combinedarms.de

  • Bohemia Interactive Forums - ARMA 3 - GENERAL wrote:


    Hello, i´ve starting to get a problem with the textures on arma 3. i set to Very High but after 2 or 3 minutes automatically drops down to High, but when i go to video settings the textures are on very high. so i need configure again, set it to high and after that, to very high and works fine for 2 or 3 minutes, and again the same problem. I hope someone would help me, it's very annoying if i have fps to play with very high.




    Quelle: forums.bistudio.com/showthread…ops-down&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - ADDONS & MODS: COMPLETE wrote:



    Description:
    Santa Catalina Island for Arma 3 is an accurate replication of the real world Island located just off the coast of Southern California, USA. The island's only town, Avalon, features traditional American homes and a lovely downtown; made with over 30 unique buildings, objects and textures. Away from the town, you'll find Catalina's chaparral biome makes for interesting and intense battles in its hilly terrain and dense vegetation.

    Requirements:
    None.

    Steam Workshop:
    http://steamcommunity.com/sharedfile.../?id=473331251

    Download (v1.3, Serverkey included):
    http://www.mediafire.com/download/cj...ina+Island.rar









    Quelle: forums.bistudio.com/showthread…-Terrain&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - ADDONS & MODS: COMPLETE wrote:




    Arma 2 Cutscene Animations in Arma 3


    Good day!

    I was always fond of having some of Arma 2's original animations in Arma 3 as I loved Harvest Red's atmospheric cutscenes. I recently picked up porting a few animations for an SP project of mine using BI's licensed data packages and was surprised how well they work in Arma 3. Thus, I've ported a few dozen cutscene animations by now and would just like to share these ports as a resource for other fellow mission makers and cutscene lovers. Note that they're incomplete, action sets are not defined yet and some might not work as intended. As I feel this is kind of an open source project and I don't want to dedicate too much effort to this stand-alone release I will also publish my sources for anyone to extend or re-use in other work. If your favourite A2 animation is missing provide me with the classname and I'll see what I can do.

    Version: 1.00

    Overview
    This addon ports a bunch of cutscene animations from Arma 2 to Arma 3. It is not complete yet but it already provides mission creators with more variety for their cutscenes. Note that most ported Arma 2 cutscenes show up under Cutscene or Unknown categories in the animation viewer.

    Media





    Requirements
    None.

    How to Install
    Standard mod procedure. Just unpack the @A2C folder to your Arma 3 dir and launch it with BI's or a custom launcher.

    Changelog
    1.00 - 04.07.2015
    • Initial Release


    Known Issues
    • Action sets are not properly defined yet.
    • Some animations might not work as intended or do not work at all.


    License

    Animations sources are taken from Bohemia Interactive Studios' official licensed data packages. Content created by IndeedPete is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, just give me a mention in the credits.

    Credits & Thanks
    • BIS for their tutorials and licensed data packages.


    Download
    Dropbox v1.00
    Steam Workshop v1.00 (Addon Only, No Sources)




    Quelle: forums.bistudio.com/showthread…n-Arma-3&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - ADDONS & MODS: COMPLETE wrote:




    Star Wars Imperial Assault is a total conversion mod for ARMA 3.

    After the fall of the Republic Emperor Palpatine has taken full control of the senate. A Rebel Alliance has formed to fight for freedom from the Galactic Empire. Choose to fight for the Empire and crush the rebellion. Or join the Rebel Alliance and fight for freedom. The choice is yours!



    CURRENT CONTENT
    The mod is being progressively developed and deployed in small packages (see here for full details of this approach). At present it contains the following packages:

    Package #1 - Scout Pack
    1. Scout Trooper - comes with red and blue variant for team multiplayer (blue is under BLUFOR)
    2. Scout Blaster with detachable scope
    3. Scout Thermal Detonator (throwable)
    4. Speeder Bike
    5. Imperial Crate (ammo crate)
    6. Imperial Banner - comes with red and blue variant for team multiplayer

    You can find a full list of planned scope on the mod website here

    We'll be announcing the next package shortly.

    Credits for Package 1
    • Scout Trooper model and textures - David Munoz Velazquez
    • Scout Trooper rigging, import and config - Chris *PomiGit*
    • Scout blaster model and textures - Kevin *RumHam*
    • Scout Blaster Import and Config - Chris *PomiGit
    • All sounds - Maxx *DeadSignal*
    • Speeder bike model - Kevin *RumHam*
    • Speeder bike textures - Kevin *RumHam* and Troy *ToxicSludge*
    • Speeder Bike import, config and anims - Ruppertle
    • Blaster effects -Ruppertle
    • Imperial Crate model - Kevin *RumHam*
    • Imperial Crate textures - Troy *ToxicSludge*
    • Imperial Banner model, textures, import, config - Chris *PomiGit*


    Download
    The Scout pack is now available to download from Steam Workshop:



    Mod file
    In order to view proper menu icons and see the mod description in game, you need to separately download the mod.cpp file. Steam workshop doesnt seem to support it.

    Here is a link:
    https://www.dropbox.com/s/pl7q3z0f89f0bi5/mod.cpp?dl=0

    The file should be placed in the root directory of the mod not the addons folder i.e @Star Wars - Imperial Assault. Unfortunately it gets deleted everytime we update so you'll need to redownload again.

    Donations
    We are not seeking to make a profit from the work we do however if you would like to show your support to the team via donation you can now do so using the button below.





    Quelle: forums.bistudio.com/showthread…-Assault&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - USER MISSIONS wrote:


    Tonight July 4th at 10pm EST, TFA will be hosting my new sector control mission on Hindu kush map.

    Heres our teamspeak address: sdsc.teamspeak3.com:9685


    There are 20 spots with 7 already filled. please hop in ts or hit me on steam message look for LTDanThomas and shoot me a friend request. All are welcome and looking forward to it. Lists of mods can be placed or search steam workshop for the Hindu Kush Sector Control mission by ltdanthomas




    Quelle: forums.bistudio.com/showthread…ce-angel&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - USER MISSIONS wrote:


    Tonight july 4th, TFA will be hosting my new sector control mission on Hindu kush map.

    Heres our teamspeak address: sdsc.teamspeak3.com:9685


    There are 20 spots with 7 already filled. please hop in ts or hit me on steam message look for LTDanThomas and shoot me a friend request. All are welcome and looking forward to it. Lists of mods can be placed or search steam workshop for the Hindu Kush Sector Control mission by ltdanthomas




    Quelle: forums.bistudio.com/showthread…ce-angel&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - GENERAL wrote:


    I was playing Arma 3 on ultra with a stable 60-80 fps before.

    I've come back after a few months and my frame rate has halved , i'm getting between 30-50 fps on high .

    Has there been patch that has screwed with performance ? I have no idea why this would suddenly happen.

    My specs are,

    i7 4770 @4.4 ghz
    16gb 1866
    2x GTX 770 4GB




    Quelle: forums.bistudio.com/showthread…-To-Arma&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - USER MISSIONS wrote:


    Porte's Firefight by Porte (Steam - porte11)

    https://drive.google.com/file/d/0B-W...ew?usp=sharing

    http://i.imgur.com/QffYQyB.jpg (106 kB)

    Just insert the pbo(s) of your choice in the MP Missions folder located in your ArmA 3 Directory.

    -----------------------------------------------

    Required Mods:

    ALiVE - http://www.armaholic.com/page.php?id=23684
    RHS US Armed Forces - http://www.armaholic.com/page.php?id=27149
    (Soon)RHS Armed Forces of the Russian Federation - http://www.armaholic.com/page.php?id=27150

    -----------------------------------------------

    FOR SOME MISSIONS -

    All in Arma Terrain pack - http://www.armaholic.com/page.php?id=26682

    -----------------------------------------------

    KUNDUZ4 MISSION REQUIRES CAF AGGRESSORS - http://www.armaholic.com/page.php?id=24441

    -----------------------------------------------

    Why:

    Couldn't find any decent missions that used ALiVE, so I decided to make my own. These are intended for COOP but have 2 slots for OPFOR.
    Not the best mission maker out there but it works (;
    Tried to make this as lag free as possible.
    -------------------------------------------------------------------

    It's sort of like insurgency but no red squares, medium amount of intel, must gather intel from civs around the map.


    Made this to be primarily an Infantry based mission, you can get AI support via the ALiVE Combat Support menu.



    -Fixed Wing Support (Some missions)
    -Helicopter Gunships
    -Helicopter Transport
    -Artillery

    Basically just hunt down insurgents, check civs, look around for Recruitment HQ's, Weapons Depot's, IED Factories, etc,

    You can always turn on Tasks via the C2ISTAR, MAKE SURE YOUR ALiVE KEY IS SET.

    -------------------------------------------------------------------------------

    INCLUDED -

    -Weather and Time of day Parameters
    -Heli Lift
    -Revive
    -Halo Flag
    -Virtual Arsenal

    --------------List of Missions so far---------------

    Kunduz - Kunduz2
    Kunduz - Kunduz4 - (CAF AGGRESSORS)
    Altis South West - altis1
    Altis South Pennisula - altis2
    Altis North West - altisnw
    Cherarus Whole map - cherna1
    Chernarus North East - chernane
    South Sahrani - southsahrani
    North Sahrani - northsahrani
    Takistan Whole map - takistan
    Zargabad Whole map - zargabad

    ------------------------------------------------------
    Future Plans

    -Russian vs Insurgents
    -More maps
    -More features

    --------------------------------------------------------

    Sorry about the mission file names, will try to change in the future, easily distingished in the mission select screen though!

    Let me know if you want something added, a new map, different faction, or fixed.

    -----------------------------------------------------------------------------------

    Have fun!!




    Quelle: forums.bistudio.com/showthread…irefight&goto=newpost
  • News-Feed wrote:




    @Ares - Modules expanding Zeus Functionality von AntonStruyk (v1.8.0)

    ***** Update *****

    AntonStruyk veröffentlichte sein @Ares - Modules expanding Zeus Functionality Addon in den Bi-Foren. Das Addon enthält eine Erweiterung des Zeus-Tools, um abwechslungsreiche und überzeugendere Missionen zu erstellen.

    Zitat

    Ares is a mod aimed expanding the tools available to Zeus so that it is possible to create more varied and compelling missions. The goal is to add simple useful functionality to Zeus without requiring any extra mods running on other clients or the server.

    Features
    * New Compositions introducing many more pre-created bases and obstacles for use in your missions.
    * Expanded control over unit behaviours and equipment including:
    * Ability to make enemy (or friendly) AI units surrender
    * Building searching
    * Garrisoning buildings
    * Controlling flashlight and NVG use
    * Firing artillery
    * Generating patrol routes
    * And more...
    * Added ability to teleport friendly players and to create teleporters to allow them to move themselves between specific points in the mission
    * Ability to save and load your own Zeus-placed structures via clipboard for re-use between missions
    * Ability to save and load your custom Arsenal ammobox loadouts via the clipboard for re-use between missions
    * Ability for Zeus to become invisible (and invincible) to watch over players unseen.
    * Easy-to-use reinforcement modules to automatically transport and dismount units into battle
    * Full compatibility with Dedicated servers and JIP missions
    * No other mods required.
    * And more...

    Changelog:
    v1.8.0
    * Artillery - Add 'Artillery Fire Mission' module to fire artillery using map coordinates and multiple artillery pieces. (Author JonasJurczok)
    * Util - Pass 'Unit under cursor' and location to 'Execute Script' modules.
    * Save/Load - Remove deprecated Save/Load modules (using old non-SQF format)



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2619
  • News-Feed wrote:




    AEF Uniform Pack von (AEF)Duck (v1.0.9)

    ***** Update *****

    (AEF)Duck veröffentlichte sein AEF Uniform Pack Addon in den Bi-Foren. Das Addon enthält über 150 AEF Inhalte, einschließlich Equipment, Uniformen, Einheiten und Squads in drei fiktiven Fraktionen.

    Zitat

    This is a compleate Uniform pack with three sets of uniquely camouflaged fatigues. A Black and Grey Tactical uniform, a Digi-Sand desert uniform and an Australian AUSCAM themed uniform.
    Pack Includes over 150 Items including Equipment, Uniforms, Units and Squads over three fictional factions.

    Changelog:
    v1.0.9
    Added:
    2CAV NA Officer Caps
    Additional Insignias

    Fixed:
    Minor Bug Fixes
    Light Vests now have correct model



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=3065
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