combinedarms.de

  • Bohemia Interactive Forums wrote:


    So i've always wanted to get a joystick for flying helicopters in any game I play just because i've always been fascinated by helicopters and wanted a better experience than just mouse/keyboard.
    I recently found out that I should get (or at least from what I read) Joystick/Throttle/Pedals for a decent experience. I recently tried the advanced flight model with mouse/keyboard and found that it was just really awkward, and i'd like to be able to get a set that will make it more possible for me.

    I don't have a crazy budget. I'd like to keep it under $300.

    I was looking at these

    Pedals $117.94
    CH Products Pro Pedals USB Flight Simulator Pedals ( 300-111 )
    http://www.amazon.com/gp/product/B00...CJNXE6KUAPRNQ4

    and this for the joystick/throttle
    Joystick/Throttle $149.19
    Saitek X52 Flight Control System
    http://www.amazon.com/Saitek-X52-Fli...rds=saitek+x52

    I feel pretty comfortable with the pedals from what i've read, but i'm just really not sure about the joystick/throttle. I want something primarily for functionality and i'm afraid that i'll get it and it'll end up being too focused on cosmetics rather than how well it performs.


    If anyone has any recommendations for either pedals or joystick/throttle combos I would love to see your input.

    Thanks for reading.


    Also, I would like to eventually try out flight simulators which is a big reason I want these.




    Quelle: forums.bistudio.com/showthread…se-help!&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hi

    In the Steam\SteamApps\common\Arma 3 Tools\Samples_F directory, there's an example campaign created by BIS that should be ready for packing into a PBO and run as a mini campaign. The problem is that the PBO created is not recognised by the campaign selector. I used the Addon builder, and exported the PBO to the campaign folder. Will someone who know how to create a campaign have a look at this example.

    Thanks :cool:




    Quelle: forums.bistudio.com/showthread…-problem&goto=newpost
  • Bohemia Interactive Forums wrote:


    EDIT: Just realised this is the Addon forum. I'll post again there.
    Hi

    In the Steam\SteamApps\common\Arma 3 Tools\Samples_F directory, there's an example campaign created by BIS that should be ready for packing into a PBO and run as a campaign. The problem is that the PBO created is not recognised by the campaign selector. I used the Addon builder, and exported the PBO to the campaign folder. Will someone who know how to create a campaign have a look at this example.

    Thanks :cool:




    Quelle: forums.bistudio.com/showthread…-problem&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hi.
    :confused: Yes I'm confused...

    The ordinary FSM Condition (yellow diamond) works ok with a Boolean like !(alive soldier1). But I'm having trouble using that to detect a defeated tank. So I'm trying to use !(canMove tank1). Also I tried damage tank1 >= 0.5. Neither of these work. Also I tried using a variable via the editors trigger. Somehow the Boolean created this way is not visible to the FSM. probably out of scope.

    What can do to detect a defeated tank via FSM?




    Quelle: forums.bistudio.com/showthread…ed-bools&goto=newpost
  • Bohemia Interactive Forums wrote:




    ArmA 3 Editor Tutorial Video

    Hey guys! Here is the first part of a fairly large multi-part guide on how to navigate the ArmA 3 editor and begin creating awesome scenarios for yourself and friends!

    This first part covers and introduction to the editor interface, placing of units, placing of groups and grouping / ungrouping units to suit your desires, as well as the creation of markers to block out objectives.

    Mods I am Running (you may not have the same units available to place as I do) :

    The Russian Mechanized units are derived from @rhs_afrf3, Red Hammer Studios Russian Federation pack.

    - "@3cb_baf_units"
    - "@3cb_baf_vehicles"
    - "@3cb_config"
    - "@agm"
    - "@allinarmaterrainpack"
    - "@asdg_jr"
    - "@beretpack2"
    - "@blx"
    - "@Burnes_Challenger"
    - "@cba_a3"
    - "@chinookpack"
    - "@cup"
    - "@FDF_Podagorsk"
    - "@Grace_FV510"
    - "@Grace_Real_Warrior"
    - "@HLCMods_AK"
    - "@HLCMods_Core"
    - "@mad_resh"
    - "@mad_build"
    - "@panthera_a3"
    - "@PsyLandrover"
    - "@rhs_afrf3"
    - "@rksl_attachments"
    - "@st_nametags"
    - "@sthud_a3"
    - "@stkr_bi"
    - "@task_force_radio"

    DISCLAIMER: The headless client portion is not required for general mission building. I included that for the sake of my group 3 Commando Brigade and how we normally run our operations. This is something I will cover in a separate tutorial.

    This tutorial does not contain any associated files to the mission created - it is helpful to explore these modes on your own to become familiar with their form and function.

    Index:

    Start - 0:00

    Editor Interface - 0:30

    Unit Placement - 6:10

    Group Placement - 20:45

    Marker Placement - 26:15

    Hopefully you find this guide informative for the basic mission editing essentials. Part 2 will cover Waypoints, Triggers, Synchronization and Modules! Release Date : *TBA*
    If you have any questions, feel free to leave them in this thread.

    NOTE* I couldn't find any rules saying I couldn't post a video like this here - if this is against the rules, please notify me and I can delete the thread!




    Quelle: forums.bistudio.com/showthread…Tutorial&goto=newpost
  • Bohemia Interactive Forums wrote:


    i need a decent guide on setting up a handanim RTM + model.cfg, ive read tons of info on the pmc tactical wiki but i havent figured out how to do this in 3ds max yet, and object builder is well.. bad... so i figured before i tear my hair out trying to move the finger bones to fit my gun, i thought id see if there was an easier way to do this. i know there is for blender but i dont know how to use blender and it would involve learning another 3d modeling application from the ground up.




    Quelle: forums.bistudio.com/showthread…im-guide&goto=newpost
  • Bohemia Interactive Forums wrote:


    Quote:

    Originally Posted by zozo View Post
    We want to experiment with releasing an early alpha version of our new multiplayer game mode - End Game (working title) - to elicit gameplay feedback, and unlock Dev-Branch's potential for iterative improvement via dialogue between devs and players.

    For more information about this mode, please check out our Public Alpha web page, which details the gameplay and supporting MP systems (Dynamic Groups and Shared Objectives).

    This thread will gather general feedback on the mode and it MP systems (currently: 'Dynamic Groups' and 'Shared Objectives'). We've also created an announcement thread where you can track updates to the mode and find out about any playtest events.

    SPLENDID DISCLAIMER
    • Be warned: the development build is not final software; content and technology is subject to change and may still contain errors/ lack certain features.
    • Be warned again: this is an alpha version of a game mode in a beta-build environment!

    KNOWN ISSUES
    • Marksmen MP mode incorrectly named 'HVT'
    • [Shared Objectives] As group leader, sometimes setting a task will not propagate to your subordinates
    • Compositions, texts, notifications are considered placeholder (feedback still welcome!)


    Thanks in advance for your feedback, and see you on the battlefield!
    - zozo




    Quelle: forums.bistudio.com/showthread…Feedback&goto=newpost
  • Bohemia Interactive Forums wrote:


    We want to experiment with releasing an early alpha version of our new multiplayer game mode - End Game (working title) - to elicit gameplay feedback, and unlock Dev-Branch's potential for iterative improvement via dialogue between devs and players.

    For more information about this mode, please check out our Public Alpha web page, which details the gameplay and supporting MP systems (Dynamic Groups and Shared Objectives).

    This thread will track the updates we make, and also serve as a place for us to announce any public play sections. We've also created a discussion thread where you are encourage to feedback!




    Quelle: forums.bistudio.com/showthread…ncements&goto=newpost
  • Bohemia Interactive Forums - ARMA 3 - MULTIPLAYER wrote:


    By reading this message, you are (in)formally invited to a large-scale cooperative operation with the 242nd Nightstalkers IBCT

    The 242nd Nightstalkers is an infantry focused realism unit that focuses on serious fun. We believe that the experience that ArmA 3 provides: a serious, challenging, teamwork based environment is in of itself the most enjoyable way to play a PC game.

    Our previous operation saw numbers over 40 players in stable, cooperative environment, and we are certain that this one will see even more. There is no discrimination between groups and players.

    Operation Details:
    Show up on Teamspeak 3: 242nightstalkers.teamspeak3.com at Start time
    Start Time 1930 EST 3/28/15
    Estimated Finish Time: 2330 EST
    Mod preparation Time: 1800 EST (ALL MODS MUST BE PREPARED PRIOR TO 1900 EST)

    Operation Circuit Breaker


    Background
    Forward In Arms (FIA) is a nascent insurrectionist faction intent on restoring CSAT rule to Altis through the destruction of the current AAF Government. This faction has been highly successful in eroding the both the military and government infrastructures, securing government supplies and equipment, and rallying civilians to their cause through extortion, racketeering, ransom, and bribery.Should the FIA succeed, it would represent yet another massive destabilization of NATO hegemony in the mediterranean region. Despite successful combat operations in and around Agios Dionysios, FIA continues to mount major combat operations in Altis. At 0200 hours last night, FIA sleeper cells on the Molos archipelago seized control of the Molos Airfield and all assets therein, executing all AAF members within the base. Further, a shipping container leaving Altis was secretly carrying a large force of FIA members. This impromptu amphibious assault has left all towns up to Sofia under FIA control.

    Prior to the overtaking of firebase Soban South of Sofia, American QRF was able to occupy the base and fortify the position against FIA forces.



    Situation - Enemy
    Company plus sized force occupies town of Sofia and the Molos Airfield. Hostile company loosely comprised mostly of foot mobile infantry supported by technicals and stolen AAF mechanized vehicles. IED threat is nominal as the FIA have access to advanced construction equipment that could be used to rapidly deploy IEDs. FIA is assumed to have trained pilots capable of operating both rotary-wing and fixed-wing aircraft.

    Molos airfield contains a squadron of A-143 Buzzard in a mixture of both CAS and CAP configurations. The AAF forces occupying the airfield were able to sabotage the APUs of these aircraft and they are currently under maintenance

    Situation - Friendly
    Nato Motorized Platoon with attached mechanized, armored and helicopter assets totaling 35 infantry soldiers organized into three squads and one headquarters; three AMV-7 IFVs and One Merkava MK IV Urban Warfare tank.


    Vehicles
    x4 HEMMT - Covered transport truck for infantry squads
    x3 AMV-7 Armored Personnel Carrier
    x1 Slammer Urban MBT

    Infantry
    x4 Rifle Squad (Variable)
    x1 Weapons Team (Variable)
    x1 HQ Section (Variable)

    Mission
    At around 1600 hours, a prominent FIA commander will be issuing a broadcast signaling the end of the AAF on Western Altis. Many Bohemian Spies have both risked and lost their lives to bring us this information. You are to first Liberate Agios Dionysios, then secure the Negasos radio station and capture the FIA commander. Mission Complete will be declared when platoon returns to base.

    Execution
    242 Nightstalkers will move motorized beyond phase-line Phantom in convoy formation before dispersing to engage the forces within the town of Sofia. Once Sofia is secure, friendly forces will continue beyond Molos to Molos Airfield. It is requested that all non-operational aircraft within the airfield are kept secure. However, if FIA forces are able to utilize any equipment to any capacity, you are authorized to engage it. Mission will conclude when all forces have returned to base.



    Positions Open:

    • Infantryman
    • Vehicle Driver (Limited)
    • Vehicle Gunner (Limited)
    • Vehicle Commander (Very Limited, will require prior signup)





    What you will find:

    An organized, Large Scale cooperative mission that will strain both your trigger finger, and your ability to operate and communicate with others.
    A functioning chain of command run by leaders with years of experience in game.
    A Friendly,open and unrestricted community willing to assist and train new players, and expand into new game modes..


    Required Mods - TaskForce Arrowhead Radio - http://www.armaholic.com/page.php?id=23615
    TaskForce Arrowhead Radio IS required to participate!

    Suggested Mods - 242 Nightstalkers modpack - Optional, 138mb
    ArmA 3 Sync http://www.armaholic.com/page.php?id=22199
    ArmA 3 Sync Repository http://72.5.195.222/242a3/public/.a3s/autoconfig
    ArmA 3 Sync Mods are NOT required to Participate but will enhance your gaming experience.

    Approved Mods:
    JSRS Dragonfyre
    Blastcore Phoenix

    Operation Details:
    Start Time 1930 EST 3/28/15
    Estimated Finish Time: 2330 EST
    Mod preparation Time: 1800 EST (ALL MODS MUST BE PREPARED PRIOR TO 1900 EST)

    How to Sign up??
    1. Reply to this thread with your desired position.
    OR
    2. Simply show up at operations day.

    Those who sign up *will* be given slot-in priority over those who do not unless the one who registers attempts to JIP after the operation has begun. Those who sign up will also receive any necessary assistance with mod installation.
    For more information, check us out at
    Website: www.242nightstalkers.com
    Teamspeak 3: 242nightstalkers.teamspeak3.com




    Quelle: forums.bistudio.com/showthread…-3-28-15&goto=newpost
  • News-Feed wrote:




    ArmA3Sync - launcher and addons synchronization software (v1.4 Update 2)


    Major_Shepard veröffentlichte seine ArmA3Sync - Launcher and Addons Synchronization Software Addon in den Bi-Foren. ArmA3Sync ist ein Launcher und Synchronisationssoftware für ArmA3.

    Zitat

    ArmA3Sync is both a launcher and adddons synchronization software for ArmA 3. It is intend to be used by players, server administrators and ArmA 3 teams.
    ArmA3Sync development has been inspired from ArmA 2 Game Launcher (SpiritedMachine) and AddonSync 2009 (Yoma).

    Main features are:
    - Game configuration and launch with addons.
    - Server configuration and launch with addons for both Windows see et Linux see platforms.
    - Build and management of custom addon repositories FTP or HTTP (Web) servers.
    - Reliable and easily configurable addon synchronization with checking integrity of files (SHA1).
    - Minimization of the amount of downloaded data. Web hosted addon repositories will thus benefit from differential updates (ZSYNC).
    - Events broadcast system which can help organizing multiplayer games along with addons see.
    - Brings native supports for @AllInArmA, @ACRE, @TFAR.

    Changelog:
    v1.4 update 2
    - Added: Profiles can now be exported as desktop shortcut.
    - Added: Repository: connection timeout and read timeout can now be set manually (see the wiki).
    - Added: Space bar can now be use to check/uncheck mod selection.
    - Added: ArmA3Sync Console: -SYNC command can now use with/without exact file matching (see the wiki).
    - Added: Download: Errors messages can now be exported to desktop as a log file.
    - Fixed: Download/Upload freezes if transfer file has a zero byte size (regression from version 1.4)
    - Fixed: ArmA3Sync Console: main folder path sets to null when creating a new repository from command line (regression from version 1.4)



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=160
  • Users Online 3

    3 Guests - Record: 3,901 Users ()

    Legend:

    •  COA
    •  Administratoren
    •  Registrierte Benutzer
  • Statistic

    8387 News in 2 Categories (31.77 News Per Day)