Okay, I have created a mesh, made it's textures, etc. However, for whatever reason the normalmap created by xNormal is not only not working properly, but it is being randomly applied to the mesh.
Here is the normal map applied in blender : http://i.imgur.com/NJDkRGq.png (210 kB)
Here is what it looks like in in buldozer: http://i.imgur.com/ujIsqlj.png (185 kB)
some random faces are flipped upside down, others are pure white, others have the specularity on the wrong side. I've tried "recalculating normals" and reversing in O2 and I've made sure that blender is exporting the normals properly. I've also exported the file as a 3ds/obj/fbx and they all have the same results. What is causing this? I've tried applying rvmats from other mods to the model and those normal maps work properly (abiet wrong UV) and my normal map looks the same as theirs.