good job Bohemia, all the modders and others who help support it and make it the best fps sandbox game in the world (My opinion)!




    Quelle: forums.bistudio.com/showthread…strength&goto=newpost
  • Bohemia Interactive Forums wrote:


    We are a newly formed milsim group based in Europe known as The Pathfinders.

    Currently we are 6 men strong and we are looking to expand our group and bring in new members. This is to help grow and improve our community as well as play our way and have a great time doing so.
    Expect intense missions with a heavy emphasis on milsim and immersion, though we will never expect you to call anybody "sir" we will be expecting a hardcore attitude and no nonsense approach to gameplay. We specialise in covert operations and will be planning on expanding into combined arms operations when we feel like we have grown enough.

    Our main nights are Saturdays at 1900 and Wednesdays at 1900 when training or FTX sessions are organised.

    If you are like minded and want to be part of a tight knit community where everybody gets along, and to help grow that community, then The Pathfinders is definitely for you.

    To join, you must be 18+; agree to our small rule-set; download our mods and pass our interview stage after your application has been submitted.

    To find out more, go to our website: http://thepathfindersgu.enjin.com/recruitment and submit an application.

    Or if you have any questions or are showing an interest then please add me on steam: http://steamcommunity.com/id/debrief/[2] and feel free to drop me a message and we can chat about any concerns or queries you may have.
    Thanks for your time and I hope to be approving your application soon.




    Quelle: forums.bistudio.com/showthread…ilsim-GU&goto=newpost
  • Bohemia Interactive Forums wrote:


    I've been playing a lot of Zeus lately, and I've been noticing that all the AI is local to whoever placed it. I find this troublesome because a lot of GMs have either poor connections or they place down too many AI at once, causing them to lag. I'm working on a custom ZGM gametype, and I'm wondering if there's any way to change the locality of the AI placed by Zeus, perhaps offload some of the computation onto the server or the Game Moderator.




    Quelle: forums.bistudio.com/showthread…locality&goto=newpost
  • News-Feed wrote:




    Tactical Hand Signals (THS) von Emperias & Zigomarvin (v1.2.0)

    ***** Update *****


    Zigomarvin veröffentlichte sein Tactical Hand Signals (THS) Addon in den Bi-Foren.

    Zitat

    When distances are too long for voice communication* and as a quick alternative to radio communication* at short range, we are proud to release the Tactical Hand Signals. The THS provides, in a MilSim vision, some simples an clear hand signals you can use in any situation.

    * when using TFAR or ACRE2

    Features :
    - Tap shoulder action to informe your mates without a word
    - 8 original animations based on real hand signals, designed to accomodate gameplay as well as aesthetics
    - Customisable key bindings to fit your keyboard configuration

    Changelog:
    THS 1.2.0 released, 2 new animations "hold" and "warning" for a total of 8 gestures.

    v1.2.0
    - added : 2 new animations, "hold" and "warning"



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3151
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