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  • Armaholic wrote:



    DoctorSheep released an updated version of his Action Button Mod on the BI forums.

      Quote :
      The Action Button Mod aims to move time critical actions to a simpler, quicker, and more efficient one button context sensitive interaction method.

      Changelog:
        Reworked the system that selects what object the player is wanting to interact with. This change mostly benefits doors and hatches.
        Provisions to prevent a player flying into the air if initiating a

        Read the full article on Armaholic




    Quelle: armaholic.com/page.php?id=27077
  • News-Feed wrote:




    ASCZ A2 Map Fixes von EvroMalarkey (v1.3.1)

    ***** Update *****

    EvroMalarkey veröffentlichte sein ASCZ A2 Map Fixes Addon in den Bi-Foren. Das Addon enthält Configs, für Satelliten-Bilder im Editor-Menü und Ladebildschirm für bestimmte ArmA2 Landschften oder Inseln.

    Zitat

    Description:
    These custom configs will add satellite photo in the editor menu and loading screens for each map. Further more there are configs for A3 Menu Intros and Grass for each map. If you want to use any of these configs with any of supported map, you will need to have AIA TP or AIA.

    CHANGELOG:
    v1.3.1
    - fixed random roads in Caribou config
    - 1 config removed due request by CWR team - CWR2 Islands - Everon, Malden, Kolgujev, Nogova
    - 1 new config added - Everon, Malden, Kolgujev, Nogova



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2175
  • News-Feed wrote:




    Action Button Mod von DoctorSheep (v0.2)

    DoctorSheep veröffentlichte sein Action Button Mod Addon in den Bi-Foren. Das Addon enthält einen Aktionstasten Mod, und soll Aktionen (Einsteigen usw.) zu einfachen.

    Zitat

    The Action Button Mod aims to move time critical actions to a simpler, quicker, and more efficient one button context sensitive interaction method.

    Why?
    It's simple, we kill the action menu. Or, at least offload time critical actions to a system that is easy to use under duress.

    Who?
    This is my first go at writing anything for the Arma series, let alone releasing a fully fledged addon. Please be patient as I figure out what I'm doing.

    Features:
    - Get in specific vehicle seats (Armored vehicles follow this method of seating)
    - Drag things (Boxes, CSW, objects and gear on the ground)
    - Open backpacks/gear of dead soldiers/gear boxes/doors
    - Incremental opening of doors/hatches
    - Mount/dismount ladders
    - Light/extinguish fires
    - CBA keybinding menu integration
    - Options menu via CBA Fleximenu
    - Compatibility with Arma 2 assets

    Changelog:
    v0.2
    - Reworked the system that selects what object the player is wanting to interact with. (My oldest piece of code) This change mostly benefits doors and hatches. Previously, you would have to be looking directly at part of a building to interact with one of its doors. Now, a new system is used to check for objects within 5m that the player is aiming at. If that fails, a circle search expanding from the player will be used to look for nearby objects. In practice this means you wont have to be looking directly at what you want to interact with!
    - Provisions to prevent a player flying into the air if initiating a drag while on top of an object (Thanks to Elvis_FIN for reporting)(Source Engine? In my Arma?)(Side effect: Player will not be able to go if his people need him.)
    - Fixed a design flaw that would allow a player to incrementally open a door while out of range (Thanks to GiPPO for reporting)
    - Fixed a design flaw that would allow a player to open and close a door from another floor (Thanks to St. Jimmy for reporting)
    - Decreased the distance a player can open a door from 4m to 2m
    - Improved code that handles when the player/objects are over water
    - First implementation of disabling specific features of ABM (To Do: forced server settings)
    - Fix for script error when exiting a vehicle
    - Reworked the system that selects what object the player is wanting to interact with. (My oldest piece of code) This change mostly benefits doors and hatches. Previously, you would have to be looking directly at part of a building to interact with one of its doors. Now, a new system is used to check for objects within 5m that the player is aiming at. If that fails, a circle search expanding from the player will be used to look for nearby objects. In practice this means you wont have to be looking directly at what you want to interact with!
    - Provisions to prevent a player flying into the air if initiating a drag while on top of an object (Thanks to Elvis_FIN for reporting)(Source Engine? In my Arma?)(Side effect: Player will not be able to go if his people need him.)
    - Fixed a design flaw that would allow a player to incrementally open a door while out of range (Thanks to GiPPO for reporting)
    - Fixed a design flaw that would allow a player to open and close a door from another floor (Thanks to St. Jimmy for reporting)
    - Decreased the distance a player can open a door from 4m to 2m
    - Improved code that handles when the player/objects are over water
    - First implementation of disabling specific features of ABM (To Do: forced server settings)
    - Fix for script error when exiting a vehicle



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2506
  • News-Feed wrote:




    Combat Space Enhancement von Glowbal (v0.9.0 Alpha)

    ***** Update *****


    Glowbal veröffentlichte sein Combat Space Enhancement Addon in den Bi-Foren.

    Combat Space Enhancement, auch kurz CSE, ist eine Modifikation für Arma 3 mit dem Ziel neue Features und Content in das Spiel zu integrieren und damit dem MILSIM und der allgemeinen Simulation in Arma 3 neue Möglichkeiten zu geben. CSE umfasst verschiedene Addons die schon zu Arma 2/ OA, released wurden oder an denen derzeit noch gearbeitet wird. Natürlich werden auch neue, Arma3 spezifische Addons mit CSE eingeführt. (Zitat Donny, ArmA2base.de)

    Zitat

    Combat Space Enhancement, auch kurz CSE, ist eine Modifikation für Arma 3 mit dem Ziel neue Features und Content in das Spiel zu integrieren und damit dem MILSIM und der allgemeinen Simulation in Arma 3 neue Möglichkeiten zu geben

    CSE umfasst verschiedene Addons die schon zu Arma 2/ OA, released wurden oder an denen derzeit noch gearbeitet wird. Natürlich werden auch neue, Arma3 spezifische Addons mit CSE eingeführt.

    Inhalt
    CSE hat eine große Liste an neuen Features und innovativen Modifikationen für Arma3.
    Einige sind schon fast fertig und müssen nur noch überprüft werden, andere sind noch nicht begonnen oder befinden sich mitten in ihrer Entwicklung.
    - User Interaction Interface
    - Combat Medical System
    - Advanced Interaction Module 2
    - Field Rations Module 2
    - Logistics & Resupply module
    - British Arms & Equipment pack (BAE)
    - UAVs
    - und mehr...

    Changelog:
    v0.9.0 Alpha
    - Added: UAV Support with CC (Includes new options for the CC module).
    - Added: Vehicle Displays for CC (Includes new options for the CC module).
    - Added: Various configuration options for Name Tags.
    - Added: Shared equipment for medical. Includes option in configuration settings.
    - Added: Medical Vehicles.
    - Added: Options for name tag module to define distance for direct and indirect tags.
    - Added: When CMS is enabled, CMS can be turned on/off for specific units (this setvariable ["cse_sys_medical_enabled", true]).
    - Fixed: Backwards compatibility for older TFAR versions.
    - Fixed: IR Strobe flashing would stay when detached.
    - Fixed: Issues with addOpenWounds function.
    - Changed: Action Menu won't open while remote controlling units.
    - Improved: Performance for cse_sys_tags and cse_sys_medical.
    - Improved: BFT Code has been updated.
    - Improved: Advanced Interaction 'ask about enemy' option now has better results.



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=1952
  • Bohemia Interactive Forums wrote:


    LT: Living Through is a TOTAL MODIFICATION for military simulation game Arma 3.

    MAIN FEATURES
    - Free survival role playing game without zombies or monsters, real-time user saved profile, Both singleplay and on-line multiplayer use same saved user profile.
    - New peer to peer game networking technology (NAT traversal HOST online game)*
    - New 20x20km high precision terrain with new vegetations and some Chinese structures
    - Black market trading system.
    - New Weapons such as handmade Crossbow and ex-government forces firearms*
    - New High-quality vehicles: China-style electric tricycle,dugout canoe,clunkers*
    - New female characters with many identities, few new male head models and a new part of the animation system*
    - Powerful Arma 3 Extension functions librarys
    *Imperfect, incomplete contents in alpha version, will upgrade soon.

    PREVIEWS IMAGES



    Spoiler:










    GAME BACKGROUNDS
    The superpower's nuclear weapons, which equivalent to five billion tons of TNT,
    launched all around the world and explosion on the planet in less than a year.
    After the nuclear war, a lot of dust gathered in the lower stratosphere and rotate to go along with the Earth's rotation.
    The wolrd below 2500 meters altitude, trap in the haze of nuclear winter.
    Human beings not noly responsible for this catastrophe, but also the most direct victims.
    Only lucky, physically highly qualified, less than 100 million people survive.
    they kept escape to the survival spots around the world, Alps, Bolivia, Pamirs and Tibet...
    looking for the sun、water and food, search rare 'wonderherb' to reduce nuclear radiation and keep energetic.
    A lot of people helping each other in an attempt to ride out the storm,
    Even so, some bad bunch of people are constantly make humanity stains.
    You are the one, who are looking, searching, helping, talking, running, killing or dying... in the survival spot.

    CONTAINS FILES
    LT\AddOns - LT: Living Through main packages. KEEP THE PATH, DO NOT REMOVE, RENAME, MOVE OR REVISE!
    LT\*.dll - Game necessary files use keep game play correctly, Arma 3 Extension functions dynamic-link librarys. KEEP THE PATH, DO NOT REMOVE, RENAME, MOVE OR REVISE!
    LT\*.sys - Game necessary files use keep game play correctly, KEEP THE PATH, DO NOT REMOVE, RENAME, MOVE OR REVISE!
    LT\Keys - Server key, you can copy it to Arma 3 root path, but KEEP THE PATH, DO NOT REMOVE, RENAME, MOVE OR REVISE!
    LT\*.txt - Related documents

    LTLauncher\LTLauncher.exe - You have to execute the LTLauncher.exe to use LTLauncher's NAT traversal technology in order to peer-to-peer (P2P) communication. Otherwise you may not be able to connect to the SOLOHOST or let others to join yours.
    LTLauncher\*.dll - Related dynamic-link librarys of the Launcher, KEEP THE PATH, DO NOT REMOVE, RENAME, MOVE OR REVISE!
    LTLauncher\Config.ini - Launcher's startup parameters, You can revise the file if needed.
    LTLauncher\Resource - Launcher's Resource

    INSTALLATION INSTRUCTIONS
    Download the @CBA_A3(Community Base addons A3)
    Extract LT_alpha11_part1_tunba.7z, then you have "LT" folder,
    Extract LT_alpha11_part2_contents.7z, then you have "LT" and "LTLauncher" folders,
    Merge them as result is "LT" and "LTLauncher" folders.
    LT - 1.66GB 42Files
    LTLauncher - 3.45MB 8Files
    Move them all into the Arma 3 root folder: e.g."D:\Steam\SteamBin\SteamApps\common\Arma 3"
    Execute the "LTLauncher\LTLauncher.exe"* to play LT!
    You have to execute the LTLauncher.exe to use LTLauncher's NAT traversal technology in order to peer-to-peer (P2P) communication. Otherwise you may not be able to connect to the SOLOHOST or let others to join yours.

    TYPICAL STARTUP MODE
    LTLauncher click "SOLOHOST" >> go into game main ui >> click "SOLOHOST", Then you have started a singleplay online game.
    LTLauncher click "BULLEIN" to check the game's news and intels.
    LTLauncher click "INCURSION" >> if the icon link is green, means that you can invading other people's SOLOHOST game >> "JOIN".
    LTLauncher click "PLAY ARMA3" >> Start the Arma 3 in common mode, "Config.ini" include Arma 3 startup parameters, You can revise the file if needed.
    At least make sure that has the following parameters is include: "-mod=@CBA_A3;LT" and for ClientCmdline: "-connect=127.0.0.1 -port=2400 -mod=@CBA_A3;LT"
    More info about Arma 3 Startup Parameters

    SIMPLE CONTROL INSTRUCTIONS
    (Have to read for newbies)
    Due to the lack at Help tips of current version of game, please read the following instructions and check ingame tooltips to play the game without confused.

    Key "1" - Communicate or trading with people.
    Key "2" - Put weapons down or put them back.
    Key "3" - Wave to get the other players' attention
    Key "4" - Checks the current state of youself, as well as your humanity scores.


    • Inventory can use old items make(Virtual synthesis) new equipments,
    • Buildings around to collecting items,
    • Highland wilderness to collect wonderherbs,
    • Different levels of wonderherbs efficacy are not the same, them can reduce radiation, cure diseases, and even has the body stimulation like stimulants, they are usually very valuable.
    • If you are thirsty, you can go to the River to collect water. Temporarily will quench your thirst and reduce pain, but this way in the long term is harmful to your health.
    • Don't to spill any more blood, unless you believe he was a murderous villain, Otherwise you will be hard to survive.

    To be continue...

    KNOWN ISSUES
    When you start a new game and always in black screen, just reswan youself to fix.
    When you start a solohost and can't find any people after 8-10 mins, just restart the host to fix.

    DOWNLOAD LINKS
    LT_alpha11_part1_tunba.7z 1105MB http://pan.baidu.com/s/1jGKczNS
    LT_alpha11_part2_contents.7z 270MB http://pan.baidu.com/s/1qWuhOcc


    Sorry for provide the slow links. Unable to access Dropbox or other mainstream online storage site normally in my area
    if anyone can provide mirrors or merge the 7z files into one, It would be very grateful.

    ================================================== ========

    After more than 50 days hard work regardless of day and night, after paid a great effort,

    New Terrain \ New Structures \ New Plants \ New Rocks \ New Objects \ New Vehicle \ New Weapons \ New Sounds \ New Characters(Female) \ New Animation \ New UI \ New Mission \ Massive Scripting

    New Launcher even a new P2P NAT traversal communication extension...

    But we finally released our game modification.

    LT: Living Through

    We recently often think, we are indeed overestimating our abilities, our time, these are really a tremendous amount of work.

    Spoiler:
    So tired for work 16.5 hours every day without weekend...


    Whatever the outcome, we need your support: http://makearmanotwar.com/entry/cItgpFvnS6

    Apart from the competition, if someone like it and feedback, We still will update continuously in order to obtain more achivement.

    CREDITS
    Playable Contents/Scripting - ALUN(JB_UP_DOWN)
    Programming - SEVEN
    Artist - RILL
    Terrain Editing - JIANJUN
    3D Artist/ Terrain Create/ Programming/ Project Leader - FROMZ




    Quelle: forums.bistudio.com/showthread…r-Arma-3&goto=newpost
  • Bohemia Interactive Forums wrote:


    Your Guide to Dialogs
    by
    austinXmedic

    This guide is meant to help you learn how to create a basic dialog that will accept user input and display it on the screen.
    This one isn't too complex, I wrote it up in about an hour, all it covers is one basic dialog.

    It consists of a frame, a button, and a edit box. It also contains a download link to a hpp file that you will need for the dialog to function

    I didn't really take the time to beautify the dialog either, so it looks hideous, I could care less really about how nice it looks for the purposes of demonstration.

    I might add a second section for something a bit more complex than this and cover other resources such as the list box in the future.

    NOTE: There is a few pictures missing from the PDF, though no biggie, you can still get a working dialog without them.

    Mirrors:

    Dropbox




    Quelle: forums.bistudio.com/showthread…-Dialogs&goto=newpost
  • Bohemia Interactive Forums wrote:


    I have AI that I need to to run through a few waypoints and board a boat. They will eventually, but often they will run 100s of meters in wrong direction first (probably combat ai taking over). I still want them to defend themselves so i can't set them to CARELESS. Here's how I have set them:

    Code:

    _x disableai "TARGET";
    _x setcombatmode "GREEN";
    _x setUnitPos "UP";
    _x allowFleeing 0;

    I thought that " disableai "TARGET";" would keep them from engaging, but they still run all over the place.

    Any ideas? Thanks in advance.




    Quelle: forums.bistudio.com/showthread…-exactly&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hello folks,

    every time when I´ve host a multiplayergame and join the game, the loading screen of the mission periodically pops up every few seconds. It isn´t relevant if it is a vanilla-mission or a mission from steam-workshop. The problem exists with or without loading mods. The wonder is, that players who join my game don´t seen this popping mapscreen. And when I join a game or play singleplayer, the "pop-up-loading screen" doesn´t show himself.
    I tried to repair Arma 3 from steam a few times, but the two times that steam find an error, it doesn´t solve my problem.

    Has anyone here an idea for a solution without to install Arma new.

    Thanks,

    Waidmann




    Quelle: forums.bistudio.com/showthread…sting-MP&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hello,

    i am a littlebit frustrated. My proxymodels are not shown in the game.
    To test the proxys, i have made a LOD (1.000). In this lod, i created a quader as a floor. On this floor i have put a proxymodel (\Ca\Structures\Furniture\generalstore\shelf).
    Saved and binarized.

    If i run the game, the proxy is not shown. If i load the model into the buldozer, the proxymodel is shown.

    whats the problem? I have used the forumsearch, but no solution found or i have, english is not my nativ, not understand some text.

    regards




    Quelle: forums.bistudio.com/showthread…n-ingame&goto=newpost
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