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  • Bohemia Interactive Forums wrote:


    A few years back there was a thread asking if there was a Korean War mod that may of even being worked on and there wasn't this thread however started in 2007 and as you can tell it has been 7 years since then and im still wondering.


    I currently haven't found anything however asking all of you folk if its existent is much more reliable for lack of a better word.




    Quelle: forums.bistudio.com/showthread…-War-Mod&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hey guys, today I've literally been through hell trying to get this game working on my MacBook Pro.



    I've basically gone out & bought Windows 8, created a partition on my hardrive (of my MacBook Pro) & installed it into that partition using Apples 'Bootcamp assistant'. After installing the operating system I also loaded the drivers which were given to me by Apples 'Bootcamp assistant'.

    I now have the game on the Windows 8 (on my MacBook) which is a £2000 machine... I have got to the menu & experienced extreme lag to the point where I've even managed to turn down all my video settings & it is still lagging a lot despite my high-end computer hardware - here is my computer http://store.apple.c...B/A&step=config#



    I have tried running the game on this website http://www.systemrequirementslab.com & everything is great but it says I don't have the required 512MB of video RAM... It says I have 256MB. This is complete bullshit? I believe I have 2GB of GDDR5 video RAM. It also says that my graphics card is called 'Microsoft Basic Display Adapter'. So I believe this is where the issue lies. My theory is for some reason one of the drivers which I have installed which was given to me by the Bootcamp assistant is messing with me.



    This is literally all the information I can possibly provide, does anybody know how I could fix this?


    Thanks you!

    ---------- Post added at 01:02 ---------- Previous post was at 00:56 ----------

    Heres my results from systemrequirementslab! http://tinypic.com/r/2zqyffd/8




    Quelle: forums.bistudio.com/showthread…-machine&goto=newpost
  • Bohemia Interactive Forums wrote:


    Kestrel Studios Presents - UK:FF British Forces for ArmA 3



    Click on Below Images to See in 3D


    Overview

    The aim of this mod is to provide a comprehensive collection of addons that will give a fair representation of British Forces over the next 10-20 years of service. The units, vehicles and weapons contained in the mod will be based around current British assets and up-and-coming assets as part of the Army 2020 changes being made by the MOD. That said this is game after all so we may come up with some crazy things that might not really make it into the real British forces but might do well in ArmA 3. We have no particular time scale but will release things as and when we are ready however the mod will be released in stages so you can get access to content earlier (similar to the ARMSCor Mod).

    Plans Break Down


    • Training - BFA's, Grenades and Simunation as detailed in this thread here, this content is being folded into the first release of UK:FF.


    • Air Force - Aircraft and crew of the RAF.


    • Army - Multiple infantry styles, tracked and wheeled vehicles. Army Air Corps aircraft and crew.


    • Navy - Various water-borne assets and associated infantry. Aircraft and crew of the Fleet Air Arm.


    • Weapons - Infantry and support weapons. Launchers and equipment.


    More Info

    I will be posting more info in the coming days on this post and our website will be updated over the weekend. For now the forums are open and the team hard at work. If you are interested in getting involved please send myself or RabidusUK a PM on here or our forums and we will get back to you asap.

    The Team So Far

    Flax - Coder/ Web Dev/ Project Lead
    RabidusUK - Modeller/ Texture Artist/ Co-Lead
    Siddy - Modeller




    Quelle: forums.bistudio.com/showthread…r-ArmA-3&goto=newpost
  • Bohemia Interactive Forums wrote:


    I had been playing overpoch taviana and one day i tried logging in to dayz launcher and it came up with 2 error pages so i download commander and it first started saying old version on epoch so i re-installed everything arma2 and dayz comander but now it keeps saying include file z/addons/dayz_code/system/ca/functions/init.sqf not found can anyone help me i would love to start playing overpoch taviana again thank you.




    Quelle: forums.bistudio.com/showthread…ot-found&goto=newpost
  • Bohemia Interactive Forums wrote:


    Hi,
    Yeah, how do I do this? I was just playing the VAC tutorial mission by JoJotheSlayer and I took my team into a building in order to clear out the enemy troops. Once the enemy were dead nearly my entire team got stuck inside! No matter how many times I ordered them to 'regroup' outside or tried to point them at doors etc they would not budge. They would say 'affirmative' when I issued the command then a few seconds later would say 'No' or something and wouldn't even move.

    This is nearly game-breaking. I had to restart the mission because of it.

    Does anyone know of any tips or tricks for this?

    Thanks,

    Wozza.:)




    Quelle: forums.bistudio.com/showthread…building&goto=newpost
  • News-Feed wrote:




    EWK HMMWV's (HAFM Extension) von MrEwok (v0.35b Alpha)

    ***** Update *****

    MrEwok veröffentlichte sein EWK HMMWV's (HAFM Extension) Pack in den Bi-Foren. Das Addon enthält verschiedene M1151 HMMWV Fahrzeuge als Erweiterungs-Pack für das HAFM - ArmA 2 HMMWVs Import Addon von Aplion.

    Zitat

    It 's simply an extention pack for HAFM_HMMWV's (http://forums.bistudio.com/showthrea...-HMMWVs-import)
    - Default ArmA 3 weapons
    - Default ArmA 3 Units (crew)
    - Default ArmA 3 sounds
    - Working mirrors (PIP)
    -TFAR Support
    - XmedSys objects in vehicle inventory
    - Openable Doors (and some useless anims like openable medibox and trunk in medevac)

    ClassNames:
    - M1151_M2_Deployment
    - M1151_M2_Gyrocam
    - M1151_M2_Gyrocam_Deployment
    - M1151_M2_Deployment_Jtac
    - M1151_M2_Deployment_AT4(it have modeled AT4 attached on it and have 2 AT4 in Inventory (From STI launchers)
    - M1151_M2_Deployment_Bumper (armored version based on FRAG6)
    - HMMWV_Light
    - HMMWV_Medevac
    - M997A2_Ambulance (textures in progress)
    - M997A2_Ambulance_Tan (textures in progress)
    - M998_Terminal (textures, anims and interior in progress)
    - M1114_Armored (textures in progress)
    - M998A2_sov

    Changelog:
    v0.3.5b:
    - fixed M240 anims and ammo
    - fixed some errors in ambulance textures
    - fixed external destruction rvmat for ambulances
    - fixed frag6 texture issue trought the windows in 1st LOD
    - added ambulance with backlights variant (variant are gonna be removed when i've the user action on/off working)
    - added walkable back compartment on ambulance
    - fixed ambulance stairs can't be open if backdoors 1 and 2 aren't open
    - fixed cfgNonAiVehicles error spamming



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=2391
  • Bohemia Interactive Forums wrote:


    I am currently using INS - Revive and am happy with the functionality etc, however, I am looking to remove the REVIVE Option and have the remaining alive units call in a MEDEVAC to take the downed player back to a predetermined destination (BASE or HQ) to enable treatment/revive option before he can be reinserted back into the Combat Zone.


    This is not a HEAL trigger but more a question of how do I trigger the REVIVE functionality inside a REVIVE addon to be used/accessed only at BASE?

    Regards,

    REAPER




    Quelle: forums.bistudio.com/showthread…-as-BASE&goto=newpost
  • News-Feed wrote:




    TFA - Naval Special Warfare Gear von SpectreRSG (v4.07)

    ***** Update *****


    SpectreRSG veröffentlichte sein TFA - Naval Special Warfare Gear Addon in den Bi-Foren. Das Retexture Pack enthält eine vielzahl von Naval Special Warfare Uniformen und Ausrüstungen.

    Zitat

    Hi everyone, this is a mod retexture pack (I have two, exclusive, new models in it, and one donated model of a PVS-14 MNVG) that has been in the works since ArmA 2. This is my first public release after years of internal stuff and I wanted to release this publically as a thank you to the community and BIS. This is a mod pack made for my unit, TASK FORCE APACHE , and works beautifully so far in A3; it provides functionality and customization for each individual. I hope you all enjoy it as much as we do.

    TASK FORCE APACHE
    Naval Special Warfare Uniforms

    Features:
    • 10 US Camouflages:
    - M81 Woodland (BDU)
    - Desert Combat Uniform (DCU)
    - Multicam (OCP)
    - Navy Work Uniform Type 2 (NWU2) (Arid)
    - Navy Work Uniform Type 3 (NWU3) (Temperate)
    - Disruptive Overwhite Uniform (DOU, USMC Snow Pattern)
    - ATAC Arid Urban (macro blotch)
    - ATAC Foliage (macro blotch)
    - MARPAT Arid
    - MARPAT Foliage

    • Four Solid Color Uniforms:
    - Ranger Green (GRN)
    - Black (BLK)
    - Sand (SND)
    - White (WTE)

    • Each camo and solid color has a mixture between the two.
    • Each mixture has a rolled sleeve (RS) variant.
    • A total of a possible 148 different uniform pattern/style combos.
    • Nine custom hat retextures.

    • Eight heavy plate carriers that are stronger, lighter and have greater capacity:
    - Black (BLK)
    - Tan (TAN)
    - Green (GRN)
    - Multicam (OCP)
    - NWU2 (Arid)
    - Khaki (KHK)
    - Ranger Green (RGR) – there are two versions of this with vanilla texture.

    • 7 Boonie Caps that are lighter than vanilla:
    - M81 Woodland (BDU)
    - Desert Combat Uniform (DCU)
    - NWU2 (Arid)
    - NWU3 (Temperate)
    - Multicam (OCP)
    - Distruptive Overwhite Uniform (DOU)
    White (WTE)

    • Six light plate carriers that are stronger, lighter and have greater capacity:
    - Black (BLK)
    - Tan (TAN)
    - Green (GRN)
    - Multicam (OCP)
    - NWU2 (Arid)
    - Winter (WNT)

    • 11 light and regular ECH helmets that are stronger and lighter. (22 in total):
    - Black (BLK)
    - Black 2 (BLK)
    - Tan (TAN)
    - Foliage Green (FOL)
    - Multicam (OCP)
    - NWU2 (Arid)
    - NWU3 (Temperate)
    - Sand (SND)
    - Snakeskin (SNK)
    - Desert (DES)
    - Grass (GRS)

    • Four kitbags with enhanced capacity, weight.
    - Green (GRN)
    - Tan (TAN)
    - Black (BLK)
    - Multicam (OCP)

    • Four Utility Covers (8-Point Hats):
    - M81 Woodland (BDU)
    - Desert Combat Uniform (DCU)
    - NWU2 (Arid)
    - NWU3 (Temperate)

    • Training gear, uniforms and vest:
    - Four instructor uniforms (Inst.)
    - Three new training MICH helmets.
    - One recruit/candidate testing survival uniform
    - One candidate high visibility safety vest

    • One blacked out NVG texture (AN/PVS-15; placeholder for new model)
    • One AN/PVS-14 model thanks to StalkerGB.

    Changelog:
    v.07
    - Fixed _c_ related popup editor message



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=753
  • News-Feed wrote:




    East vs West (OFP inspired Mod) von sudden (v0.95 Alpha)

    ***** Update *****


    sudden veröffentlichte sein East vs West (OFP inspired Mod) in den Bi-Foren. Das Addon enthält den guten alten OFP Spirit Ost gegen West.

    Zitat

    This is an East vs West mod for Arma3.
    I really missed the spirit of old good OPF so I decided to edit some BIS models and see what happens. Also this mod features Russian Radio Protocol edited by me for Arma3.

    In this version you'll find:
    U.S.S.R.:
    • Units:
    - Team Leader (AK74 with GP25)
    - Autorifleman (PK)
    - Grenadier (AK74 with GP25)
    - AT Rifleman (RPG7V)
    - Rifleman (AK74)
    - Medic (AK74)
    - Crewman (AKS74U)
    - Recon Scout (AKS74UB)
    - AA Rifleman (Igla)
    - Pilot (AKS74U)
    • Vehicles:
    - UAZ
    - BRDM2
    - URAL
    - BTR-60
    - BMP-2
    - T-72B
    ZU-23-4 (Shilka)
    SU-25
    • Weapons and magazines:
    - AK74
    - AK74 with GP25
    - AKS74U
    - PK
    - RPG7V
    - IGLA
    • Items:
    - PBS-4 silencer

    N.A.T.O.:
    • Units:
    - Team Leader (M16 with M203)
    - AutoRifleman (M60)
    - Grenadier (M16 with M203)
    - AT Rifleman (Carl Gustaf)
    - Rifleman (M16)
    - Medic (M16)
    - Crewman (XM177)
    - Recon Scout (XM177 silenced)
    - AA Rifleman (Igla)
    Pilot (XM177)
    • Vehicles:
    - HMMWV
    - HMMWV with M2
    - 5t truck
    - M113
    - M2A2
    - M1A1
    - M163
    - A10
    • Weapons and Magazines:
    - M16
    - M16 with M203
    - XM117
    - M60
    - Carl Gustaf
    - Stinger
    • Items:
    - Silencer for XM177
    - Binocular: SUD_Binocular
    - NVG (old style)

    Changelog:
    v0.95
    - Helicopters MI-8, UH-60
    - New units: engineers and sappers
    - New items: RD-54 and ALICE backpacks
    - Ammoboxes added
    - New magnificent Soviet helmet SH-68 model made by Vladimir (aka _boby_)!!!!
    - Some fixes and tweaks








    Download:
    East vs West



    Quelle: Bi-Foren




    Quelle: arma3.de/include.php?path=news&contentid=1311
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