• News-Feed wrote:

    European BLUFOR Re-Texture (EUROFORCE) von IndeedPete (v1.18)

    ***** Update *****

    IndeedPete veröffentlichte sein European BLUFOR Re-Texture (EUROFORCE) Addon in den Bi-Foren. Das Addon enthält eine Retextur der ArmA3 NATO-Fraktion mit Konventionellen Einheiten und Spezialeinheiten in Altis, -Schwarz, -Wüsten, -Navy, -Winter und Woodland Tarnuniformen.

    Das beiliegende optionale EUROFORCE_XEH Addon bietet CBA Extended Eventhandler Support für Bsp. ACE3.


    - CHANGED: Reworked the unit textures again, revised dirt patterns and details.
    - CHANGED: Reworked the car textures as part of a bigger vehicle overhaul. More will follow.

    This addon features a re-texture of Arma 3's NATO faction, both conventional and special forces in Altis, Black, Desert, Navy, Snow and Woodland camo schemes. It's about a fictional combined European force, founded in 2023. Notable operations are the ending of the Altian civil war in 2026, the deployment during the Balkan wars in 2028 as well as the Altis incident and follow-up events from 2035 until 2037. Today, EUROFORCE operates in over 50 countries on four continents. Notable ongoing operations are the peacekeeping mandate in Israel and Syria, the Japan Airlift, the Saint Petersburg blockade and the assistance mission on the US west-coast. Forces are organised in fleets, each capable of conducting operations by land, sea and air. Their command structure is loosely based on Mass Effect's Systems Alliance. This release comes with a teeny tiny showcase campaign consisting of five quickly thrown together missions about the redeployment on Altis, roughly two months after the events of the M.E.R.C.S. campaign.

    The @EUROFORCE_XEH addon provides CBA Extended Eventhandler support which is needed for example in ACE3, for the self interaction menu.
    If you use CBA launch your game with @EUROFORCE_XEH in addition to @EUROFORCE, if you don't use CBA then do not run @EUROFORCE_XEH..

    - Re-Textures of most NATO and AAF vehicles and infantry, including weapons, vests, headgear and backpacks.
    - Altis, Black, Desert, Navy, Snow and Woodland Hex schemes.
    - Altis, Desert, Snow and Woodland conventional forces.
    - Altis, Black, Desert, Snow and Woodland special forces (the "Wolfpack").
    - Navy Military Police (MP) with custom units and vest.
    - Fixed-wings in Light and Dark Grey Triangle pattern.
    - Helicopters in Black, Green and Navy Triangle pattern.
    - Ground vehicles in Altis, Desert, Navy, Snow and Woodland Cloud schemes.
    -- Ships in Grey Cloud scheme.
    - Custom rank insignias / fictional rank system. (Loosely based on Mass Effect's Systems Alliance, additional emblems for Techs and Medics.)
    - Country flag insignias for all 28 current EU states plus extra flags for England, Scotland, Wales, Norway, Iceland, Bosnia And Herzegovina, Serbia, Albania, Montenegro and FYROM.
    A mini showcase campaign. Nothing fancy, just five straight forward missions around the redeployment on Altis roughly two months after the events in M.E.R.C.S.
    ACE3, Zeus and Alive support.

    Quelle: Bi-Foren

  • News-Feed wrote:

    Island Panthera A3 von IceBreakr (v3.36)

    ***** Update *****

    IceBreakr veröffentlichte seine Insel Island Panthera A3 in den Bi-Foren. Das Addon enthält die Panthera für ArmA 3.


    Panthera v3.36 released on my website.

    - new huge island: Savagia (inc. Felis Prison and couple of small settlements)
    - connected Savagia to Rubina with bridge
    - enabled dust effects for all terrain types
    - hangar height fix @ FOB Boriana
    - smoothened asphalt runways @ FOB Boriana
    - removed vegetation from two buildings in Rubina
    - removed tree from a road near Southeast Rubina gas station
    - rock fix at Vulcano Turk
    - removed lamppost from river in Arapovo
    - various other tweaks

    I'm experiencing PWS errors so I cannot update it there (not via website or client, bugged). Hopefully one of their guys updates it for me.

    Name Panthera itself comes from Slovenian history of "black panther" crest. Map itself is based on the real height data of Slovenia's Northwest part in Europe - named Gorenjska Region.

    "Gora" in Slovenian means mountain and Gorenjska region (represented in Panthera) certainly lives up to its name being home to most of Slovenia’s biggest mountains, including the highest of them all – Triglav (three heads) standing at an impressive 2,865 metres. The Julian Alps and the beautiful Triglav National Park are the main features of the region – offering not just outstanding scenery, but a wealth of plant and animal life and an abundance of outdoor activities. It is also home to the unforgettable lakes Bled and Bohinj. It is almost impossible to decide which one you prefer – Serene Bohinj and its majestic mountain setting or fairytale Bled with its seventeenth century church on an island overlooked by a castle perched on a rocky outcrop.

    Fantasy story to go along with the new island:
    Massive climate changes rocked the entire world and heavy ocean flooding left only numerous islands. Panthera is luckly one of them, but people didn't unite in this disaster - army is able to protect only major towns, villages form their own protection squads and neighbouring countries (in order to survive) invade the last island between newly formed sea. Armor is scarce, but several airports serve as an air bridge for more equipment and weapons...

    Quelle: Bi-Foren

  • News-Feed wrote:

    Everon National Police (ENP) SWAT Team von mathias_eichinger (v1.0)

    mathias_eichinger veröffentlichte sein Everon National Police (ENP) SWAT Team Addon in den Bi-Foren. Das Addon soll ein Everon National Police SWAT-Team im Jahr 2035 darstellen. Das Addon enthält 3 retextierierte BLUFOR Soldaten mit verschiedene Tarrn Camos.


    Short description:
    This mod adds 3 soldiers featuring retextures BLUFOR units in an urban camo pattern provided in a woodland version by calpa9907 (
    These units represent the Everon National Police SWAT team, the main paramilitary force of the impoverished Republic of Everon in 2035. Since the EDF is nascent, the ENP SWAT would have to deal with any armed crises...
    Units are to be found under BLUFOR-->NATO-->Men--> ENP SWAT Beret/ENP SWAT Booniehat/ENP SWAT Helmet, denoting soldiers with different headgear. I still have to master configs, and Factions are next on my list. This time, the uniform does not show up in the Virtual Armory, I hope to find out to cure that in the future.
    Again, this has only been possible by looking at the work of other editors who have paved the way for me, this time I looked into the nice Kryptek units by OutSyder "Wyseman76".

    BI Studios for a game series that lets me be creative since 2005, having fun since 2001.
    OutSyder "Wyseman76" for publishing an infantry addon featuring fully retextured headgear and vests - providing me with a door into ArmA3 addon making! Without you, this addon would not have been possible.
    calpa9907 for letting me use one of his great patterns - it looks good in ArmA3.

    Quelle: Bi-Foren

  • News-Feed wrote:

    ArmA3Sync - Launcher and Addons Synchronization Software (v1.5 Update 5)

    ***** Update *****

    Major_Shepard veröffentlichte seine ArmA3Sync - Launcher and Addons Synchronization Software Addon in den Bi-Foren. ArmA3Sync ist ein Launcher und Synchronisationssoftware für ArmA3.


    ArmA3Sync is both a launcher and adddons synchronization software for ArmA 3. It is intend to be used by players, server administrators and ArmA 3 teams.
    ArmA3Sync development has been inspired from ArmA 2 Game Launcher (SpiritedMachine) and AddonSync 2009 (Yoma).

    Main features are:
    - Game configuration and launch with addons.
    - Server configuration and launch with addons for both Windows see et Linux see platforms.
    - Build and management of custom addon repositories FTP or HTTP (Web) servers.
    - Reliable and easily configurable addon synchronization with checking integrity of files (SHA1).
    - Minimization of the amount of downloaded data. Web hosted addon repositories will thus benefit from differential updates (ZSYNC).
    - Events broadcast system which can help organizing multiplayer games along with addons see.
    - Brings native supports for @AllInArmA, @ACRE, @TFAR.

    ArmA3Sync 1.5 Update 5 now available

    v1.5 update 5
    - Added: User can now set addon groups as modset to join with a favourite server.
    - Fixed: Failed to download file with size superior to 2 GB.
    - Fixed: FTP files download: an error occures since v1.5 Update 4 if the server does not support the MLST command. ArmA3Sync will now use in this case the less efficient - LST command instead.

    Quelle: Bi-Foren

  • News-Feed wrote:

    Dynamic Weather 2 (Script and Addon) von tortuosit (v0.9.8)

    ***** Update *****

    tortuosit veröffentlichte sein Dynamic Weather 2 Addon in den Bi-Foren. Das Addon/Skript erstellt dynamisches Wetter, konfigurierbar, Presets, Wettertrends und Min und Max-Werte. Dynamic Weather 2 enthält Änderungen in den Menüs und dem Wetter Info-Bildschirm.


    - Some changes to fog
    - Island presets improved

    I rewrote my old script/mod because basically wind/rain/fog/overcast were not independent. In this rewrite, they are own threads. I'm not progressing too well due to no time and I feel somewhat uncomfortable at some points... about how I wrote it... time will tell. Its WIP and quite early, but works. I'm currently not thinking about MP, this may change. It's done with using from missions/scripting (call via execvm) in mind, but not yet documented and tested. All code open, pbo is just a loader. Usually you can change settings/code and restart mission for changes to apply.
    - WIP
    - SP ONLY
    - MOD usage only (external script calls not yet documented and tested)

    Archive has a (not 100% accurate) readme.txt

    Quelle: Bi-Foren

  • News-Feed wrote:

    Epoch Mod vom Epoch Mod Team (v0.3.5.0)

    ***** Update *****

    vbawol veröffentlichte sein Epoch Mod Addon in den Bi-Foren. Ein Überlebenskampf Mod im Jahr 2035. Nach dem Massensterben von Milliarden von Menschen musst du überleben, aufbauen, erkunden etc.


    Epoch Mod for Arma 3

    Open world survival mod set in the year 2035, Just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.


    - Male and Female players.
    - Custom: Hats, unisex vests, and Uniforms for females.
    - Persistence: Location, Appearance, Inventory, Health, Custom Stats.

    - Custom weapons; Rollins Rifle, 1911, Ruger, Multi Gun.
    ​​- Melee weapons: Hatchet, Sledge Hammer, Chainsaw

    - Persistent tracking of vehicles position, color, direction, and inventory.
    - Custom E-Bike and JetSki.

    Base Building:
    - Re-envisioned for Arma 3 PhysX. Persists exact position, direction, and angle.
    - Persistent secure and insecure storage devices.
    - Upgradeable locking doors.

    - Barter based economy backed by a single crypto currency ¤ called "Krypto".

    - Random encounters with several different types of antagonists.
    - Interactive Player to Player trading menu.
    - Persistent NPC Traders with randomly chosen home and a work locations.
    - Trader cities with some extra protection.
    - Weather extremes:
    ​- Air and Water temperatures
    - Earthquakes
    - Explore & Loot:
    - Wrecked ships
    - Abandoned vehicles and buildings

    * Many more features are planned, features may change at any time.

    [Added] Metal Floors as upgrade in-place option for wood floors.
    [Added] Gender selection screen improvements.
    [Added] New interaction system.
    [Added] Persistent wood and metal spike traps.
    [Added] New custom 3x wide hesco type barrier.
    [Added] New custom tank trap.
    [Added] Updated version of the Fishing Rod. Reel was to small.
    [Changed] Made wood ramp shorter by about 30% and slightly reduced height of wood towers and stairs.
    [Changed] Refine ghost preview base building snap checks.
    [Changed] Players now start with a Quartz radio by default.
    [Changed] Overhaul of secure storage system to make it faster.
    [Fixed] Selection ring now correctly shows damage/decay level of target when build mode is disabled.
    [Fixed] Was unable to use cursorTarget underwater, fixed using new custom made function.
    [Fixed] NPC item trades that cannot fit in the players inventory will be placed at the feet of the player.
    [Fixed] Not loosing Stamina while swimming.
    [Fixed] Removed extra roadway on top of columns.
    [Fixed] Error Zero divisor in client side master loop.
    [Fixed] .rpt error after gutting animal.

    [Added] Documentation on server core framework functions and hive calls.
    [Added] muzzle_snds_338_sand to loot and pricing tables.
    [Added] Client side master loop is now fully config (CfgMasterLoop) based.
    [Added] Ability to fully change default player loadouts via CfgEpochServer configs:
    (defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems)
    [Changed] Increased reverse token check timeout from 90 to 180 seconds.
    [Fixed] Dynamic traders did not correctly track the stored vehicle count and limits.
    [Fixed] Force trader data save to save when loading starter items.
    [Fixed] Added private array to all Epoch Event scripts due to feedback.
    [Fixed] Removed forced weather sync on server startup from server init phase so weather changes are now solely dependent on Epoch Events weather script.
    [Fixed] EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly.
    [Info] Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop.
    [Info] Removed old .bikey and added new one for 0350.

    Epoch Mod

    Quelle: Bi-Foren

  • News-Feed wrote:

    Ravage Mod von haleks (v0.1.32)

    ***** Update *****

    haleks veröffentlichte sein Ravage Mod in den Bi-Foren. Das Addon enthält ein Single Person Project, inspiriert von verschiedenen Spielen wie der Stalker-Reihe oder dem Dayz Mod.


    Ravage is a single-player survival mod focused on immersive and dynamic gameplay. The player is to survive in a post-apocalyptic world, where bandits, infected and hunger will be constant threats.

    About "Ravage"
    Ravage is a single person project, inspired by various games such as the Stalker series or the Dayz mod, as well as many novels like The White Plague by Frank Herbert or Ravage by Barjavel. The Ravage mod has been in development for about two years and is still an ongoing project,

    with many additions being planned for the future. The current release is to be considered a beta, and only showcases the free-roaming mechanics. Objectives, missions and storyline will be part of the next phases. Hope you'll enjoy lingering in a ravaged world!

    Mod Features
    Survival mechanics :
    Hunger and thirst system connected to Arma 3 fatigue simulation :
    The more gear you carry running around, the hungrier & thirstier you will be. Eating and drinking will restore a small amount of health (with a bonus near Fireplaces), your health will decrease at low hunger & thirst levels.

    Ravaged world :
    All Arma 3 buidings have been retextured using vanilla assets, transforming Altis & Stratis into derelict environments. All vehicle textures have been changed as well. Artificial light sources are disabled.

    Zombies :
    Ravage includes a dynamic zombie spawn system. As the sun goes down, more infected will be roaming the land. Beware! Some zombies are extremely fast
    and will outrun you if you don't manage your fatigue. (Includes animations from Teacup's pack.)

    Bandits & survivors :
    Survivors are despaired and don't hesitate to kill to obtain whatever they can scavenge. You will stumble upon clans of bandits fighting each other,
    searching towns for loot or hunting you down. Not all survivors are hostile though; some of them are willing to join you.

    Quality OST :
    Including soundtracks from the STALKER games with permission from GSC Game World, as well as a selection of Arma 3 tracks. WIP.

    And many more :
    - Accelerated time factor.
    - New items (usable by double-clicking them in your inventory).
    - Realistic vehicle repairs (each damaged part consumes a toolkit - WIP).
    - Dynamic weather.
    - Ability to sleep (requires camping items).
    - Radiations, gasmasks (includes breathing sounds function) and Geiger counter.
    - Loot spawn system.
    - Wrecks and derelict vehicles spawning on roads.
    - Compatible with many addons (details below).

    Tweaked :
    Improved survivability of cars driven by the AI (cancelled collision damages when far from the player).
    Improved Geiger counters feedback.
    Tweaked Radiation function.
    Minor tweaks to zombie behaviour.
    Restored Rad Exposure limit.

    Fixed :
    "Hold Fire" override function for nearby zombies not triggering on editor-placed AI units.
    New Damage handling sometimes failling to cancel the "forced walk" animation when injured.
    Various Arma3 uniforms were restricted to one faction/side only.
    Wrong values assigned to the sleep menu slider.
    Radiation exposure rate.
    [RHS] Wrong AK variants being used by the loot tables.

    New :
    Player can now attach any chemlight to himself by double-clicking on it in the inventory (requires Survival Module).
    Provided that a Radiation module is placed, low-grade food and drinks will be slightly irradiated.
    Added empty containers : empty bottle & empty canteen.
    Player can fill containers at various water sources.
    Player can use empty cans to drink at wells.

    Ravage Mod

    Quelle: Bi-Foren

  • News-Feed wrote:

    SFP: Objects vom Swedish Forces Mod Team (v0.14)

    ***** Update *****

    granq veröffentlichte sein SFP: Objects Addon in den Bi-Foren. Das Addon enthält skandinavische Objekte und Häuser, die auch für die SFP Inseln verwendet wurden.


    0.1.4 is released
    Changelog includes;
    - Industry now have textures.
    - Improved picture quality of the text on the large ICA store.
    - Fixed a geolod issue on the target range.
    - Alpha problem on a wooden house.
    - The school lacked collision.
    - Doors didn't work on the guard house.
    - Cabin lacked textures on the door.
    - and many more..

    This pack includes Scandinavian objects and houses. To be used for the SFP island but also other islands if they want.
    Here are pictures on all the objects at their current stage.

    Ammo depot
    Radar (Spaningsradar 870)
    Weapon storage (Kasun)
    Mobilization storage
    Firing range
    Tool trailer
    Small tent
    Medical tent
    Coastal cannon
    Coastal cannon decoy
    Coastal radar
    Coastal sights
    Swedish Restricted Area.

    Water tower
    Truck garage

    SFP: Objects

    Quelle: Bi-Foren

  • News-Feed wrote:

    INIDBI2 von code34 (v2.01)

    ***** Update *****

    code34 veröffentlichte sein INIDBI2 Addon in den Bi-Foren. Datei basierte Datenbank zur Speicherung von Daten auf dem Server - Als üverarbeitete Version 2.


    - fix read cast function
    - improve iterative parsing array type
    - fix return value, when key is empty

    - rebuild from scratch C# & SQF++

    inidbi2 is a rebuild from scratch of inidbi project with C# and SQF++

    Major improvements:
    - Increase buffer size to 10K
    - New architecture oriented object support
    - improve differents methods
    - preload addon


    Quelle: Bi-Foren

  • News-Feed wrote:

    Refined Vehicles von RedPhoenix (v3.3.0)

    ***** Update *****

    RedPhoenix veröffentlichte sein Refined Vehicles Addon in den Bi-Foren. Dieser Mod versucht durch neue Config-Werte, Parameter und Codes die Fahrzeugphysik zu verfeinern, zu optimieren und zu perfektionieren.


    After some overwhelming feedback I turned this into a full addon. This includes a roadmap, milestones, and a changelog.

    What does this mod aim for?
    This mod tries to refine, optimize and perfect the vehicle physics due to totally remade config values, parameters and code.

    Does this mod conflict with any other mod?
    As far as I know not. This mod only overrides the vanilla A3 vehicles without changing any of its usability or function.

    Special Thanks to:
    - Bohemia for using PhysX
    - Sakura_Chan for his Primer thread ( )
    - da12thmonkey and Blu3sman for their tips and explanations
    - Everyone who tests this mod and gives feedback

    - fixed random textures on DMAX
    - renewed torqueCurve for DMAX
    - renewed gearbox ratios for DMAX
    - fixed random textures on GAZ
    - fixed version inheritance issues of Kamaz trucks
    - added Civilian Taru Version

    - AMV Patria is now deadly!
    + two fire modes for the gun: slow and fast fire mode
    + each ammo type has now two magazines with 75 rounds each
    + the weak 6.5mm coaxial MG was replaced with a more powerfull 7.62x51mm MG

    - BM-2T Stalker
    + the weak 6.5mm coaxial MG was replaced with a more powerfull 7.62x54mm MG
    + the main gun has now a single fire mode
    + The turret can now auto-track

    - Pandur 8x8
    + added the same cannon as the BM-2T Stalker
    + added calibre to displayName
    - FW510 Warrior
    + L21A1 Main Gun
    + 7.62mm MG
    - Added PBOPREFIX

    Quelle: Bi-Foren

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