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  • Bohemia Interactive Forums wrote:


    Hello there.

    Sorry if i post this in the wrong place.

    Could anyone be able to made me a custom military base with the A3 editor ?

    The zone is in south of Kavala, this area in the Bay of Neri is what I seek. Indeed in this photo you can see 25 houses + two eccentric houses. The red one for officiers, and the black one for NCOs.

    http://i.imgur.com/tDqKtoh.jpg (198 kB)

    I'd like to have a military living area, with walls around it, some towers, bargate (blue circle on the picture)



    Thanks.

    P.S : sorry for my terrible english, not my native language




    Quelle: forums.bistudio.com/showthread…tom-base&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hello, am I the only one who has problem to get mission from the workshop into Arma 3? I subscribe to mission, but get them ingame only the day after or so...
    I've also noticed that in the A3 launcher, it is written that steam is offline, which is actually not the case...
    Someone has also that problem?
    Tkx




    Quelle: forums.bistudio.com/showthread…workshop&goto=newpost
  • Armaholic wrote:


    G2A.COM Paysafecard Sale


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    It doesn't matter if you're a full time hardcore gamer or a casual gamer who would launches a game only from time to time – you must visit the Exlusive Paysafecard Sale on G2A.com.
    You'll find over 30 carefully selected gaming deals that would keep you amused in this chilly season. What's more if you're using the paysafecard on

    Read the full article on Armaholic




    Quelle: armaholic.com/page.php?id=26940
  • Bohemia Interactive Forums wrote:


    -
    Release of FCSP-missions! (FCSP = ‘Frontline Commander Strategy Playground’-mission concept)






    NOW I RELEASE 3 MISSIONS FOR ARMA3!
    When I started to make simple Arma3-missions for my own pleasure for a little more than about a year ago I had no intention to release them officially. Gradually, over time, after lot’s of “what-would-happen-if-I-tested-this-and-that”-situations ( = I had been pretty mission-editing-abusing; an edit-Armaholic) I got the idea to perhaps put the missions “out there” since at least myself had fun playing my them!

    During the process, visions of what I like to find in my missions got a bit clearer but since I had no coding knowledge it was a bit rough to make all stuff to work but I got lot of help from the Bohemia Community in general and in particular SaOk so at least some of the visions are incorporated. My profession is in the area of art/graphic design and I’m used to work with concepts so after a while I pinned down my visions to the “Frontline Commander Strategy Playground”-mission concept; in short FCSP.


    FCSP-CONCEPT BACKGROUND STORY
    The Frontline Commander Strategy Playground-mission concept, FCSP, is an test to sum up some of the gaming experiences I got when playing different war type games through the years. For example I did like Battlefield up to version 3 (after that to much arcade) but I thought the concept of capturing flags was a bit to generic; I wished more “adventure”. I did like the sandbox world of FarCry but to few seemed to play on the online servers and the missions seemed to be generic too. I did like some flight simulators, as ancient but solid A10 Cuba, but missed the combined arms concept and that the ground was not accessible FPS-style meaning for example adventurous rescue mission after being shot down was not possible. Basically I wished to create missions where the ADVENTURE are central but where things as strategy and clear mission goals still was important. Then I discovered Arma and the almost unlimited possibilities there...


    FCSP-CONCEPT INFO
    As said above the shortening ‘FCSP’ stands for the ‘Frontline Commander Strategy Playground’-mission concept. The word ‘Commander’ signifies that these missions are centered around the commander which means one player MUST know how to use that role. At game start the different units, both friends (Blufor) and foes (Opfor) are placed on semi random locations and the strategies to complete the tasks have to be built from that. In other words quite many different possible start conditions. The combat map are central and gives info about stuff that can be used creatively during game play. Continuous live intel-messages on the screen creates situation awareness on what is going on in the landscape and are necessary to be focused on so the planing are updated to actual conditions.

    # The commander have quite many resources (different kind of units) but note; no vehicles (manned/unmanned) will respawn so combat ‘resource planning’ is central! For example: It may be a bad idea to waste all air units immediately by sending them into a heavily AA-area.

    # In most missions the commander are bossing over it’s own infantry group and sometimes another one. Above that attack chopper units, fighter jet units, tank units and you could - by using the options in the support menu also use support functions as artillery (real and movable groups, not virtual = have to be protected from air attacks), call for supply drop and call for helicopter transport.

    # An important factor for the ‘Strategy’-aspect is that great concern are also given to save civilian lives. If a certain amount of civilians die the missions will be classified as failure meaning the round will aborted.

    # The words ‘Strategy Playground’ are referring to that the mission concept encourage to have fun with testing different strategies each round: How will the game play feeling be and the outcome number of respawns, civilians casualties, downed Opfor units change with other strategies on how to use all resources/units and mission start locations, weather and time of day? The concept is about ‘play-evaluate-experiment’!

    # The word ‘Playground’ also refers to that hard core realism isn’t the main aim; instead the feeling of unpredictable ‘adventure’ is using a ‘sandbox’-thinking! For example resources of different kind can be found in the landscape (often marked on map) to prevent things are running meaninglessly hard; It’s not fun if nearest ammo depot or vehicle is 3 hours walk from your current location... Of the same reason, after you eventually are being killed, you don’t respawn at base; instead you respawn at random location not far from the point of being killed. With this respawn concept the death ‘costs’ waiting-for-respawn-time and interrupts what you are doing but not totally disturbs the game flow which respawning at base tends to do.


    LIST OF FEATURES
    > High Command role (army commander). One player MUST play and know how to use that role.This is the core in these the FCSP-mission and has to be played; single player as well as multiplayer. Demands strategic decisions how to use the army and gives a feeling of overview.
    > Group leader role. The Commander combines the High Command role with the Group Commander role. Here you got a band of brothers feeling. Work active with orders what they should do and how they should behave (for example strategic/tactical movements, behaviors as stealth mood)
    > Civilians that have to be protected. A certain amount of dead civilians and the mission abort. Many of the civilians are used as human shields near primary targets but will escape when the Opfor guards are ‘distracted’.
    > At game start; semi-random insertion of both own troops and Opfor targets and troops. A factor that force to active strategic thinking and the demand for recon.
    > Semi-random respawn concept. The player don't respawn at base; instead you respawn at random location not far from the point of being killed. With this respawn concept the death ‘costs’ waiting-for-respawn-time and interrupts what you are doing but not totally destroyes the game flow.which respawning at base tends to do.
    > Clear goals for the each mission; a handful of tasks, that should be completed. The list is always the same but locations of the task objects can shifting which gives variation and challenge.
    > Continuous intel reports what happens in on the battlefield that gives a feeling of situation awareness.
    > The huge transport chopper CH-49 Mohawk can be used to lift tanks to strategic locations.
    > Some possibilities to influence weather.
    > Some possibilities to influence time of day.
    > Virtual Ammo Box-system; used in ammo boxes but also in many vehicles.
    > Artillery (not virtual; real units that have to be protected).
    > Possibility to call for supply drop and call for helicopter transport using radio the button menu (both virtual spawned functions).


    REQUIREMENTS
    > Knowledge how to use High Command role and group command role
    > No mods är needed.


    CREATOR/CREDITS
    As said above I got coding got help the Bohemia Community in general and in particular SaOk. Epic thanks to SaOk!




    THE MISSIONS



    FCSP COUNTRYSIDE WAR (HOSTAGE RESCUE) [COOP 1-9]



    Data Type: Scenario
    Addon Type: Mechanics
    Scenario Gameplay: Coop (work as Single Player as well but I recommend to use the Arma3-MULTIPLAYER-browser to launch the mission)
    Scenario Type: Air, Infantry, Vehicles, Water
    Scenario Map: Altis
    Images: https://www.facebook.com/media/set/?...3407077&type=1
    Video: FCSP concept demo on mission 'COUNTRYSIDE WAR [hostage rescue]' http://youtu.be/ZLzjOqhD5jY
    Steam: http://steamcommunity.com/sharedfile.../?id=320244589

    ### BREFING: Intel says that Opfor has captured the area from the village Abdera to the the coast line about 3 kilometers from there. Intel also indicates 2 ‘Secret Weapon Devices’ in the area which Opfor ‘equipped’ with civilian human shield hostages. Those devices must be destroyed but great concern are also given to save civilian lives. If a certain amount of civilians dies the mission will be classified as failure meaning the round will aborted. Intel also says the area contains artillery and tanks which also will be found on the target list.

    ### STRATEGY HINT: This mission can provide many combat experiences. Sneaky infiltration style with sniping and tactical laser guided artillery, close-quarter-combat, infantry-fight in forests, air-to-ground-combat, ground-to-air-combat, air-to-air-combat, tank-to-tank-combat, AT-infantry-to-tank and so on. Strategic variations are many. Explore that!

    ### MISSION DURATION: About 1 to 2,5 hours.





    FCSP URBAN WAR (HOSTAGE RESCUE) [COOP 1-6]


    Data Type: Scenario
    Addon Type: Mechanics
    Scenario Gameplay: Coop (work as Single Player as well but I recommend to use the Arma3-MULTIPLAYER-browser to launch the mission)
    Scenario Type: Air, Infantry, Vehicles, Water
    Scenario Map: Altis
    Images: https://www.facebook.com/media/set/?...=3&uploaded=39
    Steam: http://steamcommunity.com/sharedfile.../?id=320593757

    ### BREFING: Intel says that Opfor has captured the biggest town on the island; Kavala. Intel indicates a ’Secret Weapon Devices’ in the center of the town which Opfor ’equipped’ with civilian human shield hostages. That devices must be destroyed but great concern are also given to save civilian lives. If a certain amount of civilians dies the mission will be classified as failure meaning the round will aborted.

    ### STRATEGY HINT: This mission have a most of all a urban warfare theme but many strategies is possible; from sneaky infiltration style with sniping and tactical laser guided artillery to for example start the mission with an air-phase but note - the town is quite good defended against against air attacks with fortified roof tops. Tanks and AA-vehicles driving around on the streets that have to be dealt with. Approaching the town in vehicle are almost impossible from the open areas west of town (AT and mortars). Explore the possibilities!

    ### MISSION DURATION: About 1 to 2 hours.




    FCSP TANK WAR (HOSTAGE RESCUE) [COOP 1-6]


    Data Type: Scenario
    Addon Type: Mechanics
    Scenario Gameplay: Coop (work as Single Player as well but I recommend to use the Arma3-MULTIPLAYER-browser to launch the mission)
    Scenario Type: Air, Infantry, Vehicles, Water
    Scenario Map: Altis
    Images: https://www.facebook.com/media/set/?...3407077&type=1
    Steam: http://steamcommunity.com/sharedfile.../?id=320244589


    ### BREFING: This mission starts with an emergency alarm! Intel says a chopper, containing VIP civilians after managing to perform an escape from a hostage situation, has crashed about 2 kilometers from our main base. The passengers has survived but huge armed Opfor forces are racing against the crash site and the lives of the VIP’s are in great danger! The first task is to stop those armed forces before it’s too late! After that the task is to free another group of VIP’s that Opfor hold as hostages in a heavily tank guarded town 6 kilometers away.
    Note: Great concern are given to save civilian lives. If a certain amount of civilians dies the mission will be classified as failure meaning the round will aborted.

    ### STRATEGY HINT: This mission have a anti tank theme but use combined armes to deal with it. Main choice is if you as player will have a tank-to-tank-battle experience or a air-to-tank experience. Mission also include hostile jets and choppers so air-to-air combat will also be on the menu.

    ### MISSION DURATION: About 1 to 1,5 hours.






    Quelle: forums.bistudio.com/showthread…2%80%99)&goto=newpost
  • Armaholic wrote:


    G2A.COM Paysafecard Sale


    Fall – a perfect time for gaming!
    It doesn't matter if you're a full time hardcore gamer or a casual gamer who would launches a game only from time to time – you must visit the Exlusive Paysafecard Sale on G2A.com.
    You'll find over 30 carefully selected gaming deals that would keep you amused in this chilly season. What's more if you're using the paysafecard on a da

    Read the full article on Armaholic




    Quelle: armaholic.com/page.php?id=26940
  • Bohemia Interactive Forums wrote:


    I know we have the equivalent of the Dark Souls community who somehow want to believe this either doesn't exist or that people should just deal with it, but it's just really annoying.

    Really, really annoying.

    I know the partial explanation is that perhaps the AI "guesses" where the player might be, but in the particular case I was just involved in, the ai simply couldn't have seen me.

    I was basically seeing tracers flying out at me from tall grass that I myself could not see through without going into 3rd person view. The AI was laying down as well, and I was prone myself.

    I don't know if this is not addressed because it might make the AI seem super dumb if they can't do this, but it's just beyond annoying. I would rather have dumbass AI that pretends you disappeared after moving behind some tall grass than them somehow magically being able to know your location and shoot at you through it even though they themselves are thoroughly obscured.

    Is this ever not going to be a thing? It's just killing my experience.




    Quelle: forums.bistudio.com/showthread…e-player&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hey guys, stuck on getting my simple model setup in the game.

    I'm just looking for the config on how to set up my model to have a working Cargo Door, and a Cargo Bay.

    I'm very new to modeling and ArmA in general. I'm trying to put my simple static aircraft into the game so I can use it for my HALO mod.

    For now, it doesn't need to fly or anything, I just need to walk up to it and click the button to drop down the Cargo Ramp, and walk into the Cargo Bay.

    Right now, the Geometry LOD isnt working so you just pass right through everything. Not sure what I'm doing wrong. The Bay is 5 block objects, plus the Ramp. Does the floor have to be a Roadway LOD?

    And since its a static faux aircraft, does anyone have a config to set this up by chance with the working Cargo Ramp? I have the basics and Memory LOD, but so far no luck.

    I'll be out of town for a few days and wanted to get this setup before I leave so I thought I'd ask the pros. Thanks guys!




    Quelle: forums.bistudio.com/showthread…odel-LOD&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hey guys,

    I have only ever hosted an Arma server through specific game hosting companies. My only experience with dedicated servers goes back to years ago using a couple of Windows servers through virtual PC to setup a WoW private server (I know.. I know...). To be honest... I haven't even used Linux ever. Not even in a partition or on someone elses computer. Hell I've never even seen it being used.

    All that aside, i'm at a crossroad. After reading up a bit I see a lot of issues and frustration some people have with hosting Linux (despite others having no issues at all) and it makes me ask the question. Are Linux servers even worth it? The only reason I ask is because if it's just as good without issues there would be no point in spending the additional 25$ per month for Windows 08 license. Thanks in advance to whoever spends the time to help out, I really appreciate it.




    Quelle: forums.bistudio.com/showthread…worth-it&goto=newpost
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